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Gone Berserk (L4) basic template - no pocket information yet |
basic concept for Gone Berserk L4 (and other mission pages) |
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|gatelimit=None | |gatelimit=None | ||
|notes=<br> | |notes=<br> | ||
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{{MissionPocket | |||
|pocket=Single Pocket | |||
|webscram=Yes | |||
|triggers=Yes | |||
|waves=No | |||
|buildings=No | |||
|spawnpoints=3 | |||
|completion=Eliminate all trigger ships from the right-side spawn tree. | |||
|notes=<br> | |||
(insert warp-in image here) | |||
===Spawn Trees=== | |||
There are (3) spawn trees within the mission pocket, noted as Left/Right/Center. Each spawn tree operates independently. When the cruisers in the initial wave for a particular group is killed, the next wave for that location will spawn. Each spawn point has (3) additional reinforcement waves (for a total of 12 waves) which are triggered by a particular ship in each wave. | |||
===Spawn Waves=== | |||
Each of the three spawn locations operates independently. | |||
# Auto-aggro | |||
#* (2) Cruisers (EoM Death Knight) Trigger (when both are killed) | |||
# Auto-aggro | |||
#* (1) Battleship (EoM Hydra) Trigger | |||
#* (2) Frigates (EoM Saboteur) Web (extra spawn, left side only) | |||
# Auto-aggro | |||
#* (1) Battleship (EoM Ogre) Trigger | |||
#* (1) Battleship (EoM Hydra) | |||
# Auto-aggro | |||
#* (1) Battleship (EoM Death Lord) Likes to orbit at 45km | |||
===Blitz Method=== | |||
It is possible to ignore the (3) EoM Hydra battleships that spawn as part of the 3rd wave in each spawn tree. | |||
===Special Loot=== | |||
None | |||
===Mining=== | |||
See [[Mission_Mining#Gone_Berserk|Mission Mining: Gone Berserk]]. | |||
}} | }} | ||