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====Exploration Careers==== | ====Exploration Careers==== | ||
*Explorer/ | *'''Explorer/Hacker'''– Searching wormhole and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too. To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules. You must also become an expert at probing[http://www.eve-ivy.com/wiki/index.php?title=Smurfprime%27s_Probing_Guide]. | ||
*Salvager – | *Salvager – EVE is a place of constant combat, and as a result, there are a lot of wrecked ships left behind every battle. | ||
Finding, collecting and selling items from wrecks can be a great way for players to earn ISK.[http://www.eve-mag.com/wordpress/archives/newbies-generating-isk-it-doesn%e2%80%99t-have-to-be-mining] Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items. To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command skills and electronics and engineering skills to use tractor beams and the salvager module. It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task. You can peruse asteroid belts for wrecks, of course, but the best way to earn | |||
*Mission Runner – executing assigned missions, solo or in groups, deadspace complexes | *Mission Runner – executing assigned missions, solo or in groups, deadspace complexes | ||