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Minmatar Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Removed required skills to fit new template
Updated to new ship info boxes
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==Reaper==
==Reaper==
{{Ship|Reaper|box}}


{{Infobox Ship Horizontal2
{{Infobox Ship Horizontal2
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==Burst==
==Burst==
{{Ship|Burst|box}}


{{Infobox Ship Horizontal2
The Burst is the Minmatar mining frigate and can be used as a starting point for budding miners.
|shipimg=Burst.jpg
|caption=Burst
|shipname=Burst
|class=Frigate
|highs=2
|turrets=2
|launchers=0
|mediums=3
|lows=1
|cargohold=225 m3
|dronebay=0 m3
|bandwidth=0 Mbit/sec
|roles=Mining
|variations=None
|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to cargo capacity per skill level<br> 20% bonus to mining laser yield per skill level <br>
'''Role Bonus:'''<br> -60% mining laser capacitor use
|info=The Burst is the Minmatar mining frigate and can be used as a starting point for budding miners.
}}


{{ShipGuideFittings
{{ShipGuideFittings
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==Slasher==
==Slasher==
{{Ship|Slasher|box}}


{{Infobox Ship Horizontal2
The Slasher is a cheap combat oriented frigate. It has the fastest base speed of any standard T1 frigate (although the Vigil is actually faster because of its hull bonus to speed). However, the Slasher is not nearly as useful a fighter as the Rifter, mainly due to its lack of a third midslot and only having a single lowslot.
|shipimg=Slasher.jpg
|caption=Slasher
|shipname=Slasher
|class=Frigate
|highs=3
|turrets=2
|launchers=1
|mediums=2
|lows=1
|cargohold=120 m3
|dronebay=0 m3
|bandwidth=0 Mbit/sec
|roles=Tackle, Mission
|variations=None
|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to Small Projectile Turret damage per skill level <br> 7.5% bonus to Small Projectile Turret tracking speed per skill level
|info=The Slasher is a very cheap combat oriented frigate. It has the fastest base speed of any T1 frigate (the Vigil is actually faster because of its hull bonus to speed), but the Slasher is not nearly as useful a fighter as the Rifter, mainly due to its lack of a third midslot and only having a single lowslot.
}}


{{ShipGuideFittings
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==Vigil==
==Vigil==
{{Ship|Vigil|box}}


{{Infobox Ship Horizontal2
The Vigil is the Tech 1 [[EWar 101 Guide|Electronic Warfare]] ship of the Minmatar Republic. This ship is the fastest standard T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are stacking penalized in effectiveness, and work reasonably well on hulls without bonuses to them.
|shipimg=Vigil.jpg
|caption=Vigil
|shipname=Vigil
|class=Frigate
|highs=3
|turrets=2
|launchers=1
|mediums=3
|lows=3
|cargohold=150 m3
|dronebay=5 m3
|bandwidth=5 Mbit/sec
|roles=Electronic Warfare, Tackle
|variations=None
|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to ship velocity per skill level <br>5% bonus to Target Painter effectiveness per skill level
|info=The Vigil is the Tech 1 [[EWar 101 Guide|Electronic Warfare]] ship of the Minmatar Republic. This ship is the fastest T1 frigate, and makes a decent first-strike tackler. The bonus to target painters isn't that useful, as target painters are only useful in a narrow range of situations and work reasonably well on hulls without bonuses to them.
}}


{{ShipGuideFittings
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==Breacher==
==Breacher==
{{Ship|Breacher|box}}


{{Infobox Ship Horizontal2
This is a long-range missile boat. It is rarely used, because its effectiveness is overshadowed by the far superior Rifter.
|shipimg=Breacher.jpg
|caption=Breacher
|shipname=Breacher
|class=Frigate
|highs=4
|turrets=1
|launchers=3
|mediums=2
|lows=2
|cargohold=175 m3
|dronebay=0 m3
|bandwidth=0 Mbit/sec
|roles=Mission
|variations=None
|bonuses='''Minmatar Frigate Skill Bonus:'''<br>10% bonus to Explosive missile damage per skill level <br> 5% bonus to EM, Kinetic, and Thermal missile damage per skill level
|info=This is a long-range missile boat. It is rarely used, because its effectiveness is overshadowed by the more common and durable Rifter.
}}


