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== Which ammo should I use? == | == Which ammo should I use? == | ||
=== When the Resistance hole is unplugged === | |||
With the assumption that your target doesn't try to plug in their resist holes lets analyze the damage types of each faction vs all ships resists. | With the assumption that your target doesn't try to plug in their resist holes lets analyze the damage types of each faction vs all ships resists. | ||
=== Amarr === | ==== Amarr ==== | ||
Lasers have EM damage as primary damage type and thermal as secondary. | Lasers have EM damage as primary damage type and thermal as secondary. | ||
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Amarr will do the least damage to ships that share the same resist as the assault frigate line, and will do significantly less damage to Minmatar ships in that line. | Amarr will do the least damage to ships that share the same resist as the assault frigate line, and will do significantly less damage to Minmatar ships in that line. | ||
=== Minmatar === | ==== Minmatar ==== | ||
Projectiles do have explosive as their dominant damage type, but they do have the luxury of selecting damage type and are quite efficient at doing so. It is not a very good idea to change ammo mid fight where every second counts, but if one has the enemy fleet composition and has Intel on the targets common fits; then knowing if a target is armor tanked or shield tanked can be a major advantage. Try to load the correct ammo before the fight. | Projectiles do have explosive as their dominant damage type, but they do have the luxury of selecting damage type and are quite efficient at doing so. It is not a very good idea to change ammo mid fight where every second counts, but if one has the enemy fleet composition and has Intel on the targets common fits; then knowing if a target is armor tanked or shield tanked can be a major advantage. Try to load the correct ammo before the fight. | ||
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Phased Plasma is best used against Amarr armor and shields, and has the worst damage vs Caldari armor and shields. | Phased Plasma is best used against Amarr armor and shields, and has the worst damage vs Caldari armor and shields. | ||
=== Gallente === | ==== Gallente ==== | ||
Hybrids have kinetic damage as primary damage type and thermal as secondary. | Hybrids have kinetic damage as primary damage type and thermal as secondary. | ||
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Hybrids do most damage to Minmatar Tech 2 ships,with Amarr as 2nd highest, Caldari as third highest and does the least damage to other Gallente ships. | Hybrids do most damage to Minmatar Tech 2 ships,with Amarr as 2nd highest, Caldari as third highest and does the least damage to other Gallente ships. | ||
=== Caldari === | ==== Caldari ==== | ||
Caladari pilots, like the Minmatar, have the ability to chose their own damage types, based on which missile they use. | Caladari pilots, like the Minmatar, have the ability to chose their own damage types, based on which missile they use. | ||
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*Tech 2 | *Tech 2 | ||
Kinetic damage (Bloodclaw,Scourge) is most efficient vs tech 2 Minmatar ships. | |||
EM damage (Sabertooth,Thunderbolt) is most efficient vs tech 2 Amarr Gallente and Caldari shield. | |||
Thermal damage (Flameburst,Widowmaker) is most efficent vs Amarr shield and armor. | |||
Explosive damage (Piranha,Havoc) is most efficient vs Minmatar Gallente and Caldari armor. | |||
=== When the resistance hole is plugged === | |||
==== Amarr ==== | |||
==== Minmatar ==== | |||
==== Gallente ==== | |||
==== Caldari ==== | |||