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So, what are some ideas for making ISK in EVE? The huge sandbox of EVE provides many, many options here. In summary, some of the most common career options include: | So, what are some ideas for making ISK in EVE? The huge sandbox of EVE provides many, many options here. In summary, some of the most common career options include: | ||
====Industrial Careers==== | |||
*'''Miner/Refiner''' – perhaps the easiest and lowest risk way to make an honest wage in EVE, mining is simply extracting and selling ore or refined minerals. To be a miner, you only need some basic ship piloting skills, mining skills, refining skills, a suitable ship, and some mining lasers. Travel to one of the many asteroid belts in a system, point your lasers at a 'roid, gather ore, bring it to a station, refine it, sell it - then repeat. The upside to mining is that it produces a fairly predictable income stream, with little (but not zero) risk, especially in high security (0.5 and above) space. The main disadvantage is that mining can be highly repetitive and boring, as asteroids generally do not fight back! You also have to be on guard for can flippers and gankers - players that prey on miners, especially those that have gone "AFK" (away from keyboard). The career path for a mining specialist is long - highly advanced miners using Tech 2 ships can easily generate 5-10 million in ISK for just a few hours of effort. Well organized mining teams, with Orca support and skilled mining foremen, can produce even higher returns. Two absolutely essential guides for miners are Halada's Mining Guide [http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=434899], and the EVE University Co-Operative Mining manual [http://dl.eve-files.com/media/0704/Eve_Uni_Co-Op_Mining_Guide.pdf]. | *'''Miner/Refiner''' – perhaps the easiest and lowest risk way to make an honest wage in EVE, mining is simply extracting and selling ore or refined minerals. To be a miner, you only need some basic ship piloting skills, mining skills, refining skills, a suitable ship, and some mining lasers. Travel to one of the many asteroid belts in a system, point your lasers at a 'roid, gather ore, bring it to a station, refine it, sell it - then repeat. The upside to mining is that it produces a fairly predictable income stream, with little (but not zero) risk, especially in high security (0.5 and above) space. The main disadvantage is that mining can be highly repetitive and boring, as asteroids generally do not fight back! You also have to be on guard for can flippers and gankers - players that prey on miners, especially those that have gone "AFK" (away from keyboard). The career path for a mining specialist is long - highly advanced miners using Tech 2 ships can easily generate 5-10 million in ISK for just a few hours of effort. Well organized mining teams, with Orca support and skilled mining foremen, can produce even higher returns. Two absolutely essential guides for miners are Halada's Mining Guide [http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=434899], and the EVE University Co-Operative Mining manual [http://dl.eve-files.com/media/0704/Eve_Uni_Co-Op_Mining_Guide.pdf]. | ||
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*'''Manufacturer''' – Almost everything in the EVE universe - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players. Building items and charging for the value-add can be a very lucrative way to generate ISK. Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive. In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they minded as "free" - so many common items have very low profit margins, if any at all. However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career. [http://www.eve-wiki.net/index.php?title=Manufacturing] | *'''Manufacturer''' – Almost everything in the EVE universe - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players. Building items and charging for the value-add can be a very lucrative way to generate ISK. Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive. In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they minded as "free" - so many common items have very low profit margins, if any at all. However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career. [http://www.eve-wiki.net/index.php?title=Manufacturing] | ||
*Researcher/Inventor – | *'''Researcher/Inventor''' – All advanced items in EVE, of the Tech 2 variety, are made possible by the efforts of players who conduct invention [http://www.eve-wiki.net/index.php?title=Invention] on lower-tech items. The capabilities of Tech 2 items keep them in high demand, so invention can be a rewarding source of ISK. Through research, players can also improve the efficiency of blueprints. Because they improve production time and reduce manufacturing time, blueprints with higher efficiency are valuable to manufacturers - and therefore are another potential source of income. [http://www.eve-wiki.net/index.php?title=Research] Players can also work with dedicated research agents to "farm" valuable datacores, used in invention - a form of passive income that can produce a reasonable stream of ISK over time. To become a scientist/researcher/inventor, players must invest in science and related skills, and have access to a research facility. | ||
====Business Careers==== | |||
*Trader – playing the market, station trading, (rough business to get into unless you use the "Convenience Store" concept, that is go somewhere fairly populated that doesn't have a good market, and either haul or produce EVERYTHING they might need in small quantities, basically like a trade hub except its mostly your stuff for sale.) | *Trader – playing the market, station trading, (rough business to get into unless you use the "Convenience Store" concept, that is go somewhere fairly populated that doesn't have a good market, and either haul or produce EVERYTHING they might need in small quantities, basically like a trade hub except its mostly your stuff for sale.) | ||
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====Exploration Careers==== | |||
*Explorer/Hacker– searching wormhole and hidden space, selling relics and information | *Explorer/Hacker– searching wormhole and hidden space, selling relics and information | ||
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*Ratter – hunting and killing NPC pirates | *Ratter – hunting and killing NPC pirates | ||
====Military Careers==== | |||
*Mercenary – gun for hire | *Mercenary – gun for hire | ||
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*Bounty Hunter – executing contracts on player characters for pay | *Bounty Hunter – executing contracts on player characters for pay | ||
====Outlaw Careers==== | |||
*Pirate – attack and pillage players (mostly haulers) in lo-sec, or ransom them for money | *Pirate – attack and pillage players (mostly haulers) in lo-sec, or ransom them for money | ||