Difference between revisions of "Rupture"
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[empty rig slot] <br> | [empty rig slot] <br> | ||
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Electronics IV <br> | Electronics IV <br> | ||
Minmatar Frigate IV <br> | Minmatar Frigate IV <br> | ||
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Gunnery III <br> | Gunnery III <br> | ||
Medium Projectile Turret I <br> | Medium Projectile Turret I <br> | ||
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Missile Launcher Operation I <br> | Missile Launcher Operation I <br> | ||
Afterburner III <br> | Afterburner III <br> | ||
High Speed Maneuvering I <br> | High Speed Maneuvering I <br> | ||
Propulsion Jamming I <br> | Propulsion Jamming I <br> | ||
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Hull Upgrades III <br> | Hull Upgrades III <br> | ||
Weapon Upgrades I <br> | Weapon Upgrades I <br> | ||
Drones I <br> | Drones I <br> | ||
Scout Drone Operation I <br> | Scout Drone Operation I <br> | ||
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|notes= | |notes= | ||
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Medium Core Defence Field Purger I <br> | Medium Core Defence Field Purger I <br> | ||
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Minmatar Frigate IV <br> | Minmatar Frigate IV <br> | ||
Minmatar Cruiser III <br> | Minmatar Cruiser III <br> | ||
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Medium Projectile Turret I <br> | Medium Projectile Turret I <br> | ||
Missile Launcher Operation I <br> | Missile Launcher Operation I <br> | ||
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Energy Systems Operation III <br> | Energy Systems Operation III <br> | ||
Energy Management III <br> | Energy Management III <br> | ||
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Signature Analysis III <br> | Signature Analysis III <br> | ||
|recommended2= | |recommended2= | ||
+ | Afterburner IV <br> | ||
+ | Tactical Shield Manipulation IV <br> | ||
+ | Shield Upgrades IV <br> | ||
+ | Energy Grid Upgrades IV <br> | ||
+ | Weapon Upgrades IV <br> | ||
Evasive Maneuvering II <br> | Evasive Maneuvering II <br> | ||
Warp Drive Operation II <br> | Warp Drive Operation II <br> | ||
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Gunnery IV <br> | Gunnery IV <br> | ||
Trajectory Analysis II <br> | Trajectory Analysis II <br> | ||
+ | Mechanic III <br> | ||
+ | Jury Rigging III <br> | ||
+ | Shield Rigging I <br> | ||
+ | Drones I <br> | ||
+ | Scout Drone Operation I <br> | ||
|notes= | |notes= |
Revision as of 03:14, 29 October 2011
RELATED UNI-WIKI REFERENCES
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The Rupture is slow for a Minmatar ship, but it more than makes up for it in power. The Rupture has superior firepower and is used by the Minmatar Republic both to defend space stations and other stationary objects and as part of massive attack formations. SHIP BONUSES
Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret firing speed and 5% bonus to Medium Projectile Turret damage per level.
Ship Attributes
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Summary
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range. The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle. Strong fitting skills and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
Skills
Further information about additional or recommended skills to pilot Rupture for a specific or it's common role(s) can be written here.
Fitting
Template:FittingsTemplate:Fittings
Tactics
No sub-article about Rupture roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Rupture here.