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Amarr Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Rynnik (talk | contribs)
Prophecy: format testing
Line 1,499: Line 1,499:
====Prophecy====
====Prophecy====


{{Infobox Ship Horizontal2
|shipimg=Prophecy.jpg
|caption=Prophecy
|shipname=Prophecy
|faction=Amarr Empire
|class=Battlecruiser
|highs=7
|turrets=6
|launchers=1
|mediums=3
|lows=6
|cargohold=350 m3
|dronebay=25 m3
|bandwidth=25 Mbit/sec
|roles=
|variations=Absolution, Damnation
|bonuses=<br>
'''Battlecruiser Skill Bonus:'''<br>
10% reduction in Medium Energy Weapon capacitor use per level<br>
5% bonus to all armor resistances per level<br>
<br>
'''Role Bonus:'''<br>
99% reduction in the CPU need of Warfare Link modules.
|info=The Prophecy is not a commonly used ship. It certainly can fit an amazing tank for slightly less cost than the Harbinger, but it has a comparatively weak damage output with fewer turrets than the Harbinger, and no damage bonus. If you encounter one in a PvP setting, it's probably bait for a larger fleet waiting around the corner.<br>
<br>
The Prophecy does have a niche PvE use.  It could be fitted with projectile turrets and a good tank, and used for missioning in Angel space, since fusion ammo is more effective against Angels than lasers. This is probably less effective than a Harbinger fit for missions (or, potentially, a Harbinger using projectiles), but one of the few good uses for the ship.
}}
{{Amarr Ship
{{Amarr Ship
|shipimg=Prophecy.jpg
|shipimg=Prophecy.jpg