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How to earn ISK: Difference between revisions

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====Industrial Careers====
====Industrial Careers====
Industrialists are people that specialize in making things, and moving them around, and earning ISK for their labors:


*'''Miner/Refiner''' – perhaps the easiest and lowest risk way to make an honest wage in EVE, mining is simply extracting and selling ore or refined minerals.  To be a miner, you only need some basic ship piloting skills, mining skills, refining skills, a suitable ship, and some mining lasers.  Travel to one of the many asteroid belts in a system, point your lasers at a 'roid, gather ore, bring it to a station, refine it, sell it - then repeat.  The upside to mining is that it produces a fairly predictable income stream, with little (but not zero) risk, especially in high security (0.5 and above) space.  The main disadvantage is that mining can be highly repetitive and boring, as asteroids generally do not fight back!  You also have to be on guard for can flippers and gankers - players that prey on miners, especially those that have gone "AFK" (away from keyboard).  The career path for a mining specialist is long - highly advanced miners using Tech 2 ships can easily generate 5-10 million in ISK for just a few hours of effort.  Well organized mining teams, with Orca support and skilled mining foremen, can produce even higher returns.  Two absolutely essential guides for miners are Halada's Mining Guide[http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=434899], and the EVE University Co-Operative Mining manual[http://dl.eve-files.com/media/0704/Eve_Uni_Co-Op_Mining_Guide.pdf].
*'''Miner/Refiner''' – perhaps the easiest and lowest risk way to make an honest wage in EVE, mining is simply extracting and selling ore or refined minerals.  To be a miner, you only need some basic ship piloting skills, mining skills, refining skills, a suitable ship, and some mining lasers.  Travel to one of the many asteroid belts in a system, point your lasers at a 'roid, gather ore, bring it to a station, refine it, sell it - then repeat.  The upside to mining is that it produces a fairly predictable income stream, with little (but not zero) risk, especially in high security (0.5 and above) space.  The main disadvantage is that mining can be highly repetitive and boring, as asteroids generally do not fight back!  You also have to be on guard for can flippers and gankers - players that prey on miners, especially those that have gone "AFK" (away from keyboard).  The career path for a mining specialist is long - highly advanced miners using Tech 2 ships can easily generate 5-10 million in ISK for just a few hours of effort.  Well organized mining teams, with Orca support and skilled mining foremen, can produce even higher returns.  Two absolutely essential guides for miners are Halada's Mining Guide[http://www.eveonline.com/iNgameboard.asp?a=topic&threadID=434899], and the EVE University Co-Operative Mining manual[http://dl.eve-files.com/media/0704/Eve_Uni_Co-Op_Mining_Guide.pdf].


*'''Hauler''' – Also a relatively low-risk way to earn ISK, haulers buy low in one location, and sell high in another.  To become a hauler, you only need an industrial ship and suitable command skills.  Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding.  Haulers can also execute player courier contracts on the open market.  A low-risk hauler moving non-player corporation goods can earn about 3-5 million in ISK per hour [http://www.eve-ivy.com/wiki/index.php?title=Using_EVE-Central_to_haul_profitably] - executing courier contracts or moving goods in low-sec or null sec are potentially an order of magnitude more lucrative, if you don't lose your ship.  The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters.  A useful introductory guide for aspiring haulers can be found here:[http://www.eve-wiki.net/index.php?title=Hauling_Guide].
*'''Hauler''' – Also a relatively low-risk way to earn ISK, haulers buy low in one location, and sell high in another.  To become a hauler, you only need an industrial ship and suitable command skills.  Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding.  Haulers can also execute player courier contracts on the open market.  A low-risk hauler moving non-player corporation goods can earn about 3-5 million in ISK per hour [http://www.eve-ivy.com/wiki/index.php?title=Using_EVE-Central_to_haul_profitably] - executing courier contracts or moving goods in low-sec or null sec are potentially an order of magnitude more lucrative, if you don't lose your ship.  The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters.  A useful introductory guide for aspiring haulers can be found here:[http://www.eve-wiki.net/index.php?title=Hauling_Guide].  By the way, a miner/hauler combination can be an extremely powerful duo, and as a result, it's one of the most common main/alt character combos for players who can afford multiple in-game accounts.


*'''Manufacturer''' – Almost everything in the EVE universe - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players.  Building items and charging for the value-add can be a very lucrative way to generate ISK.  Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive.  In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they minded as "free" - so many common items have very low profit margins, if any at all.  However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career.[http://www.eve-wiki.net/index.php?title=Manufacturing]
*'''Manufacturer''' – Almost everything in the EVE universe - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players.  Building items and charging for the value-add can be a very lucrative way to generate ISK.  Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive.  In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they minded as "free" - so many common items have very low profit margins, if any at all.  However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career.[http://www.eve-wiki.net/index.php?title=Manufacturing]
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====Business Careers====
====Business Careers====
While Industrialists specialize in making and moving things, Businesspeople earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment.


