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Yashir wong (talk | contribs) |
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The remaining low slot should be filled with a module of the player's choice, however it should still play to the strengths of the ship. This means that the final low should be a nano-fiber internal structure, or perhaps an overdrive injector system. Alternatively to agility mods, a Damage Control or Adaptive Nano Plating if possible to fit can work as well. | The remaining low slot should be filled with a module of the player's choice, however it should still play to the strengths of the ship. This means that the final low should be a nano-fiber internal structure, or perhaps an overdrive injector system. Alternatively to agility mods, a Damage Control or Adaptive Nano Plating if possible to fit can work as well. | ||
=== | === Not Recommended Modules === | ||
Often it is suggested that fittings equip sensor boosters, or tracking disruptors. While these can be beneficial, they are also very situational. Tracking disruptors are flat out useless against enemy missle ships. Thus limiting the types of engagements one can be useful in. Sensor boosters, while good in locking quickly, is somewhat counter-productive to the whole idea behind bombers. Targeting anything that can warp off quickly, or has a small signature radius means torpedo damage is going to be negligble. Meanwhile bombs require no locking to fire, and are thus preferred for engaging smaller targets. | Often it is suggested that fittings equip sensor boosters, or tracking disruptors. While these can be beneficial, they are also very situational. Tracking disruptors are flat out useless against enemy missle ships. Thus limiting the types of engagements one can be useful in. Sensor boosters, while good in locking quickly, is somewhat counter-productive to the whole idea behind bombers. Targeting anything that can warp off quickly, or has a small signature radius means torpedo damage is going to be negligble. Meanwhile bombs require no locking to fire, and are thus preferred for engaging smaller targets. | ||
Additionaly, it is sometimes suggested bombers fit shield extenders to increase their survivability. This is not recommended as shield modules generally increase signature radius, and thus make the bomber easier to lock and easier to hit. This runs counter to the idea and tactics employed with the bomber. The argument for survivability also is largely irrelevent. The bomber is a glass cannon, trying to incrase survivability plays to the ships weaknesses instead of it's strenghts. Bombers are ideally fit for speed and as much damage-per-second as possible. In this same fashion, Intertia Stabilizers also increase signature radius and should not be used. | Additionaly, it is sometimes suggested bombers fit shield extenders to increase their survivability. This is not recommended as shield modules generally increase signature radius, and thus make the bomber easier to lock and easier to hit. This runs counter to the idea and tactics employed with the bomber. The argument for survivability also is largely irrelevent. The bomber is a glass cannon, trying to incrase survivability plays to the ships weaknesses instead of it's strenghts. Bombers are ideally fit for speed and as much damage-per-second as possible. In this same fashion, Intertia Stabilizers also increase signature radius and should not be used. | ||
=== Rigs === | === Rigs === | ||