Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

How to earn ISK: Difference between revisions

From EVE University Wiki
Neville smit (talk | contribs)
Neville smit (talk | contribs)
Line 168: Line 168:
*'''Hauler''' – Also a relatively low-risk way to earn ISK, haulers buy low in one location, and sell high in another.  To become a hauler, you only need an industrial ship and suitable command skills.  Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding.  Haulers can also execute player courier contracts on the open market.  A low-risk hauler moving non-player corporation goods can earn about 3-5 million in ISK per hour [http://www.eve-ivy.com/wiki/index.php?title=Using_EVE-Central_to_haul_profitably] - executing courier contracts or moving goods in low-sec or null sec are potentially an order of magnitude more lucrative, if you don't lose your ship.  The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters.  A useful introductory guide for aspiring haulers can be found here:[http://www.eve-wiki.net/index.php?title=Hauling_Guide].  By the way, a miner/hauler combination can be an extremely powerful duo, and as a result, it's one of the most common main/alt character combos for players who can afford multiple in-game accounts.
*'''Hauler''' – Also a relatively low-risk way to earn ISK, haulers buy low in one location, and sell high in another.  To become a hauler, you only need an industrial ship and suitable command skills.  Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding.  Haulers can also execute player courier contracts on the open market.  A low-risk hauler moving non-player corporation goods can earn about 3-5 million in ISK per hour [http://www.eve-ivy.com/wiki/index.php?title=Using_EVE-Central_to_haul_profitably] - executing courier contracts or moving goods in low-sec or null sec are potentially an order of magnitude more lucrative, if you don't lose your ship.  The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters.  A useful introductory guide for aspiring haulers can be found here:[http://www.eve-wiki.net/index.php?title=Hauling_Guide].  By the way, a miner/hauler combination can be an extremely powerful duo, and as a result, it's one of the most common main/alt character combos for players who can afford multiple in-game accounts.


*'''Manufacturer''' – Almost everything in the EVE universe - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players.  Building items and charging for the value-add can be a very lucrative way to generate ISK.  Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive.  In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they minded as "free" - so many common items have very low profit margins, if any at all.  However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career.[http://www.eve-wiki.net/index.php?title=Manufacturing]
*'''Manufacturer''' – Almost everything in the EVE universe - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players.  Building items and charging for the value-add can be a very lucrative way to generate ISK.  Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive.  In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they mined as "free" - so, many common items have very low profit margins, if any at all.  However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career.[http://www.eve-wiki.net/index.php?title=Manufacturing]


*'''Researcher/Inventor''' – All advanced items in EVE, of the Tech 2 variety, are made possible by the efforts of players who conduct invention[http://www.eve-wiki.net/index.php?title=Invention] on lower-tech items.  The capabilities of Tech 2 items keep them in high demand, so invention can be a rewarding source of ISK.  Through research, players can also improve the efficiency of blueprints.  Because they improve production time and reduce manufacturing time, blueprints with higher efficiency are valuable to manufacturers - and therefore are another potential source of income.[http://www.eve-wiki.net/index.php?title=Research] Players can also work with dedicated research agents to "farm" valuable datacores, used in invention - a form of passive income that can produce a reasonable stream of ISK over time.[http://www.eve-wiki.net/index.php?title=Research_Agent]  To become a scientist/researcher/inventor, players must invest in science and related skills, and have access to a research facility.
*'''Researcher/Inventor''' – All advanced items in EVE, of the Tech 2 variety, are made possible by the efforts of players who conduct invention[http://www.eve-wiki.net/index.php?title=Invention] on lower-tech items.  The capabilities of Tech 2 items keep them in high demand, so invention can be a rewarding source of ISK.  Through research, players can also improve the efficiency of blueprints.  Because they improve production time and reduce manufacturing time, blueprints with higher efficiency are valuable to manufacturers - and therefore are another potential source of income.[http://www.eve-wiki.net/index.php?title=Research] Players can also work with dedicated research agents to "farm" valuable datacores, used in invention - a form of passive income that can produce a reasonable stream of ISK over time.[http://www.eve-wiki.net/index.php?title=Research_Agent]  To become a scientist/researcher/inventor, players must invest in science and related skills, and have access to a research facility.