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Gone Berserk: Difference between revisions

From EVE University Wiki
Gone Berserk (L4) basic template - no pocket information yet
 
basic concept for Gone Berserk L4 (and other mission pages)
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|gatelimit=None
|gatelimit=None
|notes=<br>
|notes=<br>
}}
{{MissionPocket
|pocket=Single Pocket
|webscram=Yes
|triggers=Yes
|waves=No
|buildings=No
|spawnpoints=3
|completion=Eliminate all trigger ships from the right-side spawn tree.
|notes=<br>
(insert warp-in image here)
===Spawn Trees===
There are (3) spawn trees within the mission pocket, noted as Left/Right/Center.  Each spawn tree operates independently.  When the cruisers in the initial wave for a particular group is killed, the next wave for that location will spawn.  Each spawn point has (3) additional reinforcement waves (for a total of 12 waves) which are triggered by a particular ship in each wave.
===Spawn Waves===
Each of the three spawn locations operates independently.
# Auto-aggro
#* (2) Cruisers (EoM Death Knight) Trigger (when both are killed)
# Auto-aggro
#* (1) Battleship (EoM Hydra) Trigger
#* (2) Frigates (EoM Saboteur) Web (extra spawn, left side only)
# Auto-aggro
#* (1) Battleship (EoM Ogre) Trigger
#* (1) Battleship (EoM Hydra)
# Auto-aggro
#* (1) Battleship (EoM Death Lord) Likes to orbit at 45km
===Blitz Method===
It is possible to ignore the (3) EoM Hydra battleships that spawn as part of the 3rd wave in each spawn tree.
===Special Loot===
None
===Mining===
See [[Mission_Mining#Gone_Berserk|Mission Mining: Gone Berserk]].
}}
}}

Revision as of 17:02, 17 July 2011

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