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Natural Resists: Difference between revisions

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Saikal (talk | contribs)
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Saikal (talk | contribs)
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== Which ammo should I use? ==
== Which ammo should I use? ==
=== When the Resistance hole is unplugged ===


With the assumption that your target doesn't try to plug in their resist holes lets analyze the damage types of each faction vs all ships resists.
With the assumption that your target doesn't try to plug in their resist holes lets analyze the damage types of each faction vs all ships resists.


=== Amarr ===
==== Amarr ====


Lasers have EM damage as primary damage type and thermal as secondary.
Lasers have EM damage as primary damage type and thermal as secondary.
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Amarr will do the least damage to ships that share the same resist as the assault frigate line, and will do significantly less damage to Minmatar ships in that line.
Amarr will do the least damage to ships that share the same resist as the assault frigate line, and will do significantly less damage to Minmatar ships in that line.


=== Minmatar ===
==== Minmatar ====


Projectiles do have explosive as their dominant damage type, but they do have the luxury of selecting damage type and are quite efficient at doing so. It is not a very good idea to change ammo mid fight where every second counts, but if one has the enemy fleet composition and has Intel on the targets common fits; then knowing if a target is armor tanked or shield tanked can be a major advantage. Try to load the correct ammo before the fight.
Projectiles do have explosive as their dominant damage type, but they do have the luxury of selecting damage type and are quite efficient at doing so. It is not a very good idea to change ammo mid fight where every second counts, but if one has the enemy fleet composition and has Intel on the targets common fits; then knowing if a target is armor tanked or shield tanked can be a major advantage. Try to load the correct ammo before the fight.
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Phased Plasma is best used against Amarr armor and shields, and has the worst damage vs Caldari armor and shields.
Phased Plasma is best used against Amarr armor and shields, and has the worst damage vs Caldari armor and shields.


=== Gallente ===
==== Gallente ====


Hybrids have kinetic damage as primary damage type and thermal as secondary.
Hybrids have kinetic damage as primary damage type and thermal as secondary.
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Hybrids do most damage to Minmatar Tech 2 ships,with Amarr as 2nd highest, Caldari as third highest and does the least damage to other Gallente ships.
Hybrids do most damage to Minmatar Tech 2 ships,with Amarr as 2nd highest, Caldari as third highest and does the least damage to other Gallente ships.


=== Caldari ===
==== Caldari ====


Caladari pilots, like the Minmatar, have the ability to chose their own damage types, based on which missile they use.
Caladari pilots, like the Minmatar, have the ability to chose their own damage types, based on which missile they use.
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*Tech 2
*Tech 2
Kinetic damage (Bloodclaw,Scourge) is most efficient vs tech 2 Minmatar ships.
EM damage (Sabertooth,Thunderbolt) is most efficient vs tech 2 Amarr Gallente and Caldari shield.
Thermal damage (Flameburst,Widowmaker) is most efficent vs Amarr shield and armor.
Explosive damage (Piranha,Havoc) is most efficient vs Minmatar Gallente and Caldari armor.
=== When the resistance hole is plugged ===
==== Amarr ====
==== Minmatar ====
==== Gallente ====
==== Caldari ====