==Rifter==
==Rifter==
{{Ship|Rifter|box}}


{{Infobox Ship Horizontal2
The Rifter is the top-of-the-line T1 combat frigate of the Minmatar Republic, some say that it is indeed the best PvP T1 frigate in the game. A balanced 4/3/3 layout gives the Rifter the ability to either shield or armor tank, making it an unpredictable opponent. It is the perfect starting point to learn solo frigate PvP.
|shipimg=Rifter.jpg
|caption=Rifter
|shipname=Rifter
|class=Frigate
|highs=4
|turrets=3
|launchers=2
|mediums=3
|lows=3
|cargohold=130 m3
|dronebay=0 m3
|bandwidth=0 Mbit/sec
|roles=Tackle, Mission
|variations=Jaguar, Wolf
|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to Small Projectile Turret damage per skill level <br>7.5% bonus to tracking per skill level
|info=The Rifter is the top-of-the-line T1 combat frigate of the Minmatar Republic, some say that it is indeed the best PvP T1 frigate in the game. A balanced 4/3/3 layout gives the Rifter the ability to either shield or armor tank, making it an unpredictable opponent. It is the perfect starting point to learn solo frigate PvP.
}}


{{ShipGuideFittings
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}}
}}


== Probe ==
==Probe==
{{Ship|Probe|box}}


{{Infobox Ship Horizontal2
The Probe is the Minmatar exploration frigate.  This ship is best used as a probing boat, but if you have the skills to deal with its small capacitor it can be a speedy and cheap delivery ship due to its comparatively large cargo bay.
|shipimg=Probe.jpg
|caption=Probe
|shipname=Probe
|class=Frigate
|highs=2
|turrets=2
|launchers=0
|mediums=2
|lows=2
|cargohold=320 m3
|dronebay=10 m3
|bandwidth=10 Mbit/sec
|roles=Exploration
|variations=None
|bonuses='''Minmatar Frigate Skill Bonus:'''<br>5% bonus to cargo capacity per skill level <br>5% bonus to scan strength of probes per skill level <br> 5% bonus to survey probe flight time per level
|info=The Probe is the Minmatar exploration frigate.  This ship is best used as a probing boat, but if you have the skills to deal with its small capacitor it can be a speedy and cheap delivery ship due to its comparatively large cargo bay.
}}


= Destroyer =
=Destroyer=


[[Destroyer|Destroyers]] are slightly larger and have more highslots than frigates but fit the same small-sized weapons. They're designed to slaughter frigates but be vulnerable to most other ships. They are often used in PvE for Level 1 missions, and as salvage ships.  
[[Destroyer|Destroyers]] are slightly larger and have more highslots than frigates but fit the same small-sized weapons. They're designed to slaughter frigates but be vulnerable to most other ships. They are often used in PvE for Level 1 missions, and as salvage ships.  
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Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit &amp; run fleets.  
Flying destroyers is not recommended for PvP Uni fleets. There are some exceptions, such as specialized hit &amp; run fleets.  


== Thrasher ==
==Thrasher==
{{Ship|Thrasher|box}}


{{Infobox Ship Horizontal2
The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP.  It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.
|shipimg=Thrasher.jpg
|caption=Thrasher
|shipname=Thrasher
|class=Destroyer
|highs=8
|turrets=7
|launchers=1
|mediums=3
|lows=2
|cargohold=400 m3
|dronebay=0 m3
|bandwidth=0 Mbit/sec
|roles=Salvager, Mission
|variations=None
|bonuses='''Destroyer Skill Bonus:'''<br>10% Bonus to Small Projectile Turret tracking speed per skill level <br> 5% bonus to Small Projectile Turret damage per skill level <br>
'''Role Bonus:'''<br> 50% bonus to optimal range for small projectile turrets <br> <font color=red>-25% rate of fire for all turrets</font>
|info=The Thrasher can be an effective anti-frigate platform in PvE (L1 missions) or PvP.  It is rarely seen in fleet combat, but its cheap cost makes it popular with suicide gankers.
}}


{{ShipGuideFittings
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==Scythe==
==Scythe==
{{Ship|Scythe|box}}


