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== Which ammo should I use? == | == Which ammo should I use? == | ||
With the assumption that your target doesn't try to plug in their resist holes lets analyze the damage types of each faction vs all ships resists. | |||
=== Amarr === | |||
Lasers have EM damage as primary damage type and thermal as secondary. | |||
*Tech 1 | |||
Lasers will do most damage to any T1 ship shield, but will do considerably less damage to armor, especially tech 1 Minmatar ships which have a higher armor EM resist. | |||
*Tech 2 | |||
Amarr will do the least damage to ships that share the same resist as the assault frigate line, and will do significantly less damage to Minmatar ships in that line. | |||
=== Minmatar === | |||
Projectiles do have explosive as their dominant damage type, but they do have the luxury of selecting damage type and are quite efficient at doing so. It is not a very good idea to change ammo mid fight where every second counts, but if one has the enemy fleet composition and has Intel on the targets common fits; then knowing if a target is armor tanked or shield tanked can be a major advantage. Try to load the correct ammo before the fight. | |||
*Tech 1 | |||
Since shields have an EM hole and armor has a explosive hole, then it is best to use EMP vs all tier 1 ships shields and Fusion vs all tier 1 ships armor. | |||
*Tech 2 | |||
EMP is best used against Amarr, Caldari and Gallente ship's shield, but has the worst damage vs Minmatar shield. | |||
Fusion is best used against Caldari, Gallente and Minmatar ship's armor, but has the worst damage vs Amarr armor. | |||
Phased Plasma is best used against Amarr armor and shields, and has the worst damage vs Caldari armor and shields. | |||
=== Gallente === | |||
Hybrids have kinetic damage as primary damage type and thermal as secondary. | |||
*Tech 1 | |||
Hybrids do slightly more damage to all tier 1 ship's armor than shield. They do least armor damage to other Gallente ships. | |||
*Tech 2 | |||
Hybrids do most damage to Minmatar Tech 2 ships,with Amarr as 2nd highest, Caldari as third highest and does the least damage to other Gallente ships. | |||
=== Caldari === | |||
Caladari pilots, like the Minmatar, have the ability to chose their own damage types, based on which missile they use. | |||
*Tech 1 | |||
If you are in a ship that has a kinetic damage bonus(Kestrel, Carcal and drake), then it is best to use kinetic damage (Bloodclaw,Scourge) against armor tanked ships and EM vs shield tanked ships regardless of faction. | |||