mNo edit summary |
mNo edit summary |
||
| Line 84: | Line 84: | ||
The basic skill trees, from the ship information windows, are as follows: | The basic skill trees, from the ship information windows, are as follows: | ||
==== Field Command | ==== Field Command Skills ==== | ||
Command Ships I | Command Ships I | ||
| Line 110: | Line 110: | ||
*Spaceship Command V | *Spaceship Command V | ||
==== Fleet Command | ==== Fleet Command Skills ==== | ||
Command Ships I | Command Ships I | ||
| Line 137: | Line 137: | ||
Noting the obvious, the two skills that make training for command ships so long are battlecruisers V and racial cruiser V. These skills, rank 6 and 5 accordingly, will take roughly 6 weeks alone, though the advancement of those skills will make life easier for you as you progress towards affording a command ship. Also, if you took the time to train and properly fly the prerequisite ships for this, when the time comes you may have a HAC or Logi ship you could trade in for a command ship. The rest of the skills are critical skills for other ships as well, which will make you a better pilot all around. | Noting the obvious, the two skills that make training for command ships so long are battlecruisers V and racial cruiser V. These skills, rank 6 and 5 accordingly, will take roughly 6 weeks alone, though the advancement of those skills will make life easier for you as you progress towards affording a command ship. Also, if you took the time to train and properly fly the prerequisite ships for this, when the time comes you may have a HAC or Logi ship you could trade in for a command ship. The rest of the skills are critical skills for other ships as well, which will make you a better pilot all around. | ||
==== Command Ship Fitting ==== | |||
Fitting a command ship is something you should consider long before you sit in one. Each ship, for effective operation, should be fitted with tech 2 items in every high, medium, and low slot. The exceptions to this are:<br> | Fitting a command ship is something you should consider long before you sit in one. Each ship, for effective operation, should be fitted with tech 2 items in every high, medium, and low slot. The exceptions to this are:<br> | ||
| Line 144: | Line 146: | ||
*Meta 4 fittings that are superior to tech 2 fittings (Target painters, ECM, etc) | *Meta 4 fittings that are superior to tech 2 fittings (Target painters, ECM, etc) | ||
Now, I’d love to go into specific fittings for you, but there are more fittings for these ships than I can count. Let’s be frank: if you haven’t learned how to properly fit a T2-fitted battlecruiser, you should consider that before you start into this path of study. | Now, I’d love to go into specific fittings for you, but there are more fittings for these ships than I can count. Let’s be frank: if you haven’t learned how to properly fit a T2-fitted battlecruiser, you should consider that before you start into this path of study. Take the time and fit the ship properly. | ||
==== Other Skills ==== | |||
Use your fitting program (EFT, etc) in order to get the best out of it. Use it to create a skill plan, one that is realistic and achievable. Do not set up an ‘All Level V’ fit just to find out that it would take you four years to make happen. | |||
Skills that make these ships easier to fly are as follows:<br> | |||
*Energy Management V | *Energy Management V | ||