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Natural Resists: Difference between revisions

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*Fleet Command ships have the same resists as T2 assault frigates. The Amarr Damnation has a 25% bonus to armor resists and the Caldari Vulture has a 25% bonus to shield resists as a prerequisite. Take a look at the Heavy Interdictors section to find out more how these bonuses work.
*Fleet Command ships have the same resists as T2 assault frigates. The Amarr Damnation has a 25% bonus to armor resists and the Caldari Vulture has a 25% bonus to shield resists as a prerequisite. Take a look at the Heavy Interdictors section to find out more how these bonuses work.


*Field Command Ships follow the same resist pattern as the Combat Recon Ship resistance attributes. Again, as with the Fleet Command Ships, the Amarr Damnation has a 25% bonus to armor resists and the Caldari Vulture has a 25% bonus to shield resists as a prerequisite.
*Field Command Ships follow the same resist pattern as the Combat Recon Ship resistance attributes. Again, as with the Fleet Command Ships, the Amarr Absolution has a 25% bonus to armor resists and the Caldari Nighthawk has a 25% bonus to shield resists as a prerequisite.




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== Summary ==
== Summary ==
Coming soon TM
 
*Interceptors, Covert-ops, Interdictors have the same natural resists.
 
*Assault Frigates, Heavy Interdictors, HACs, Logistics, Fleet combat ships and Deep Space haulers have the same natural resists.
However, all Heavy Interdictors, Sacrilege, Eagle, Damnation, Absolution, Vulture and Nighthawk have a 25% resist skill bonus.
 
*Electronic Attack Frigates, Force Recon Ships and Blockade Runner have the same resists.
 
*Stealth Bombers and Marauders have the same resists.
 
*Combat Recon ships and Field Combat ships have the same resists.
 
From highest to lowest
 
 
== Which ammo should I use? ==
== Which ammo should I use? ==
Coming soon TM
Coming soon TM