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Wormholes | Wormholes | ||
You scan down | You scan down WH's from anywhere within Eve space. This is done by launching probes and reading the results on the System Scanner. A new probing system was introduced with release Apocrypha. | ||
A WH allows | |||
If a WH closes there are only 2 ways to get out - find another WH or self destruct. | There are no gates in W-space; the only way to get to another WH solarsystem (or pocket) is via another WH. ALL WH's are randomly placed and are temporary. A given WH allows only a certain amount of mass to go through it before it will destabilize and close forever. | ||
If a WH closes and you are in a pocket, there are only 2 ways to get out - find another WH or self destruct your pod. The good news is, there's always another wormhole. The moral is, never go into a WH without a scanner. | |||
The new WH you find may lead to ANYWHERE (even deep 0.0) in Eve, it may also be another WH deeper into W-Space (D6 calls this "going deeper down the rabbit hole"). There may be several WHs into and out of the same W-space solarsystem. | |||
There may be several WHs into the same W-space solarsystem. | |||
All W-Space solarsystems | All W-Space solarsystems are null sec (0.0), even ones you enter from empire. This means anyone can shoot at you at any time with no response from Concord. You're on your own pal. PvP is only one cloaky ship away whether you want it or not. Prepare accordingly. | ||
A wormhole's state will be determined by two factors: Time and Mass. When it spawns, it will be open for a ramdomly determined amount of time and allow a ramdomly determined amout of mass through. When either variable reaches zero, the wormhole collapses forever. Wormholes will also have a similar despawn timer to other exploration sites, so if they are never found they will collapse and respawn elsewhere. | |||
There are three stages or states in a WH's life: Not Yet Disrupted (aka Pristine), Disrupted But Not Critcally (aka Intermediate), and Critcial. You can tell the state of the wormhole you are about to enter by right-clicking and selecting Show Info. A pristine wormhole has not yet had 60% of its alotted mass pass through it. An Intermediate wormhole has between 40% and 10% of its alotted mass left. A Critical wormhole has less than 10% of its alotted mass left. Be very sure you want to jump through any Critical wormhole. | |||
Highsec > WH will not be as lucrative as 0.0 > WH. | Highsec > WH will not be as lucrative as 0.0 > WH. | ||
It should be possible to anchor POSs (assuming there are moons in W-space) but getting back to the same W-space to re-fuel the POS may prove to be a little difficult. | It should be possible to anchor POSs (assuming there are moons in W-space) but getting back to the same W-space to re-fuel the POS may prove to be a little difficult. | ||
*I like this one* It is extremely possible to get stuck in W-space, if your WH closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and no a petition to a GM will not get you out. You have 2 choices as I see it, if you end up stuck and unable to scan down a WH from within W-space. | *I like this one* It is extremely possible to get stuck in W-space, if your WH closes you will have to find another one via scanning, if your scanner ship isn't in W-space with you then you will be stuck and no a petition to a GM will not get you out. You have 2 choices as I see it, if you end up stuck and unable to scan down a WH from within W-space. | ||
1) Self destruct | 1) Self destruct | ||