{{Infobox Ship Horizontal2
The Minmatar Scythe is a ship most often seen used as a mining cruiser, given that it receives a strong mining laser bonus per level of the Minmatar Cruiser skillbook.  In addition to mining, it also gains a bonus to tracking links which assist friendly ships using turret-based weapons with boosts to their tracking speed.
|shipimg=Scythe.jpg
|caption=Scythe
|shipname=Scythe
|class=Cruiser
|highs=5
|turrets=3
|launchers=2
|mediums=3
|lows=3
|cargohold=440 m3
|dronebay=5 m3
|bandwidth=5 Mbit/sec
|roles=Mining, Logistics
|variations=Scimitar, Scythe Fleet Issue
|bonuses='''Minmatar Cruiser Skill Bonus:'''<br>20% bonus to mining laser yield per skill level <br> 3.5% bonus to tracking links per skill level <br>
'''Role Bonus:'''<br> 500% bonus to range of tracking links
|info=The Minmatar Scythe is a ship most often seen used as a mining cruiser, given that it receives a strong mining laser bonus per level of the Minmatar Cruiser skillbook.  In addition to mining, it also gains a bonus to tracking links which assist friendly ships using turret-based weapons with boosts to their tracking speed.
}}


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==Bellicose==
==Bellicose==
{{Ship|Bellicose|box}}


{{Infobox Ship Horizontal2
The Bellicose is the Minmatar EWAR cruiser, with bonuses to target painting and projectile turret rate of fire. It is a rare and unloved ship. Target painting is only vital in a few very specific situations (like a missile-ship-only fleet), and it can be done from unbonused midslots on normal combat ships. The Bellicose doesn't tank very well, has tight CPU and powergrid and a comparatively small capacitor. And, to top it all off, it only has three turret hardpoints, which limits the benefit of the rate of fire bonus.
|shipimg=Bellicose.jpg
<br><br>
|caption=Bellicose
|shipname=Bellicose
|class=Cruiser
|highs=5
|turrets=3
|launchers=3
|mediums=4
|lows=3
|cargohold=315 m3
|dronebay=40 m3
|bandwidth=40 Mbit/sec
|roles=Electronic Warfare
|variations=Huginn, Rapier
|bonuses='''Minmatar Cruiser Skill Bonus:'''<br>5% bonus to Medium Projectile Turret rate of fire per skill level <br> 7.5% bonus to target painter effectiveness per skill level
|info=The Bellicose is the Minmatar EWAR cruiser, with bonuses to target painting and projectile turret rate of fire. It is a rare and unloved ship. Target painting is only vital in a few very specific situations (like a missile-ship-only fleet), and it can be done from unbonused midslots on normal combat ships. The Bellicose doesn't tank very well, has tight CPU and powergrid and a comparatively small capacitor. And, to top it all off, it only has three turret hardpoints, which limits the benefit of the rate of fire bonus.
 
However, its reputation means that the Bellicose is rarely primary target and it can be a useful fleet support ship. It's not much use in PvE.
However, its reputation means that the Bellicose is rarely primary target and it can be a useful fleet support ship. It's not much use in PvE.
}}


{{ShipGuideFittings
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==Stabber==
==Stabber==
{{Ship|Stabber|box}}


{{Infobox Ship Horizontal2
The Stabber's key feature is its hull bonus to speed: It's the fastest T1 cruiser. Unfortunately it also has limited grid and CPU, limited slots and a tiny dronebay. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper.
|shipimg=Stabber.jpg
<br><br>
|caption=Stabber
If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship.
|shipname=Stabber
|class=Cruiser
|highs=6
|turrets=4
|launchers=2
|mediums=3
|lows=3
|cargohold=420 m3
|dronebay=5 m3
|bandwidth=5 Mbit/sec
|roles=Tackle
|variations=Vagabond, Stabber Fleet Issue
|bonuses='''Minmatar Cruiser Skill Bonus:'''<br>5% bonus to Medium Projectile Turret firing speed per skill level <br> 5% bonus to max velocity per skill level
|info=The Stabber's key feature is its hull bonus to speed: It's the fastest T1 cruiser. Unfortunately it also has limited grid and CPU, limited slots and a tiny dronebay. It's best to think of it as a 'heavy frigate' or a 'light cruiser' rather than a cruiser proper.
 
