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Natural Resists: Difference between revisions

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All tech 1 ships and faction ships have the same shield resist. However, armor resists between different races vary slightly, mainly to compensate for the dominating enemy race damage type.  
All tech 1 ships and faction ships have the same shield resist. However, armor resists between different races vary slightly, mainly to compensate for the dominating enemy race damage type.  
Some ships offer bonusus to resistance based on the prerequsite skill to fly them. In the next table, you will find the resistance profiles based on having the respective ship skill at level 5. However, this does not affect the ships natural resistance, but the remaining amount. For example, the Punisher has an 20% armor explosive resistance, but the 25% armor resistance bonus works on the incoming 80% damage. This means that out of the 80% incoming explosive damage, 25% is resisted, which is 20% of total incoming damage and results in a total of 40% explosive armor resistance. <br>
These ships are denoted by Tech 1 Armor Modified and Tech 1 Shield Modified. Amarr have the armor bonus and Caldari have the shield bonus.
<br>
*Tech 1 Armor Modified Ships
**[[Punisher]], [[Maller]], [[Prophecy]], [[Abaddon]], [[Archon]], [[Aeon]]
*Tech 1 Shield Modified Ships
**[[Merlin]], [[Moa]], [[Drake]], [[Rokh]], [[Chimera]], [[Wyvern]]


Lets take a look at the different tech 1 ship resists by comparing them to their natural enemies.  
Lets take a look at the different tech 1 ship resists by comparing them to their natural enemies.