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*'''Miner/Refiner''' – perhaps the easiest and lowest risk way to make an honest wage in EVE, mining is simply extracting and selling ore or refined minerals. To be a miner, you only need some basic ship piloting skills, mining skills, refining skills, a suitable ship, and some mining lasers. Travel to one of the many asteroid belts in a system, point your lasers at a 'roid, gather ore, bring it to a station, refine it, sell it - then repeat. The upside to mining is that it produces a fairly predictable income stream, with little (but not zero) risk, especially in high security (0.5 and above) space. The main disadvantage is that mining can be highly repetitive and boring, as asteroids generally do not fight back! You also have to be on guard for can flippers and gankers - players that prey on miners, especially those that have gone "AFK" (away from keyboard). The career path for a mining specialist is long - highly advanced miners using Tech 2 ships can easily generate 5-10 million in ISK for just a few hours of effort. Well organized mining teams, with Orca support and skilled mining foremen, can produce even higher returns. Two absolutely essential guides for miners are Halada's Mining Guide [http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=434899], and the EVE University Co-Operative Mining manual [http://dl.eve-files.com/media/0704/Eve_Uni_Co-Op_Mining_Guide.pdf]. | *'''Miner/Refiner''' – perhaps the easiest and lowest risk way to make an honest wage in EVE, mining is simply extracting and selling ore or refined minerals. To be a miner, you only need some basic ship piloting skills, mining skills, refining skills, a suitable ship, and some mining lasers. Travel to one of the many asteroid belts in a system, point your lasers at a 'roid, gather ore, bring it to a station, refine it, sell it - then repeat. The upside to mining is that it produces a fairly predictable income stream, with little (but not zero) risk, especially in high security (0.5 and above) space. The main disadvantage is that mining can be highly repetitive and boring, as asteroids generally do not fight back! You also have to be on guard for can flippers and gankers - players that prey on miners, especially those that have gone "AFK" (away from keyboard). The career path for a mining specialist is long - highly advanced miners using Tech 2 ships can easily generate 5-10 million in ISK for just a few hours of effort. Well organized mining teams, with Orca support and skilled mining foremen, can produce even higher returns. Two absolutely essential guides for miners are Halada's Mining Guide [http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=434899], and the EVE University Co-Operative Mining manual [http://dl.eve-files.com/media/0704/Eve_Uni_Co-Op_Mining_Guide.pdf]. | ||
*'''Hauler''' – Also a relatively low-risk way to earn ISK, haulers buy low in one location, and sell high in another. To become a hauler, you only need an industrial ship and suitable command skills. Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding. Haulers can also execute player courier contracts on the open market. A low-risk hauler moving non-player corporation goods can earn about 3-5 million in ISK per hour [http://www.eve-ivy.com/wiki/index.php?title=Using_EVE-Central_to_haul_profitably] - executing courier contracts or moving goods in low-sec or null sec are potentially an order of magnitude more lucrative, if you don't lose your ship. | *'''Hauler''' – Also a relatively low-risk way to earn ISK, haulers buy low in one location, and sell high in another. To become a hauler, you only need an industrial ship and suitable command skills. Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding. Haulers can also execute player courier contracts on the open market. A low-risk hauler moving non-player corporation goods can earn about 3-5 million in ISK per hour [http://www.eve-ivy.com/wiki/index.php?title=Using_EVE-Central_to_haul_profitably] - executing courier contracts or moving goods in low-sec or null sec are potentially an order of magnitude more lucrative, if you don't lose your ship. The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters. | ||
*'''Manufacturer''' – building items and charging for the value-add | |||
*Researcher/Inventor – building advanced tech items or blueprints for sale, using research agents, Scientist(work up R&D agents and farm datacores.), Scientist II (Buy BPO's, either research and sell them, or research and sell copies.) | |||
'''Business Careers''' | '''Business Careers''' | ||
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*Work up standings to a faction and sell your services as a "standings pusher." | *Work up standings to a faction and sell your services as a "standings pusher." | ||
'''Exploration Careers''' | '''Exploration Careers''' | ||