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Completed Ninja Salvaging part |
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The rule that makes ninja salvaging possible in high security space is that salvaging someone's wreck is not a CONCORD offense. You will not be flashy to the owner of wreck and they can't shoot you but taking the loot will result in you becoming flashy (the same as Can Flipping). | The rule that makes ninja salvaging possible in high security space is that salvaging someone's wreck is not a CONCORD offense. You will not be flashy to the owner of wreck and they can't shoot you but taking the loot will result in you becoming flashy (the same as Can Flipping). | ||
=== Step by step guide to ninja salvaging | === Step by step guide to ninja salvaging === | ||
# | #Finding a popular mission hub. Mission hubs are system several high level agents in adjacent systems and also have lower security value (usually 0.5 and 0.6). Because mission rewards are higher if the agent is located in a lower security value. Low distance to a trade hub is another factor. Note that there are other ninja salvagers and you may have competition in a popular mission hub. | ||
# | #Initially run a D-Scan of the system to find the type of ship that you want to scan down. Scanning down bigger ships is easier, also if you want to provoke the mission runner into attacking you and then destroying him, you might want to scan down ships of a certain kind. Remember that maximum range on D-Scan is 14 AU and missions usually don't spawn further than 4 AU from celestials. You can warp to every celestial and run a D-Scan. When you have found a ship that you would like to scan down. Start by reducing the range of D-Scan and seeing if the ship is still in range. This way you can find the approximate location of the ship to scan it down faster in step 3. For example you want to scan down a Harbinger. You start reducing the range of your D-Scan and write down the range. You can warp to a celestial in that range (the sphere with the diameter of that range centered on your current location) to run more D-Scans and reduce the range. Also reduce the scanning area from 360 degress so you can have a good idea that your target is in which direction. Also if you can see wrecks in the same range as the ship, it means a mission is being run and there are wrecks for you to salvage. If there is just a ship without any wrecks chances are that he has just started the mission or is a salvager and has salvaged all everything.<br> | ||
# | #Drop combat probes and scan down the area in the area from last step. There maybe hundreds of ship signatures in system but you have a vague idea of where the ship is located. Hopefully there are only a few ship signatures in that area. Scan down each signature, at some signature strength you can see the type of the ship to see if you chose the right one. Scan down your designated victim and warp to the mission at 100km to see what is happening. Note that in steps 2,3, and 4 you are simply combat scanning a ship.<br> | ||
# | #You cannot tractor yellow wrecks. So don't put any on your ninja salvaging ship. You must fly to each wreck, lock it up and start salvaging when under 5000 meters. Remember that if you don't take any loot, wreck ownder cannot shoot you. A MicroWarp Drive (or AfterBurner) is also useful hereto get to each wreck faster. | ||
# | #Fly to another wreck, rinse and repeat. | ||
# | #It cannot be emphasized enough that ninja salvaging and griefing is against E-Uni rules. You may be kicked with no chance of rejoining.<br> | ||
=== What to when encountering a ninja salvager | === What to do when encountering a ninja salvager<br> === | ||
# | #Don't panic, at most he can only salvage your wrecks. But cannot take any loot without becoming flashy to you. This works like can flipping mechanics. | ||
# | #Don't shoot the ninja salvager if he is not flashy (has not take any loot). If you shoot him in high security space you will get CONCORDed. | ||
# | #You can try to ignore him and do your mission normally. | ||
# | #You can warp out of mission if you can. Then the NPCs may start targeting him and he may be destroyed as they are usually in fast and small ships. | ||
# | #You can shoot your wrecks, be careful that you don't lock up and shoot the ninja. | ||
# | #If he takes any loot, you can legally shoot him but beware that many ninja salvagers are in a pvp fitted ship and have chosen the fit specifically to work against mission fits for your class of ships. They want to provoke you into attacking them and then destroying you without CONCORD intefering (like can flippers). | ||
# | #Report his name, your location and his ship into the alliance chat. If he has taken any loot and you are near other unistas, a fleet may be formed to go and kill him. In this situation note the aggression timers. | ||
# | #You just want to make life as hard as it can be to them, so they get bored and go away. Destroying the wrecks is a good idea.<br> | ||
# | #If you see ninja salvagers a lot, you may want to change your mission base or hire a salvager to salvage your missions for you while you are doing them. Alternatively you may want to salvage on the go | ||
#Did I mention that you should not panic and shoot the ninja salvager ? | |||
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