Difference between revisions of "Vigil"
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==Fitting== | ==Fitting== | ||
− | '' | + | {{Fittings |
+ | |name=Vigil, Ewar | ||
+ | |||
+ | |high= | ||
+ | 250mm Light Artillery Cannon I <br> | ||
+ | 250mm Light Artillery Cannon I <br> | ||
+ | Standard Missile Launcher I <br> | ||
+ | |mid= | ||
+ | Target Painter I <br> | ||
+ | Target Painter I <br> | ||
+ | Target Painter I <br> | ||
+ | |low= | ||
+ | 50mm Reinforced Steel Plates I <br> | ||
+ | 50mm Reinforced Steel Plates I <br> | ||
+ | Damage Control I <br> | ||
+ | |||
+ | |charges= | ||
+ | Republic Fleet Carbonised Lead S <br> | ||
+ | Caldari Navy Sabretooth Light Missile <br> | ||
+ | |drones= | ||
+ | |rigs= | ||
+ | [empty rig slot] <br> | ||
+ | [empty rig slot] <br> | ||
+ | [empty rig slot] <br> | ||
+ | |||
+ | |required1= | ||
+ | Minmatar Frigate II <br> | ||
+ | Missile Launcher Operation I <br> | ||
+ | |required2= | ||
+ | Hull Upgrades I <br> | ||
+ | Standard Missiles I <br> | ||
+ | |required3= | ||
+ | Target Painting I <br> | ||
+ | Engineering IV <br> | ||
+ | |||
+ | |recommended1= | ||
+ | Energy Systems Operation III <br> | ||
+ | Energy Management III <br> | ||
+ | Energy Grid Upgrades II <br> | ||
+ | Electronics Upgrades I <br> | ||
+ | Long Range Targeting II <br> | ||
+ | Targeting IV <br> | ||
+ | |recommended2= | ||
+ | Evasive Maneuvering II <br> | ||
+ | Warp Drive Operation II <br> | ||
+ | Mechanic III <br> | ||
+ | Hull Upgrades III <br> | ||
+ | Shield Management III <br> | ||
+ | Signature Analysis III <br> | ||
+ | |recommended3= | ||
+ | Target Painting III <br> | ||
+ | Minmatar Frigate III <br> | ||
+ | Long Distance Jamming III <br> | ||
+ | Frequency Modulation III <br> | ||
+ | Repair Systems III <br> | ||
+ | |||
+ | |notes= | ||
+ | *This setup is the E-Uni Basic Ewar Vigil, intended for '''fleet''' use. | ||
+ | *I have not included recomendations for weapon damage skills as your main role in Fleet is Ewar. | ||
+ | }} | ||
==Tactics== | ==Tactics== |
Revision as of 08:12, 11 October 2011
RELATED UNI-WIKI REFERENCES
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The Vigil is an unusual Minmatar ship, serving both as a long range scout as well as an electronic warfare platform. It is fast and agile, allowing it to keep the distance needed to avoid enemy fire while making use of jammers or other electronic gadgets. SHIP BONUSES
Minmatar Frigate Skill Bonus: 5% ship velocity and Target Painter effectiveness per skill level.
Ship Attributes
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Summary
You can write a summary for Vigil here.
Skills
Further information about additional or recommended skills to pilot Vigil for a specific or it's common role(s) can be written here.
Fitting
Tactics
No sub-article about Vigil roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Vigil here.