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Natural Resists: Difference between revisions

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== Which ammo should I use? ==
== Which ammo should I use? ==
Coming soon TM
 
With the assumption that your target doesn't try to plug in their resist holes lets analyze the damage types of each faction vs all ships resists.
 
=== Amarr ===
 
Lasers have EM damage as primary damage type and thermal as secondary.
 
*Tech 1
 
Lasers will do most damage to any T1 ship shield, but will do considerably less damage to armor, especially tech 1 Minmatar ships which have a higher armor EM resist.
 
*Tech 2
 
Amarr will do the least damage to ships that share the same resist as the assault frigate line, and will do significantly less damage to Minmatar ships in that line.
 
=== Minmatar ===
 
Projectiles do have explosive as their dominant damage type, but they do have the luxury of selecting damage type and are quite efficient at doing so. It is not a very good idea to change ammo mid fight where every second counts, but if one has the enemy fleet composition and has Intel on the targets common fits; then knowing if a target is armor tanked or shield tanked can be a major advantage. Try to load the correct ammo before the fight.
 
*Tech 1
 
Since shields have an EM hole and armor has a explosive hole, then it is best to use EMP vs all tier 1 ships shields and Fusion vs all tier 1 ships armor.
 
*Tech 2
 
EMP is best used against Amarr, Caldari and Gallente ship's shield, but has the worst damage vs Minmatar shield.
 
Fusion is best used against Caldari, Gallente and Minmatar ship's armor, but has the worst damage vs Amarr armor.
 
Phased Plasma is best used against Amarr armor and shields, and has the worst damage vs Caldari armor and shields.
 
=== Gallente ===
 
Hybrids have kinetic damage as primary damage type and thermal as secondary.
 
*Tech 1
 
Hybrids do slightly more damage to all tier 1 ship's armor than shield. They do least armor damage to other Gallente ships.
 
*Tech 2
 
Hybrids do most damage to Minmatar Tech 2 ships,with Amarr as 2nd highest, Caldari as third highest and does the least damage to other Gallente ships.
 
=== Caldari ===
 
Caladari pilots, like the Minmatar, have the ability to chose their own damage types, based on which missile they use.
 
*Tech 1
 
If you are in a ship that has a kinetic damage bonus(Kestrel, Carcal and drake), then it is best to use kinetic damage (Bloodclaw,Scourge) against armor tanked ships and EM vs shield tanked ships regardless of faction.