Difference between revisions of "Natural Resists"

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== Natural enemies ==
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== Natural enemies ==
  
 
Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.  
 
Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.  
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=== Amarr  ===
 
=== Amarr  ===
 
  
 
[[Image:Lasers.jpg|1000px|Lasers.jpg]]  
 
[[Image:Lasers.jpg|1000px|Lasers.jpg]]  
  
Amarr deal both EM and explosive, but does more EM damage throughout all ammo types.
+
Amarr deal both EM and explosive, but does more EM damage throughout all ammo types. This makes EM the dominant Amarr Damage type  
This makes EM the dominant Amarr Damage type  
 
  
 
=== Minmatar  ===
 
=== Minmatar  ===
  
 +
[[Image:Projectiles.jpg|1000px|Projectiles.jpg]]
  
[[Image:Projectiles.jpg|1000px]]
+
Minmatar deal all damage types depending on ammo, but 6 out of the 8 ammo types you will find some explosive damage. Most people will argue that projectile ammo can be interchanged to deal any damage type, however for the sake of this topic; we will stick to Explosive as the Minmatar dominant damage type.  
 
 
Minmatar deal all damage types depending on ammo, but 6 out of the 8 ammo types you will find some explosive damage. Most people will argue that projectile ammo can be interchanged to deal any damage type, however for the sake of this topic; we will stick to Explosive as the Minmatar dominant damage type.
 
  
 +
<br>
  
 
=== Gallente  ===
 
=== Gallente  ===
  
 +
[[Image:Hybrid.jpg|1000px|Hybrid.jpg]]
  
[[Image:Hybrid.jpg|1000px]]
+
Gallente deal high kinetic and thermal. It is clear that Gallente have thermal as highest damage type, however fot the sake of this topic lets assume that the dominant Gallente damage type is thermal.&nbsp;
 
 
Gallente deal high kinetic and thermal
 
  
 +
<br>
  
 
=== Caldari  ===
 
=== Caldari  ===
  
 +
[[Image:Missiles.jpg|1000px|Missiles.jpg]]
  
[[Image:Missiles.jpg|1000px]]
+
<br> Caldari missiles have the versatility to deal all damage types equally well. However, three of their most popular ships also have bonuses to kinetic damage. So it is safe to say that Caldari have kinetic as the dominant damage type.  
 
 
 
 
Caldari missiles have the versatility to deal all damage types equally well. However, three of their most popular ships also have bonuses to kinetic damage. So it is safe to say that Caldari have kinetic as the dominant damage type.
 
  
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<br> <br>
  
<br>  
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{| cellspacing="1" cellpadding="1" border="1" style="width: 212px; height: 100px;"
 +
|-
 +
| Race<br>  
 +
| Dominant Damage Type<br>
 +
|-
 +
| Amarr<br>
 +
| EM<br>
 +
|-
 +
| Minmatar<br>
 +
| Explosive<br>
 +
|-
 +
| Gallente<br>
 +
| Thermal<br>
 +
|-
 +
| Caldari<br>
 +
| Kinetic<br>
 +
|}
  
 
== Tech 1 Ships  ==
 
== Tech 1 Ships  ==
  
Generally all Tech 1 ships (and faction ship) follow a general pattern when it comes to resists. For a given race, all tech 1 ships and faction ships have the same resists, be it a tech 1 frigate or a titan. A Punisher has the same exact resistance attributes as an Avatar.
+
Generally all Tech 1 ships (and faction ship) follow a general pattern when it comes to resists. For a given race, all tech 1 ships and faction ships have the same resists, be it a tech 1 frigate or a titan. A Punisher has the same exact resistance attributes as an Avatar.  
  
All tech 1 ships have an EM shield hole and an explosive armor hole.
+
All tech 1 ships have an EM shield hole and an explosive armor hole.  
  
All tech 1 ships and faction ships have the same shield resist. However, armor resists between different races vary slightly, mainly to compensate for the dominating enemy race damage type.
+
All tech 1 ships and faction ships have the same shield resist. However, armor resists between different races vary slightly, mainly to compensate for the dominating enemy race damage type.  
  
Lets take a look at the different tech 1 ship resists by comparing them to their natural enemies.
+
Lets take a look at the different tech 1 ship resists by comparing them to their natural enemies.  
  