*'''Trader''' – The dynamic and comprehensive player-driven market in EVE provides multiple opportunities for players to earn ISK, without even owning a ship or leaving a station!  By investing in trade skills, and with a bit of starting capital, players can purchase goods on the market, and then sell them at higher prices.  By providing liquidity to the markets, traders can make a good return, although this requires some investigation of market opportunities and vigilance in monitoring your market orders.  If you've ever fantasized about making it big as a Wall Street speculator, becoming an EVE trader might be for you.  There are several good recorded classes on this topic in the UNI library.[http://classes.eve-ivy.com/]
*'''Trader''' – The dynamic and comprehensive player-driven market in EVE provides multiple opportunities for players to earn ISK, without even owning a ship or leaving a station!  By investing in trade skills, and with a bit of starting capital, players can purchase goods on the market, and then sell them at higher prices.  By providing liquidity to the markets, traders can make a good return, although this requires some investigation of market opportunities and vigilance in monitoring your market orders.  If you've ever fantasized about making it big as a Wall Street speculator, becoming an EVE trader might be for you.  There are several good recorded classes on this topic in the UNI library.[http://classes.eve-ivy.com/]
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====Exploration Careers====
====Exploration Careers====
Explorers are people that find things, and then make money on what they find.  They come in several varieties:


*'''Explorer/Hacker'''– Searching wormhole and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too.  To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules.  You must also become an expert at probing[http://www.eve-ivy.com/wiki/index.php?title=Smurfprime%27s_Probing_Guide].
*'''Explorer/Hacker'''– Searching wormhole and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too.  To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules.  You must also become an expert at probing[http://www.eve-ivy.com/wiki/index.php?title=Smurfprime%27s_Probing_Guide].


*Salvager – EVE is a place of constant combat, and as a result, there are a lot of wrecked ships left behind every battle.
*'''Salvager''' – EVE is a place of constant combat, and as a result, there are a lot of wrecked ships left behind every battle. Finding, collecting and selling items from wrecks can be a great way for players to earn ISK.[http://www.eve-mag.com/wordpress/archives/newbies-generating-isk-it-doesn%e2%80%99t-have-to-be-mining]  Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items.  To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command skills and electronics and engineering skills to use tractor beams and the salvager module.  It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task.  You can peruse asteroid belts for wrecks, of course, but the best way to earn a salvage income is to join a mission team and clean up any resulting wrecks, then split the resulting revenue with your teammates.
Finding, collecting and selling items from wrecks can be a great way for players to earn ISK.[http://www.eve-mag.com/wordpress/archives/newbies-generating-isk-it-doesn%e2%80%99t-have-to-be-mining]  Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items.  To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command skills and electronics and engineering skills to use tractor beams and the salvager module.  It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task.  You can peruse asteroid belts for wrecks, of course, but the best way to earn  
 
====Military Careers====


*Mission Runner – executing assigned missions, solo or in groups, deadspace complexes
Military specialists earn their income from becoming very, very good at one thing: blowing stuff up.  Since EVE is a universe populated by players interested in developing their power and influence, there is always a demand for military might.


*Ratter hunting and killing NPC pirates
*'''Mission Runner''' executing assigned missions, solo or in groups, deadspace complexes


====Military Careers====
*'''Ratter''' – hunting and killing NPC pirates


*Mercenary – gun for hire
*'''Mercenary''' – gun for hire


*Bounty Hunter – executing contracts on player characters for pay
*'''Bounty Hunter''' – executing contracts on player characters for pay


====Outlaw Careers====
====Outlaw Careers====
In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not.  Both styles of play are allowed.  In fact, EVE is one place where crime does indeed pay - and pretty well, too.


*Pirate – attack and pillage players (mostly haulers) in lo-sec, or ransom them for money
*Pirate – attack and pillage players (mostly haulers) in lo-sec, or ransom them for money
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Most MMOs frown on providing out-of-game services for in-game payment. Allowing any exceptions is seen as a slippery slope that ends with real money trading of in-game currency. EVE Online broke this convention by allowing players to exchange a very specific list of things for ISK. These include forum signature art, graphic and website design, website hosting and teamspeak server rental.  If you have graphic artist talent, or technical support ability, you can earn ISK for your EVE characters by providing these services to other EVE players.
Most MMOs frown on providing out-of-game services for in-game payment. Allowing any exceptions is seen as a slippery slope that ends with real money trading of in-game currency. EVE Online broke this convention by allowing players to exchange a very specific list of things for ISK. These include forum signature art, graphic and website design, website hosting and teamspeak server rental.  If you have graphic artist talent, or technical support ability, you can earn ISK for your EVE characters by providing these services to other EVE players.
==What are you waiting for?==
This guide represents only some of the potential career options in EVE.  To earn ISK, you don't have to be that smart - you only have to have a good imagination, and the will to use it.  With more ISK, you can afford to do more things in the game, get those bigger ships and stronger modules, and have more fun!  So, don't hesitate - finish your starter career missions, gather some initial capital, develop a career plan, and dive in!
Fly safe!  o7