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Natural Resists: Difference between revisions

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Saikal (talk | contribs)
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Saikal (talk | contribs)
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== This is a draft and a work in progress! Do not edit yet! ==
== Natural enemies  ==
== Natural enemies  ==


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=== Amarr  ===
=== Amarr  ===


[[Image:Lasers.jpg|thumb|right|200px]]  
[[Image:Lasers.jpg|thumb|right|200px|Lasers.jpg]]  


<br>  
<br>  
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=== Minmatar  ===
=== Minmatar  ===


[[Image:Projectiles.jpg|thumb|right|200px]]  
[[Image:Projectiles.jpg|thumb|right|200px|Projectiles.jpg]]  


<br>  
<br>  
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=== Gallente  ===
=== Gallente  ===


[[Image:Hybrid.jpg|thumb|right|200px]]  
[[Image:Hybrid.jpg|thumb|right|200px|Hybrid.jpg]]  


<br>  
<br>  
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=== Caldari  ===
=== Caldari  ===


[[Image:Missiles.jpg|thumb|right|200px]]  
[[Image:Missiles.jpg|thumb|right|200px|Missiles.jpg]]  


<br>  
<br>  
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=== Amarr VS Minmatar  ===
=== Amarr VS Minmatar  ===


[[Image:T1 AVSM.png|thumb|right|200px|T1 AVSM.png]]  
[[Image:T1 AVSM.png|thumb|right|200px]]  


As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type. Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.  
As you can see, the Minmatar tech 1 ships have a slightly higher EM armor resist to compensate for the dominant Amarr damage type. Likewise, the Amarr tech 1 ships have a slightly increased explosive resist to compensate for the dominant Minmatar damage type.  
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=== Gallente VS Caldari  ===
=== Gallente VS Caldari  ===


[[Image:T1 GVSCv2.0.jpg|thumb|right|200px|T1 GVSCv2.0.jpg]]  
[[Image:T1 GVSCv2.0.jpg|thumb|right|200px]]  


The Caldari tech 1 ships have a slightly higher thermal armor resist, again to compensate for the dominant Gallente damage type. The Gallente however opted for a balanced kinetic/thermal resistance attribute.  
The Caldari tech 1 ships have a slightly higher thermal armor resist, again to compensate for the dominant Gallente damage type. The Gallente however opted for a balanced kinetic/thermal resistance attribute.  
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Tech 2 frigates all have different resists based on thier hull, but they follow the same principle. I will be using the assault frigate as an example.  
Tech 2 frigates all have different resists based on thier hull, but they follow the same principle. I will be using the assault frigate as an example.  


[[Image:Assaultships.jpg|thumb|right|200px|Assaultships.jpg]] [[Image:T2inty.png|thumb|right|200px|T2inty.png]] [[Image:T2Electronic.png|thumb|right|200px|T2Electronic.png]] [[Image:T2Covops.png|thumb|right|200px|T2Covops.png]] [[Image:T2Stealthbomber.png|thumb|right|200px|T2Stealthbomber.png]]  
[[Image:Assaultships.jpg|thumb|right|200px]] [[Image:T2inty.png|thumb|right|200px]] [[Image:T2Electronic.png|thumb|right|200px]] [[Image:T2Covops.png|thumb|right|200px]] [[Image:T2Stealthbomber.png|thumb|right|200px]]  


Assault frigates are variations of a tier 1 frigate hull, namely the Incursus, Rifter, Punsiher and the Merlin. Since both Assault frigates from each race stem from the same hull, any one of the two will do for the comparison. When comparing the four assault frigates, we see a pattern that resembles the tier 1 resistance attributes. Some ships still have a shield EM hole and an armor explosive hole.  
Assault frigates are variations of a tier 1 frigate hull, namely the Incursus, Rifter, Punsiher and the Merlin. Since both Assault frigates from each race stem from the same hull, any one of the two will do for the comparison. When comparing the four assault frigates, we see a pattern that resembles the tier 1 resistance attributes. Some ships still have a shield EM hole and an armor explosive hole.  
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| Defence Type  
| Defence Type  
|  
|  
{| width="100" height="22" cellspacing="1" cellpadding="1" border="0" style=""
{| width="100" cellspacing="1" cellpadding="1" border="0" style=""
|-
|-
| Shield  
| Shield  
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|  
|  
{| width="100" height="22" cellspacing="1" cellpadding="1" border="0" style=""
{| width="100" cellspacing="1" cellpadding="1" border="0" style=""
|-
|-
| Shield  
| Shield  
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|  
|  
{| width="100" height="22" cellspacing="1" cellpadding="1" border="0" style=""
{| width="100" cellspacing="1" cellpadding="1" border="0" style=""
|-
|-
| Shield  
| Shield  
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|  
|  
{| width="100" height="22" cellspacing="1" cellpadding="1" border="0" style=""
{| width="100" cellspacing="1" cellpadding="1" border="0" style=""
|-
|-
| Shield  
| Shield  
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|  
|  
{| width="100" height="23" cellspacing="1" cellpadding="1" border="0" style=""
{| width="100" cellspacing="1" cellpadding="1" border="0" style=""
|-
|-
| Shield  
| Shield  
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|-
|-
|  
|  
{| width="48" height="80" cellspacing="1" cellpadding="1" border="0" style=""
{| width="48" cellspacing="1" cellpadding="1" border="0" style=""
|-
|-
| Amarr
| Amarr
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|  
|  
{| width="100" height="78" cellspacing="1" cellpadding="1" border="0" style=""
{| width="100" cellspacing="1" cellpadding="1" border="0" style=""
|-
|-
| 227.5  
| 227.5