If you plan on moving into ships that utilize speed tanking or avoidance tactics this is a good ship to practice with. It can be fit as a tackle ship or an anti-frigate platform. Unfortunately it lacks the grid and CPU to fit the artillery or the combination of autocannon and tracking enhancers that would make it a viable kiting ship.
}}


{{ShipGuideFittings
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==Rupture==
==Rupture==
{{Ship|Rupture|box}}


{{Infobox Ship Horizontal2
The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range.
|shipimg=RupturePicture.jpg
<br><br>
|caption=Rupture
The Rupture is also a strong PvP ship. A number of fittings work well; in E-UNI fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle.
|shipname=Rupture
<br><br>
|class=Cruiser
Strong [[Support_Skills#Fitting|fitting skills]] and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits.
|highs=6
|turrets=4
|launchers=3
|mediums=3
|lows=5
|cargohold=300 m3
|dronebay=30 m3
|bandwidth=30 Mbit/sec
|roles=Mission
|variations=Muninn, Broadsword
|bonuses='''Minmatar Cruiser Skill Bonus:'''<br>5% bonus to Medium Projectile Turret firing speed per skill level <br> 5% bonus to Medium Projectile Turret damage per skill level
|info=The heavy duty combat cruiser of the Minmatar Republic, this ship looks like a chunk of brick. The Rupture is the favored mission cruiser for the Minmatar. It can mount a good active armour tank or regenerating passive shield tank (as below) and use artillery and drones to destroy mission rats from range.
 
The Rupture is also a strong PvP ship. A number of fittings work well; in E-Uni fleets the most common approach is to fit an armour buffer tank (as below) and provide extra DPS and some sticky secondary tackle.
 
Strong [[Support_Skills#Fitting|fitting skills]] and access to T2 autocannon (for kiting with Barrage ammo) open up some fast-moving shield-tanked PvP fits, which, oddly, work rather better in that role than the Stabber.
}}


{{ShipGuideFittings
{{ShipGuideFittings
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==Cyclone==
==Cyclone==
{{Ship|Cyclone|box}}


{{Infobox Ship Horizontal2
The Cyclone is inferior to the Hurricane in most situations, but it has a few niche uses. With a shield booster and capacitor booster support, and possibly bonuses from expensive implants and combat drugs, the Cyclone can mount a decent active tank. Such a fit can work well as a solo or small gang PvP ship.
|shipimg=Cyclone.jpg
|caption=Cyclone
|shipname=Cyclone
|class=Battlecruiser
|highs=8
|turrets=5
|launchers=3
|mediums=5
|lows=4
|cargohold=475 m3
|dronebay=40 m3
|bandwidth=40 Mbit/sec
|roles=Damage Dealer
|variations=Claymore, Sleipnir
|bonuses='''Battlecruiser Skill Bonus:'''<br> 5% bonus to Medium Projectile Turret rate of fire per skill level <br> 7.5% bonus shield boosting per skill level
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
|info=The Cyclone is inferior to the Hurricane in most situations, but it has a few niche uses. With an oversized shield booster, capacitor booster support, and possibly bonuses from expensive implants and combat drugs, the Cyclone can mount a very impressive active tank. Such a fit can work well as bait or as an unconventional solo PvP ride.
 
Generally, however, the more expensive Hurricane is a wiser choice.
}}


==Hurricane==
==Hurricane==
{{Ship|Hurricane|box}}


{{Infobox Ship Horizontal2
The Hurricane has a long history of positive PvP and PvE performance and is one of the most versatile ships in EVE. It can deal impressive DPS, and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their Level 3 mission ship, fitting either a passive shield tank or an active armour tank.
|shipimg=HurricanePicture.jpg
<br><br>
|caption=Hurricane
|shipname=Hurricane
|class=Battlecruiser
|highs=8
|turrets=6
|launchers=3
|mediums=4
|lows=6
|cargohold=475 m3
|dronebay=30 m3
|bandwidth=30 Mbit/sec
|roles=Damage Dealer, Mission
|variations=None
|bonuses='''Battlecruiser Skill Bonus:'''<br> 5% bonus to projectile weapons damage per skill level <br> 5% bonus to projectile weapons rate of fire per skill level
'''Role Bonus:'''<br> 99% reduction in the CPU need of Warfare Link modules
|info=The Hurricane has a long history of positive PvP and PvE performance and is one of the most versatile ships in EVE. It can deal impressive DPS, and can be shield or armor tanked. Most Minmatar pilots choose a Hurricane as their Level 3 mission ship, fitting either a passive shield tank or an active armour tank.
 
