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==Developing a career plan: What will you be when you grow up?== | ==Developing a career plan: What will you be when you grow up?== | ||
===Do the starter career mission tracks=== | |||
Once you've established your character or alt, you should play all five of the starter career mission tracks offered: industry, military, exploration, business, and advanced military. These career introduction missions dish out numerous additional skills for free, and each is nicely explained in practice - sometimes with special "civilian" versions of the necessary module so you can try out the mechanic before training the skill needed for the real version of the module in question. | |||
To access these career mission tracks, press the F12 key, then select "Show Career Agents". These introductory missions are entirely optional, but highly recommended because they provide essential skillbooks, ships, and some initial capital, with a relatively minor investment in time. The starter missions also teach you the basics of the principal career options for making money in EVE. | |||
*'''Industry''' missions cover the basics of mining, refining and manufacturing of goods. Industrial tycoons can create enormous wealth in the EVE universe, but not without a lot of strong competition. Mining is a popular way to make money, too. But manufacturing tends not to generate any real profits until you have learned some highly advanced skills and invested heavily in blueprints. | |||
*'''Business''' missions introduce players to EVE's open and comprehensive market system. With good trading skills, EVE players can earn substantial ISK without ever undocking from a station. You can also earn a good income from hauling goods between trade hubs, buying low in one location and then selling high in another. The business missions reward you with a basic industrial ship for free, and the starter systems offer a potential market opportunity for many goods that are in demand for new characters. | |||
*'''Military''' missions cover the most obvious way of playing EVE - shooting stuff for loot and salvage. Initially, you have the skills to fly a frigate of your race. | |||
*'''Exploration''' missions cover the discovery of valuable sites in EVE space - wormholes, deadspace pockets, and undiscovered archeology sites, among others. These missions show you how to use the scanner and probes, and how to identify and exploit the sites you discover. | |||
*'''Advanced Military''' missions will introduce you to the finer details of EVE combat. These missions are more difficult than those of in the Military career track, and as a result, these should be taken after the other track is completed. This more advanced track will teach you how to assist others in order to overcome a threat, as well as the effects of the various weapon damage types. Once finished, you will have all the basic knowledge required to dive head first into the ever raging war between the factions of EVE Online. | |||
After the five career introductions, each consisting of ten missions, you will be pointed towards the first epic mission arc of EVE, "The Blood-Stained Stars". While a definite challenge for a new player, this 50-mission arc provides some substantial rewards, and is worth finishing. The arc takes you all over the safe empire space and you can freely branch off to do other things, returning to the arc later as you choose. If you decide to pursue this arc, you should read the handy mission guide from Keith Neilson [http://keithneilson.co.uk/eve-epic-mission-arc-part-1/]. | |||
===Develop a career plan=== | |||