Difference between revisions of "Brevity codes"
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==A== | ==A== |
Revision as of 04:05, 10 July 2011
A
- Aborting/aborted/abort
- Directive/informative call to cease action/attack/event/mission
- Action
- Directive to initiate a briefed attack sequence or maneuver
- In (stealth bomber) fleet call “Ready… ready… action!”
- Anchor/anchored
- Orbit about a specific point
- In fleet call “Anchor Aldrat gate, defensive gate camp”
B
- Bandit
- An aircraft identified as enemy, in accordance with wardec criteria. The term does not necessarily imply direction or authority to engage.
- Bingo
- Minimum cap needed to warp away.
- In fleet call “Fleet, Inty. I will point until Bingo.”
- Blow through
- Directive/informative call that indicates ships will continue straight ahead at the merge and not turn with target/targets.
- In fleet call “Fleet, FC, Blow Through targets at gate, Jump on Contact”
- Bogey
- A neutral contact whose identity/intent is unknown.
- Brevity
- Mumble is becoming saturated and briefer transmissions must follow.
- In fleet call “Fleet, Brevity!”
- Broke lock
- Loss of target lock
- Buddy spike
- Friendly ships appearing in Local.
- Bugout
- Separation from that particular engagement/attack/operation; no intent to re-engage/return. Similar to scatter
- Bump/Bump-up
- Ship-to-ship contact to move target
C
- Cease fire
- Do not open fire and/or discontinue firing; continue to track/lock target
- Clean
- No contacts on ships/WT of interest
- Cleared
- Requested action is authorized (no engaged/support roles are assumed)
- Cleared hot
- Ordnance release is authorized
- Cloak
- Activate cloaking device. Helps to have Star Trek Klingon or Romulan music playing in background
- Closing
- Decreasing in range
- In fleet call “Fleet, Inty. Closing on Vagabond”
- Cold
- Attack geometry will result in a pass or rollout behind the target and unable to effectively damage
- In fleet call “Fleet, this is inty. I am cold on the Vagabond”
- Opposite of Hot
- Comeoff
- Directive to maneuver as indicated to either regain mutual support or to pause fight but maintain lock of target
- Commit/committed
- States intent to engage/intercept
- Continue
- Continue present maneuver; does not imply clearance to engage or expend ordnance
- Continue dry
- Ordnance release not authorized
- Cover/covering
- Directive/informative call to establish a posture that will allow engagement of a specified target or threat
D
- Defensive
- Ship is in a defensive position and maneuvering with reference to the enemy. Help request is often assumed
- In fleet call “Fleet, inty! I am Defensive!”
- De-louse
- Directive to identify unknown ship trailing friendly ship. Usually by querying intel mechanisms, WT lists or employment history of unknown
- Divert
- Proceed to alternate mission or base.
- Drop/dropping
- Directive/informative call to stop monitoring a specified target and resume other responsibilities
E
- Engaged
- Maneuvering with the intent to kill; this implies on-grid acquisition of target
- Eyeball ()
- Acquisition of targets. Normally followed by (x) number of targets observed
- In fleet call “Fleet, this is Jackal, Eyeballs on 4 targets”
H
- Heads up
- Alert of an activity of interest.
- Holding hands
- All fleet members are on-grid
- Hostile
- A contact identified as enemy upon which clearance to fire is authorized in accordance with wartime SOP
- Hot
- Attack geometry will result in a pass or rollout on the target and able to effectively damage
- In fleet call “Fleet, this is inty. I am Hot on the Vagabond”
- Opposite of Cold
J
- Jump, Jump, Jump
- Activate jump drive through gate
K
- Kill
- Clearance to fire.
- In fleet call “Kill the <target>”
- Knock it off
- Directive to cease maneuvers/attacks/activities
- Typically used when something bad has happened
L
- Leaker(s)
- Threat has passed through a defensive layer. Call should include amplifying information
- In fleet call “Fleet, JoePilot, Leakers heading towards POS”
- Locked
- Target is on-grid and ship weapon systems are tracking
M
- Marshal/marshalling
- Establish/established at a specific point
- In fleet call “Fleet, FC, marshal at POS
N
- New picture
- Used by controller or scouts when tactical picture has changed. Supersedes all previous calls and re-establishes picture for all players
- In fleet call “Fleet, FC, New picture, 4 battleships have warped into area.
- No factor
- Not a threat. Even if a WT.
O
- Off (direction)
- Informative call indicating attack is terminated and maneuvering to the indicated direction
- In fleet call “Fleet, Inty. Moving off to POS”
- On station
- Informative call ship/squadron/wing/fleet has reached assigned station
- In fleet call “FC, scout, on station, monitoring gate”
- Opening
- Increasing in range
- In fleet call “Fleet, inty. Vagabond is opening”
- Outlaw
- CONCORD criminal
P
- Picture
- Provide tactical situation status pertinent to mission.
- In fleet call “Fleet, picture as follows, three thrashers orbiting POS”
R
- Reset
- Proceed to a pre-briefed position or area of operation
- In fleet call “Fleet, FC, reset to Aldrat gate”
- Resume
- Resume last formation/station/mission ordered
- In fleet call “Fleet, FC resume Defensive Gate Camp”
- Rolex (±time)
- Time-line adjustment in minutes from planned mission execution time. (Positive is later)
- In fleet call “Fleet let’s Rolex + 10 minutes for bio and beer”
S
- Spike
- Indication of a threat in Local
- Splash
- Target destroyed
- Status
- Request for tactical situation
- Stranger
- Unidentified traffic that is not associated with the action in progress
T
- Trashed
- Informative call that missile has been defeated
- In fleet call “Fleet, JoePilot, missiles trashed”
- Implies target has defensive systems against missiles
- Tumbleweed
- Indicates limited situational awareness; no joy, blind; a request for information
- Reinforcements often call Tumbleweed when arriving but not knowing exactly where needed
- In fleet call “Fleet, Rescue. Tumbleweed, say location, status.”
U
- Unable
- Cannot comply as requested/directed
W
- Warning (color)
- Hostile attack is
- RED imminent or in progress
- YELLOW probable.
- WHITE improbable (all clear)
- Hostile attack is
- Weapons ()
- Fire only;
- FREE at targets not identified as friendly in accordance with current rules of engagement (ROE)
- TIGHT at targets positively identified as hostile in accordance with current ROE
- HOLD in self-defense or in response to a formal order
- SAFE use weapons safe to avoid confusion with the phrase hold fire
- Fire only;
- Wilco
- Will comply