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=== Logistics Department ===
=== Logistics Department ===


The Logistics Department is one of several departments that make up Eve University, but it is also the department with which most students will have the least personal contact. Four sections with their respective managers comprise the department; the four sections are Mining, Research, Production, and Hangar Management. Services rendered by the logistics department include BYOM Ship Production and Freighter Production.
The Logistics Department is one of several departments that make up Eve University, but it is also the department with which most students will have the least personal contact. If you're looking for a job that offers little in general communication but includes detailed, meticulous, busy work, look into the following Logistics sections.
 
Many of the Logistics departments utilize the chat channel Industry.E-UNI for internal communications.


==== Mining Section ====  
==== Mining Section ====  


The Mining Section is responsible for all the mineral and mining needs of the university. This includes leading and coordinating mining operations for students, hiring Mining Officers, implementing refining programs, expansion into future mining programs, and supplying minerals for all logistics projects. Additionally, the Mining Manager typically keeps the Industry.E-UNI chat channel's "message of the day" up to date.
The Mining Section is responsible for all the mineral and mining needs of the University. This includes leading and coordinating mining operations for students, hiring Mining Officers, implementing refining programs, expansion into future mining programs, and supplying minerals for all logistics projects. If you are an accomplished miner, hauler, or just like the sight of space rocks, this may be for you.


==== Research Section ====
==== Research Section ====


The Research Section is responsible for all research oriented programs for the university. This includes management of the POS research jobs, maintaining the University blueprint library, implementation of research procedures and policies, hiring Research Officers, research of blueprints for other logistic projects, and future expansion into BPC sales and production. The Research Section does not grant access to the POS for research. It only supervises the research process and delivers jobs.
The Research Section is responsible for all research oriented programs for the University. This includes management of the POS research jobs, maintaining the University blueprint library, implementation of research procedures and policies, hiring Research Officers, research of blueprints for other logistic projects, and future expansion into blueprint copy sales and production. The Research Section does not grant access to the POS for research. It only supervises the research process and delivers jobs.


==== Production Section ====
==== Production Section ====


The Production Section manufactures all ships, modules, or ammo needed by the University. This includes replacement ships for war or events, hiring Production Officers, creating modules and ammo to fill the student hangars, the production of items for sale, and all other manufacturing required by the University.
The Production Section manufactures all ships, modules, or ammo needed by the University. This includes replacement ships for war or events, hiring Production Officers, creating modules and ammo to fill the student hangars, the production of items for sale, and all other manufacturing required by the University.  If you want to take raw and refined materials and turn them into something more useful, this section is for you.


==== Hangars Section ====
==== Hangars Section ====


The Hangar Section oversees the entire hangar structure for the University. This includes hiring Hangar Officers, stocking the student hangars, sorting donations, organizing University assets, implementing item security procedures, and overseeing The Skillbook Program.
The Hangar Section oversees the entire hangar structure for the University. This includes hiring Hangar Officers, stocking the student hangars, sorting donations, organizing University assets, implementing item security procedures, and overseeing The Skillbook Program.  Applicants for this position should expect a more in-depth background evaluation and an interrogation-style interview.  You can also expect long hours working through the titles and hangar access queue.


==== Market Section ====
==== Market Section ====


The market section runs the University's internal ship market (PYOS). This involves maintaining mineral stocks for the program, producing ships, and filling student contracts for those ships.
The market section runs the University's internal ship market, to include the Purchase Your Own Ship ([[PYOS]]) Program. They primarily manage ship sales for the University, as well as managing the [[Ship Replacement Program]].
 
== Public Affairs Office ==
 
Writing articles for the University News page.


Working in the Media and Public Relations department (coming soon).
==== Public Affairs Office ====


Conduct of University members with others outside the University - you are all 'ambassadors'.
The purpose of the Public Affairs Office is to present the University to the public.  They are experts in public speaking, interviewing, and presenting the University to the rest of EVE.  They are responsible for keeping the University News flowing freely, giving us articles to read on our homepage: www.eveuniversity.org.


== Education Department ==
Recruitment to this office is very limited.


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=== Education Department ===


=== Joining the Faculty ===
This department is the heart of the University.  Every member of the Education works very hard to ensure that students are properly instructed in the knowledge of EVE.  It is here that we make the most difference, and without this aspect, there would be no University at all.


Teachers are the backbone of what makes Eve University Eve University. While players can get advice in other channels and corporations, only Eve University consistently teaches live ingame classes on all Eve subjects. Since all players - especially the more experienced ones - eventually leave the university we are always looking for new teachers. If you feel you're good at explaining things, teaching might just be something for you!
==== Teaching the Masses: Teachers ===


Being a teacher with Eve University means you spend some of your time helping other players by holding classes - and all classes are welcome. Being a teacher in Eve University means people will also turn to you for advice, as new players recognise your efforts to help them and your knowledge in a certain field.  
Teachers make up most of the Education Department, offering classes to all active students within the University. The call for experienced pilots, such as yourselves, never ends.  Teachers mainly come from the ranks of the students who have moved up and past the life of a student.  Some teachers come from outside, wanting to impart the knowledge they have gained while living lives that University students, by the nature of the rules, cannot live.


[[Joining The Faculty]]
Becoming a teacher requires the Sophomore or Graduate title, both earned and awarded, before you can be inducted.  Also, a good, working knowledge of subject matter is required, for teachers need to have a solid foundation to build on.


=== Becoming a mentor ===
For more information, please read the [[Joining the Faculty]] page.


The purpose of the Mentor Program is to help new players in EVE to understand the game better and more rapidly, by teaming them with more experienced players who can provide practical advice and coaching.
==== The Individual Effort: Mentors ====


Mentors are volunteers, who want to give back to Eve University by helping new players get off to a good start in EVE. They are experienced players who have been selected based on their qualifications and ability. Mentors assist their assigned charges through EVE mail exchanges, online chats, TeamSpeak discussions, or in-game exercises where appropriate.
The purpose of the Mentor Program is to help new players in EVE to understand the game better and more rapidly, by teaming them with more experienced players who can provide practical advice and coaching. Many of our teachers are also mentors as well, and doing both is encouraged.


Eve University Mentors help their assigned novices to understand the fundamentals of EVEguide them through this chaotic universe and help them learn how to have more fun by finding the area of gameplay that most interest them.
In the program, you will be assigned up to four students to mentor, and you should make yourself available to them. The students are usually selected based on your indicated play time zones, so this should not be difficult.  Corresponding via EVE-mail is acceptable and encouraged.


[[Mentor Program]]
For more information regarding becoming a mentor, please read the [[Mentor Program]] page.


== Class Wrap-up ==
== Class Wrap-up ==