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===Bunker Down=== | ===Bunker Down=== | ||
The next option is a middle ground. You remove all high value options such as assembly arrays, lab slots, ship maintenance arrays but you leave the tower and all defensive/offensive modules in place. If you have any spare defenses, you will want to bring them online now that there is more spare CPU/PG to play with on the tower. The primary goal here is to minimize losses while not giving up your place at the moon. The secondary goal is to make the attacker's life as difficult as possible for the least amount of ISK by putting ECM / damps / hardeners online. | The next option is a middle ground. You remove all high value options such as assembly arrays, lab slots, ship maintenance arrays but you leave the tower and all defensive/offensive modules in place. If you have any spare defenses, you will want to bring them online now that there is more spare CPU/PG to play with on the tower. The primary goal here is to minimize losses while not giving up your place at the moon. The secondary goal is to make the attacker's life as difficult as possible for the least amount of ISK by putting additional ECM / damps / hardeners online. | ||
Medium and large towers should switch to a 4/4/3/2 shield hardener setup to maximize shield hit points. Small towers will only be able to fit a 2/2/1/0 setup (44% minimum resist, 50% maximum resist). | Medium and large towers should switch to a 4/4/3/2 shield hardener setup to maximize shield hit points. Small towers will only be able to fit a 2/2/1/0 setup (44% minimum resist, 50% maximum resist). | ||
A good example of this would be a small Minmatar tower. During normal operations, you run with (2) shield hardeners online but no other defenses. Then when a war happens, you take down any non-defensive modules, store them in a nearby station, and put (3) more shield hardeners, (4) ECM batteries and (2) sensor dampening batteries online. No weapon systems are involved as you will not be actively defending the tower. Make the attackers spend time chewing through the shields while the ECM batteries constantly disrupt their target locks. | A good example of this would be a small Minmatar tower. During normal operations, you run with (2) shield hardeners online but no other defenses. Then when a war happens, you take down any non-defensive modules, store them in a nearby station, and put (3) more shield hardeners, (4) ECM batteries and (2) sensor dampening batteries online. No weapon systems are involved as you will not be actively defending the tower. Make the attackers spend time chewing through the shields while the ECM batteries constantly disrupt their target locks. Even if the attackers take the time to destroy your small tower with those modest defenses, you will only be out about 80-120M ISK. | ||
Even if the attackers take the time to destroy your small tower with those modest defenses, you will only be out about 80-120M ISK. | |||
===Active Defense=== | ===Active Defense=== | ||