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Tackling: Difference between revisions

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''Note: While tackling someone, always use a warp disruptor or scrambler '''before'''''<i>the stasis webifier. Reducing the top speed of a ship with a web will make it easier for the target to warp away because they can then more quickly reach the 75% of top speed needed for initiating warp. So point first, then web.</i>
''Note: While tackling someone, always use a warp disruptor or scrambler '''before'''''<i>the stasis webifier. Reducing the top speed of a ship with a web will make it easier for the target to warp away because they can then more quickly reach the 75% of top speed needed for initiating warp. So point first, then web.</i>  


== Extra Modules for Tackling  ==
== Extra Modules for Tackling  ==
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== Extra skills for tackling ==
None of these navigation skills are actually ''essential'' - you can still be a great tackler without them - but they will make your life easier and mean a better tackler.&nbsp; Train them to IV when you can, if you intend on tackling a lot.&nbsp; They all affect any ship you fly, so have benefits even if you fly other things.
*Spaceship Command - increases your agility by 2% per level
*Evasive Maneuvring - increases your agility by 5% per level
*Navigation - increases your speed by 5% per level
*Acceleration Control - increases the speed boost from a MWD or AB by 5% per level
*Warp Drive Operation - reduces the capacitor required to enter warp by 10% per level, meaning you can warp further in one go.


== Tackling Practical  ==
== Tackling Practical  ==