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Natural Resists: Difference between revisions

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*Field Command Ships follow the same resist pattern as the Combat Recon Ship resistance attributes. Again, as with the Fleet Command Ships, the Amarr Damnation has a 25% bonus to armor resists and the Caldari Vulture has a 25% bonus to shield resists as a prerequisite.
*Field Command Ships follow the same resist pattern as the Combat Recon Ship resistance attributes. Again, as with the Fleet Command Ships, the Amarr Damnation has a 25% bonus to armor resists and the Caldari Vulture has a 25% bonus to shield resists as a prerequisite.






=== Tech 2 Battleships  ===
=== Tech 2 Battleships  ===


==== Marauders  ====
==== Marauders  ====
[[Image:T2maurauders.png|thumb|right|200px|Marauders]]
Marauders follow the same general principle of T2 ship resists, and they have the exact same resist values as the stealth bombers.


==== Black-ops  ====
==== Black-ops  ====


=== Deep space Hauler  ===
[[Image:T2blackops.png|thumb|right|200px|Black-ops]]
 
Black-ops follow the same principle of T2 ship resists, but they have their own unique values that differ from all other T2 ships. They have a slightly higher resist than the interceptor, covert-ops and Interdictor resistance attributes, which puts them at the 2nd worst resists among all the T2 ships. This follows the trend that Cloak-able ships have lower resistances compared to non Cloak-able ships.
 
 
 
 
 
 
=== Tech 2 Transport Ships  ===
 
==== Deep space Hauler  ====
 
[[Image:T2deepspace.png|thumb|right|200px|Deep Space Hauler]]
 
 
Deep Space Haulers follow the same principle of other T2 ship resists.
They have the same resists as the Assault Frigate ship type.
 
 
==== Blockade Runner ====
 
[[Image:T2blockaderunner.png|thumb|right|200px|Blockade Runner]]
 
 
Blockade Runners follow the same principle of other T2 ship resists.
They have the same resists as the Electronic Attack Ship type.


=== Blockade Runner ===
== Summary ==
Coming soon TM
== Which ammo should I use? ==
Coming soon TM