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| Line 475: |
Line 475: |
| |variations= [[Sentinel]] | | |variations= [[Sentinel]] |
| |cargohold=165 m3 | | |cargohold=165 m3 |
| |info=The Amarr [[EWar 101 Guide|EWAR]] frigate. It specializes in [http://www.eve-ivy.com/wiki/index.php?title=EWar_101_Guide#Tracking_Disruption_.28TD.29 Tracking Disruptors] to greatly reduce the effectiveness of enemy turret users. Flown in that role this little ship can cripple an enemy battleship or other turret based damage dealer, and accordingly it can be a great force multiplier in a fleet. EWAR in E-Uni fleets often has a great impact and a short life expectancy. | | |info=The Amarr [[EWar 101 Guide|EWAR]] frigate. It specializes in [http://www.eve-ivy.com/wiki/index.php?title=EWar_101_Guide#Tracking_Disruption_.28TD.29 Tracking Disruptors] to greatly reduce the effectiveness of enemy turret users. Flown in that role this little ship can cripple an enemy battleship or other turret based damage dealer, and accordingly it can be a great force multiplier in a fleet. EWAR in E-UNI fleets often has a great impact and a short life expectancy. |
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| It is the only Amarr T1 frigate with 3 Mid slots and accordingly some favour this platform as a tackler. However, it is limited by slow speed, a weak tank, and poor scan resolution making it less than ideal.
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| }}
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| {{Amarr Fit
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| |fittings=
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| <table class="collapsible collapsed">
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| <tr>
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| <th>E-Uni EWAR Corp Fit</th>
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| </tr>
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| <tr>
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| <td>
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| <div style='float:right; margin:8px;' >
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| <table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
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| <tr align='left' style='background:#AAAAAA; color:black;'><th> EFT Fitting </th></tr>
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| <tr><td><font size='-2'>
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| [Crucifier, E-Uni EWAR Corp Fit]<br>
| | {{ShipGuideFittings |
| 200mm Reinforced Steel Plates I<br>
| | |name=Crucifier, PvP TD Basic |
| | |
| | |low= |
| Damage Control I<br> | | Damage Control I<br> |
| Signal Amplifier I<br> | | Signal Amplifier I<br> |
| <br> | | Overdrive Injector System I<br> |
| | |mid= |
| 1MN Afterburner I<br> | | 1MN Afterburner I<br> |
| Tracking Disruptor I<br> | | Tracking Disruptor I<br> |
| Tracking Disruptor I<br> | | Tracking Disruptor I<br> |
| <br> | | |high= |
| | Dual Light Beam Laser I<br> |
| | Dual Light Beam Laser I<br> |
| | |
| | |charges= |
| | Standard S<br> |
| | Optimal Range Disruption<br> |
| | Tracking Speed Disruption<br> |
| | |drones= |
| | Warrior I x2<br> |
| | |rigs= |
| [empty rig slot]<br> | | [empty rig slot]<br> |
| [empty rig slot]<br> | | [empty rig slot]<br> |
| [empty rig slot]<br> | | [empty rig slot]<br> |
| </font></td></tr></table>
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| </div>
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| {{High Slots 2}}
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| {{Mid Slots 3|ms1=Tracking Disruptor I|ms2=Tracking Disruptor I|ms3=1MN Afterburner I}}
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| {{Low Slots 3|ls1=Signal Amplifier I|ls2=Damage Control I|ls3=200mm Reinforced Steel Plates I}}
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| {{Rig Slots 3}}
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| {{Drone Bay}}
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| <br>
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| <br>
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| ''Flying Manual'': Maximize range, lock, and then shut down a turret based ship is the formula for a new EWAR pilot flying this setup. Keep in mind the systems TD can shut down and make sure you don't waste resources on a missile or drone ship, and remember to coordinate with other EWAR assets in the fleet (don't worry - this will be someone's responsibility, either the FC or someone specifically dedicated to EWAR coordination). The difficulty with this fit will be in trying to stay alive, as EWAR is often the first to be targeted. If it is a situation where you were set up at optimal range (40 km) either through a Defensive Gate Camp or being able to warp in at your optimal then align to a celestial and warp out and then back in if you are targeted at all. With the Damage Control Unit and armour plate you will hopefully survive the Alpha strike of whatever is shooting at you if they lock you before you can leave. Watch for drones and missles approaching as these are the weapon systems your TD will not be able to affect at all. If the fight started when you did not have the ability to dictate range then attempt to establish range as quickly as possible without burning directly away (always watch that angular velocity and try and keep it as high as possible), and then fight aligned while shutting down the targets as efficiently as possible.