 +
<br>
  
 
=== Amarr VS Minmatar  ===
 
=== Amarr VS Minmatar  ===
  
[[Image:T1 AVSM.png|500px]]
+
[[Image:T1 AVSM.png|500px|T1 AVSM.png]]  
  
As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type.
+
As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type. Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.  
Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.
 
  
 
=== Gallente VS Caldari  ===
 
=== Gallente VS Caldari  ===
  
[[Image:T1 GVSCv2.0.jpg|500px]]
+
[[Image:T1 GVSCv2.0.jpg|500px|T1 GVSCv2.0.jpg]]  
  
The Caldari tech 1 ships have a slightly higher higher thermal armor resist, again to compensate for the dominant Gallente damage type.
+
The Caldari tech 1 ships have a slightly higher higher thermal armor resist, again to compensate for the dominant Gallente damage type. The Gallente however opted for a balanced kinetic/thermal resistance attribute.  
The Gallente however opted for a balanced kinetic/thermal resistance attribute.
 
  
 +
<br>
  
 
== Tech 2 Ships  ==
 
== Tech 2 Ships  ==
=== Assault frigates ===
+
 
=== Electronic Attack Ships ===
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=== Assault frigates ===
=== Stealth Bombers ===
+
 
=== Covert-Ops ===
+
=== Electronic Attack Ships ===
=== Interceptors ===
+
 
=== Interdictors ===
+
=== Stealth Bombers ===
=== Heavy Interdictors ===
+
 
=== Heavy Assault Cruisers ===
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=== Covert-Ops ===
=== Command ships ===
+
 
=== Marauders ===
+
=== Interceptors ===
=== Black-ops ===
+
 
=== Deep space Hauler ===
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=== Interdictors ===
 +
 
 +
=== Heavy Interdictors ===
 +
 
 +
=== Heavy Assault Cruisers ===
 +
 
 +
=== Command ships ===
 +
 
 +
=== Marauders ===
 +
 
 +
=== Black-ops ===
 +
 
 +
=== Deep space Hauler ===
 +
 
 
=== Blockade Runner ===
 
=== Blockade Runner ===

Revision as of 14:35, 2 November 2011

Natural enemies

Before going into ship types you need to know the races, and more importantly who are enemies to each other in order to understand how the natural resists work.

Amarr VS Minmatar

Gallente VS Caldari

Each race has a dominant dmg type

Amarr

Lasers.jpg

Amarr deal both EM and explosive, but does more EM damage throughout all ammo types. This makes EM the dominant Amarr Damage type

Minmatar

Projectiles.jpg

Minmatar deal all damage types depending on ammo, but 6 out of the 8 ammo types you will find some explosive damage. Most people will argue that projectile ammo can be interchanged to deal any damage type, however for the sake of this topic; we will stick to Explosive as the Minmatar dominant damage type.


Gallente

Hybrid.jpg

Gallente deal high kinetic and thermal. It is clear that Gallente have thermal as highest damage type, however fot the sake of this topic lets assume that the dominant Gallente damage type is thermal. 


Caldari

Missiles.jpg


Caldari missiles have the versatility to deal all damage types equally well. However, three of their most popular ships also have bonuses to kinetic damage. So it is safe to say that Caldari have kinetic as the dominant damage type.



Race
Dominant Damage Type
Amarr
EM
Minmatar
Explosive
Gallente
Thermal
Caldari
Kinetic

Tech 1 Ships

Generally all Tech 1 ships (and faction ship) follow a general pattern when it comes to resists. For a given race, all tech 1 ships and faction ships have the same resists, be it a tech 1 frigate or a titan. A Punisher has the same exact resistance attributes as an Avatar.

All tech 1 ships have an EM shield hole and an explosive armor hole.

All tech 1 ships and faction ships have the same shield resist. However, armor resists between different races vary slightly, mainly to compensate for the dominating enemy race damage type.

Lets take a look at the different tech 1 ship resists by comparing them to their natural enemies.


Amarr VS Minmatar

T1 AVSM.png

As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type. Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.

Gallente VS Caldari

T1 GVSCv2.0.jpg

The Caldari tech 1 ships have a slightly higher higher thermal armor resist, again to compensate for the dominant Gallente damage type. The Gallente however opted for a balanced kinetic/thermal resistance attribute.


Tech 2 Ships

Assault frigates

Electronic Attack Ships

Stealth Bombers

Covert-Ops

Interceptors

Interdictors

Heavy Interdictors

Heavy Assault Cruisers

Command ships

Marauders

Black-ops

Deep space Hauler

Blockade Runner