More actions
| Line 88: | Line 88: | ||
==Skills== | ==Skills== | ||
The Ship Description gives a good starting point: <br><br> | |||
* Core Competency - Standard [Certificate] <br> | |||
* Armor Tanking - Standard [Certificate] <br> | |||
* Advanced Blaster Turrets - Standard [Certificate] <br> | |||
To get the most of out of this hull you will require a few more skill sets:<br><br> | |||
* Core Capacitor - Improved [Certificate] - Cap is part of an active armor tank<br> | |||
* Turret Control - Improved [Certificate] - Increase effective DPS from blasters<br> | |||
* High Velocity Helmsmen - Standard [Certificate] - Allows for afterburner or Microwarp drive use.<br><br> | |||
There are also a good handfull of other skills that will help out quite a bit:<br><br> | |||
* Ellectronics V - Fitting skill for maximum CPU<br> | |||
* Engineering V - Fitting skill for maximum powergrid<br> | |||
* Armor Compensations skills IV - EM, Thermal, Kenetic, Explosive - Critical to your tanking modules<br> | |||
* Propulsion Jamming IV - Lowers cap usage of warp scramblers<br> | |||
* Advanced Weapon Upgrades III or IV - Allows you to squeeze certain fits into place<br> | |||
* Energy Emission Systems III - Allows the use of T2 Small nosferatu<br> | |||
* Jurry Rigging III - Allows for the use of cap controll circuts<br> | |||
* Hybrid Weapon Rigging III or IV - Allows for the use of hybrid weapon rigs.<br> | |||
==Fitting== | ==Fitting== | ||