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| </td>
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| </tr>
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| </table>
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| | |recommended1= |
| | Acceleration Control II<br> |
| | Afterburner III<br> |
| | Amarr Frigate III<br> |
| | Combat Drone Operation III<br> |
| | Controlled Bursts III<br> |
| | Drones III<br> |
| | Electronics Upgrades I<br> |
| | Electronic Warfare III<br> |
| | Energy Management III<br> |
| | Energy Systems Operation III<br> |
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| <table class="collapsible collapsed">
| | |recommended2= |
| <tr>
| | Evasive Maneuvering II<br> |
| <th>Fleet EWAR Fit</th>
| | Frequency Modulation III<br> |
| </tr>
| | Fuel Conservation III<br> |
| <tr>
| | Gunnery III<br> |
| <td>
| | Hull Upgrades III<br> |
| from the [http://www.eve-ivy.com/forums//viewtopic.php?p=144725 E-Uni Forum Post]
| | Long Distance Jamming III<br> |
| <div style='float:right; margin:8px;' >
| | Long Range Targeting III<br> |
| <table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'>
| | Mechanic III<br> |
| <tr align='left' style='background:#AAAAAA; color:black;'><th> EFT Fitting </th></tr>
| | Motion Prediction III<br> |
| <tr><td><font size='-2'>
| | Navigation III<br> |
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| [Crucifier, Fleet EWAR Fit]<br>
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| NanoFiber Internal Structure I<br>
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| NanoFiber Internal Structure I<br>
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| Signal Amplifier I<br>
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| <br> | |
| 1MN Afterburner I<br>
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| Tracking Disruptor I, Optimal Range Disruption<br>
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| Tracking Disruptor I, Tracking Speed Disruption<br>
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| <br>
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| Dual Modal Light Laser I, Microwave S<br>
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| Dual Modal Light Laser I, Microwave S<br>
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| <br> | |
| [empty rig slot]<br>
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| [empty rig slot]<br>
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| [empty rig slot]<br>
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| </font></td></tr></table>
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| </div>
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| {{High Slots 2|hs1=Dual Modal Light Laser I|hs2=Dual Modal Light Laser I}}
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| {{Mid Slots 3|ms1=Tracking Disruptor I|ms2=Tracking Disruptor I|ms3=1MN Afterburner I}}
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| {{Low Slots 3|ls1=Signal Amplifier I|ls2=NanoFiber Internal Structure I|ls3=NanoFiber Internal Structure I}}
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| {{Rig Slots 3}}
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| {{Drone Bay|ds1=1x Light Scout Drone}}
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| *recommend 2 Gamma crystals and 2 Microwave crystals for the laser, and two, each, of Optimal Range Disruption and Tracking Speed Disruption the scripts for disruptors.
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| <br>
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| <br> | |
| ''Flying Manual'': This fit allows locking targets at your first falloff (just under 60km) to get the TD into play. Having the scripts for both Optimal Range Disruption and Tracking Speed Disruption allows you select your effect for maximum impact. As per any extremely fragile EWAR, fight aligned, fight at range, and be ready to warp out and back in at optimal range to harrass your targets again. You will likely not use the lasers or the drone but they are there to give you options in the right situation.
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| </td>
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| </tr>
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| </table>
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| <table class="collapsible collapsed">
| | |recommended3= |
| <tr> | | Rapid Firing III<br> |
| <th>Tackler</th> | | Scout Drone Operation III<br> |
| </tr> | | Sharpshooter III<br> |
| <tr> | | Signature Analysis III<br> |
| <td>
| | Small Hybrid Turret III<br> |
| from the [http://www.eve-ivy.com/forums//viewtopic.php?t=13945 E-Uni Forum Post]
| | Targeting III<br> |
| <div style='float:right; margin:8px;' > | | Weapon Disruption III<br> |
| <table border='2' cellspacing='4' cellpadding='3' rules='all' style='margin:1em 1em 1em 0; border:solid 1px #AAAAAA; border-collapse:collapse;empty-cells:show;' class='collapsible collapsed'> | | Warp Drive Operation III<br> |
| <tr align='left' style='background:#AAAAAA; color:black;'><th> EFT Fitting </th></tr> | |
| <tr><td><font size='-2'>
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| [Crucifier, Tackler]<br>
| | |notes= |
| Overdrive Injector System I<br>
| | * Like other frigates, the Crucifier is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays. |
| Overdrive Injector System I<br>
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| Capacitor Power Relay I<br>
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| <br>
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| 1MN Afterburner I<br>
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| Stasis Webifier I<br>
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| Warp Disruptor I<br>
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| <br>
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| Small Nosferatu I<br>
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| Small Nosferatu I<br>
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| <br>
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| [empty rig slot]<br>
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| [empty rig slot]<br>
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| [empty rig slot]<br>
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| </font></td></tr></table>
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| </div>
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| {{High Slots 2|hs1=Small Nosferatu I|hs2=Small Nosferatu I}}
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| {{Mid Slots 3|ms1=Stasis Webifier I|ms2=Warp Disruptor I|ms3=1MN Afterburner I (or 1MN Microwarpdrive I if you have the skills)}}
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| {{Low Slots 3|ls1=Overdrive Injector System I|ls2=Overdrive Injector System I|ls3=Capacitor Power Relay I}}
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| {{Rig Slots 3}}
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| {{Drone Bay}}
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| <br>
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| <br>
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| ''Flying Manual'': This setup gives you the tackling, speed, and staying power needed to get the job done, while being relatively inexpensive and not requiring a significant amount of ISK. Much like the E-Uni Corp Tackler Punisher fit or a similar fit on an executioner the propulsion unit is used to fly (not using the approach command!) into range and get the warp disruptor into play. Once tackled apply the Stasis Webifier (NEVER web first and tackle after, as this can allow them to warp out more quickly), orbit the target to keep angular velocity as high as possible while staying outside of smart bomb range and wait for your fleet's Damage Dealers (DD) to do their job. If you are permenantly running an Afterburner or if your Microwarpdrive is off but you are not cap stable with the warp disruptor and webifier running then the nosferatu will top up your cap and hopefully push you to cap stability.
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| </td>
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| </tr>
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| </table>
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| }} | | }} |
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