In PvP the 'cane can be fitted as a simple, armour-buffered short-range bruiser, or as a fast, kiting, shield-tanked 'nanocane', or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.
In PvP the 'cane can be fitted as a simple, armour-buffered short-range bruiser, or as a fast, kiting, shield-tanked 'nanocane', or as a shield-tanked, medium-range high-alpha artillery platform. Roaming gangs of shield Hurricanes with Scimitar logistic support are a fearsome sight and a highly effective combat fleet.
}}


{{ShipGuideFittings
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==Typhoon==
==Typhoon==
{{Ship|Typhoon|box}}


{{Infobox Ship Horizontal2
The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.
|shipimg=Typhoon.jpg
<br><br>
|caption=Typhoon
|shipname=Typhoon
|class=Battleship
|highs=8
|turrets=5
|launchers=5
|mediums=4
|lows=7
|cargohold=625 m3
|dronebay=175 m3
|bandwidth=125 Mbit/sec
|roles=Damage Dealer, Mission
|variations=Panther, Typhoon Fleet Issuee
|bonuses='''Minmatar Battleship Skill Bonus:'''<br> 5% bonus to Large Projectile Turret firing speed per skill level <br> 5% bonus to siege and chrise missile launcher firing speed per skill level
|info=The Typhoon's position as the cheapest of the Minmatar battleships is a little misleading, as it's not a very good ship for new pilots. With seven low slots, a useful rate of fire bonus and the bandwidth to field a full flight of heavy or sentry drones, it has a lot of potential. But it takes considerable skillpoint investment to bring that potential out, and the rate of fire bonus is split between two different weapon systems.
 
The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or [[Spider Tanking|armor RR]] for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones.
The Typhoon is consequently not a common sight, but when it is used it's usually fitted with missiles, often with torpedoes and either neuts or [[Spider Tanking|armor RR]] for close combat. There are also viable L4 mission-running fits which use cruise missile launchers and sentry drones.
 
<br><br>
However, new Minmatar battleship pilots will probably be more effective in one of the other two options.
However, new Minmatar battleship pilots will probably be more effective in one of the other two options.
}}


{{ShipGuideFittings
{{ShipGuideFittings
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==Tempest==
==Tempest==
{{Ship|Tempest|box}}


{{Infobox Ship Horizontal2
The Tempest is quite similar in role to the Hurricane battlecruiser. Both have similar slot layouts (the Tempest has one extra mid slot). The Tempest, in theory, could use an extra missile launcher, but it would not be applying its bonuses to projectiles.
|shipimg=Tempest.jpg
<br><br>
|caption=Tempest
Tempests tend to be armor tanked, utilizing the high number of low slots, though they are sometimes shield tanked as well. For PVP, the Tempest can fit a armor buffer tank, or go for a nano autocannon and heavy neut kiting fit.
|shipname=Tempest
|class=Battleship
|highs=8
|turrets=6
|launchers=4
|mediums=5
|lows=6
|cargohold=600 m3
|dronebay=75 m3
|bandwidth=75 Mbit/sec
|roles=Damage Dealer, Mission
|variations=Vargur, Tempest Fleet Issue, Tempest Tribal Issue
|bonuses='''Minmatar Battleship Skill Bonus:'''<br> 5% bonus to Large Projectile Turret rate of fire per skill level <br> 5% bonus to Large Projectile Turret damage per skill level
|info=The Tempest is quite similar in role to the Hurricane battlecruiser. Both have similar slot layouts (the Tempest has one extra mid slot). The Tempest, in theory, could use an extra missile launcher, but it would not be applying its bonuses to projectiles.
 
