Difference between revisions of "Natural Resists"
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− | + | == Natural enemies== | |
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+ | Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work. | ||
+ | |||
+ | Amarr VS Minmatar | ||
+ | |||
+ | Gallente VS Caldari | ||
+ | |||
+ | == Each race has a dominant dmg type == | ||
+ | |||
+ | Amarr deal high EM dmg | ||
+ | |||
+ | [[File:lasers.jpg|1000px]] | ||
+ | |||
+ | Minmatar deal high Explosive dmg | ||
+ | |||
+ | Gallente deal high kinetic and thermal | ||
+ | |||
+ | Caldari deal all types of dmg, but have ships that give bonuses to Kinetic dmg. | ||
+ | |||
+ | |||
+ | |||
+ | == Tech 1 Ships == | ||
+ | |||
+ | All Tech 1 ships have the same natural resists. | ||
+ | * Armor | ||
+ | **EM : | ||
+ | **Explosive : | ||
+ | **Kinetic : | ||
+ | **Thermal : | ||
+ | |||
+ | === Tech 2 Ships === | ||
+ | ==== Ammo Types ==== |
Revision as of 10:57, 2 November 2011
Natural enemies
Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.
Amarr VS Minmatar
Gallente VS Caldari
Each race has a dominant dmg type
Amarr deal high EM dmg
Minmatar deal high Explosive dmg
Gallente deal high kinetic and thermal
Caldari deal all types of dmg, but have ships that give bonuses to Kinetic dmg.
Tech 1 Ships
All Tech 1 ships have the same natural resists.
- Armor
- EM :
- Explosive :
- Kinetic :
- Thermal :