Tempests tend to be armor tanked, utilizing the high number of low slots, though they are sometimes shield tanked as well. For PVP, the Tempest can fit a armor buffer tank, or go for an all-out gankfit, which is commonly used for suicide ganking (1400mm guns in the highs and gyrostabs in the lows).
}}


==Maelstrom==
==Maelstrom==
{{Ship|Maelstrom|box}}


{{Infobox Ship Horizontal2
On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage.
|shipimg=Maelstrom.jpg
<br><br>
|caption=Maelstrom
|shipname=Maelstrom
|class=Battleship
|highs=8
|turrets=8
|launchers=3
|mediums=6
|lows=5
|cargohold=550 m3
|dronebay=100 m3
|bandwidth=100 Mbit/sec
|roles=Mission
|variations=None
|bonuses='''Minmatar Battleship Skill Bonus:'''<br> 5% bonus to large projectile weapon rate of fire per skill level <br> 7.5% bonus to shield boost amount per skill level
|info=On the same skill path as the Cyclone, the Maelstrom has a powerful active shield tank. Unlike the Cyclone it can also deal lots of damage.
 
The Maelstrom is the usual choice for running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead.
The Maelstrom is the usual choice for running Level 4 missions, which it does quite well (Ships like the Vargur and Machariel outperform it, but cost much more, both in ISK and in skill training time). PvE Maelstroms usually fit an X-large shield booster for a powerful pulsed shield tank, and artillery for long-range DPS -- though against the Angel Cartel, whose battleships like to engage at close range, some pilots like to fit large autocannon instead.
}}


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==Wreathe==
==Wreathe==
{{Ship|Wreathe|box}}


{{Infobox Ship Horizontal2
The introductory Minmatar industrial ship, the Wreathe is similar in nature to all the entry industrials. It is a little faster than some of the other races' industrials but has a little less cargo space.
|shipimg=Wreathe.jpg
|caption=Wreathe
|shipname=Wreathe
|class=Industrial Hauler
|highs=1
|turrets=1
|launchers=0
|mediums=2
|lows=2
|cargohold=3300 m3
|dronebay=0 m3
|bandwidth=0 Mbit/sec
|roles=Hauler
|variations=None
|bonuses='''Minmatar Industrial Skill Bonus:'''<br> 5% bonus to Cargo Capacity per skill level <br> 5% bonus to max velocity per skill level
|info=The introductory Minmatar industrial ship, the Wreathe is similar in nature to all the entry industrials. It is a little faster than some of the other races' industrials but has a little less cargo space.
}}


==Hoarder==
==Hoarder==
{{Ship|Hoarder|box}}


{{Infobox Ship Horizontal2
The Hoarder is the mid-level ship for the Minmatar industials, although it does have a greater amount of cargo space than what you'd expect from the mid-level ship. Some starter industrialists find the Hoarder more valuable than the Wreathe as their first Minmatar industrial.
|shipimg=Hoarder.jpg
|caption=Hoarder
|shipname=Hoarder
|class=Industrial Hauler
|highs=1
|turrets=1
|launchers=0
|mediums=3
|lows=3
|cargohold=5100 m3
|dronebay=0 m3
|bandwidth=0 Mbit/sec
|roles=Hauler
|variations=None
|bonuses='''Minmatar Industrial Skill Bonus:'''<br> 5% bonus to Cargo Capacity per skill level <br> 5% bonus to max velocity per skill level
|info=The Hoarder is the mid-level ship for the Minmatar industials, although it does have a greater amount of cargo space than what you'd expect from the mid-level ship. Some starter industrialists find the Hoarder more valuable than the Wreathe as their first Minmatar industrial.
}}


==Mammoth==
==Mammoth==
{{Ship|Mammoth|box}}


{{Infobox Ship Horizontal2
After the Iteron Mark V, the Mammoth is often considered the next best industrial in existence. It has more cargo capacity than the other two races' industrials, and the highest number of low slots for cargohold expanders.
|shipimg=Mammoth.jpg
|caption=Mammoth
|shipname=Mammoth
|class=Industrial Hauler
|highs=2
|turrets=1
|launchers=0
|mediums=5
|lows=4
|cargohold=5625 m3
|dronebay=0 m3
|bandwidth=0 Mbit/sec
|roles=Hauler
|variations=None
|bonuses='''Minmatar Industrial Skill Bonus:'''<br> 5% bonus to Cargo Capacity per skill level <br> 5% bonus to max velocity per skill level
|info=After the Iteron Mark V, the Mammoth is often considered the next best industrial in existence. It has more cargo capacity than the other two races' industrials, and the highest number of low slots for cargohold expanders.
}}


=Ammunition, Range, and Kiting=
=Ammunition, Range, and Kiting=