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Gallente Basic Ship and Skill Overview: Difference between revisions

From EVE University Wiki
Celestis: Removed Gonzo fit
Myrmidon: Changed most fits to hybrids, adjusted skill recommendations.
Line 1,308: Line 1,308:
The Myrmidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair bonus make it an excellent armor tanker.
The Myrmidon is the typical level 3 missioning ship. It can fit a passive shield tank like the Drake, but most Gallente players will focus on armor tanking skills, and its armor repair bonus make it an excellent armor tanker.
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The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the Brutix with most fittings. The Myrmidons shown here have autocannons, since it will perform much better with those, although if you have T2 autocannons trained, you should have cross-trained to a hurricane which will perform much better with a buffer tank. The myrm is sometimes used in PvP with dual or triple reps, although such setups are much more useful for solo or small gangs than for large fleets.
The Myrmidon can also be an excellent PvP ship, though the damage potential is less than the Brutix with most fittings. The myrm is sometimes used in PvP with dual or triple reps. The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead.
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The most DPS from drones is with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin due to the unusual 75 mb drone bandwidth. However, Ogres may have difficulty tracking targets smaller than battleships, and travel time can also be an issue depending on the initial engagement range. Pilots without T2 ogres may wish to use hammerheads, valkyries, warriors, and ec-300 drones in their drone bay instead.


{{ShipGuideFittings
{{ShipGuideFittings
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|high=
|high=
650mm Medium Prototype I Siege Cannon<br>
200mm 'Scout' I Accelerator Cannon<br>
650mm Medium Prototype I Siege Cannon<br>
200mm 'Scout' I Accelerator Cannon<br>
650mm Medium Prototype I Siege Cannon<br>
200mm 'Scout' I Accelerator Cannon<br>
650mm Medium Prototype I Siege Cannon<br>
200mm 'Scout' I Accelerator Cannon<br>
650mm Medium Prototype I Siege Cannon<br>
200mm 'Scout' I Accelerator Cannon<br>
Drone Link Augmentor I
200mm 'Scout' I Accelerator Cannon<br>
|mid=
|mid=
10MN Afterburner II<br>
10MN Afterburner II<br>
Parallel Weapon Navigation Transmitter<br>
Cap Recharger II<br>
Cap Recharger II<br>
Cap Recharger II<br>
Cap Recharger II<br>
Cap Recharger II
Cap Recharger II<br>
Cap Recharger II<br>
|low=
|low=
Medium Armor Repairer II<br>
Medium Armor Repairer II<br>
Medium Armor Repairer II<br>
Armor Thermic Hardener II<br>
Armor Explosive Hardener II<br>
Armor Thermic Hardener II<br>
Armor Explosive Hardener II<br>
Armor Kinetic Hardener II<br>
Armor Kinetic Hardener II<br>
Armor Kinetic Hardener II<br>
Energized Adaptive Nano Membrane II
Capacitor Power Relay II<br>


|charges=Fusion M
|charges=Antimatter Charge M
|drones=
|drones=
Warrior II x5<br>
Warrior II x5<br>
Valkyrie II x5
Valkyrie II x5<br>
Hobgoblin II x5<br>
Hammerhead II x5<br>
|rigs=
|rigs=
Medium Capacitor Control Circuit I<br>
Medium Auxiliary Nano Pump I<br>
Medium Capacitor Control Circuit I<br>
Medium Auxiliary Nano Pump I<br>
Medium Capacitor Control Circuit I
Medium Nanobot Accelerator I<br>


|recommended1=
|recommended1=
Acceleration Control III<br>
Acceleration Control III<br>
Afterburner IV<br>
Afterburner IV<br>
Armor Rigging III<br>
Battlecruisers IV<br>
Battlecruisers IV<br>
Combat Drone Operation IV<br>
Combat Drone Operation IV<br>
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Drones V<br>
Drones V<br>
EM Armor Compensation III<br>
EM Armor Compensation III<br>
Energy Grid Upgrades III<br>
Energy Grid Upgrades IV<br>
Energy Management IV
Energy Management IV<br>
|recommended2=
|recommended2=
Energy Systems Operation IV<br>
Energy Systems Operation IV<br>
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Fuel Conservation III<br>
Fuel Conservation III<br>
Gallente Cruiser III<br>
Gallente Cruiser III<br>
Gallente Frigate IV<br>
Gallente Drone Specialization II<br>
Gallente Drone Specialization II<br>
Gunnery III<br>
Gunnery III<br>
Hull Upgrades V<br>
Hull Upgrades V<br>
Jury Rigging I<br>
Jury Rigging III<br>
Kinetic Armor Compensation III<br>
Kinetic Armor Compensation III<br>
Long Range Targeting III<br>
Long Range Targeting III<br>
Mechanic IV
Mechanic IV<br>
|recommended3=
|recommended3=
Medium Projectile Turret III<br>
Medium Hybrid Turret III<br>
Minmatar Drone Specialization II<br>
Minmatar Drone Specialization II<br>
Motion Prediction III<br>
Motion Prediction III<br>
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Scout Drone Operation V<br>
Scout Drone Operation V<br>
Sharpshooter III<br>
Sharpshooter III<br>
Small Hybrid Turret III<br>
Spaceship Command IV<br>
Spaceship Command IV<br>
Targeting III<br>
Targeting III<br>
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|notes=
|notes=
* The example fitting has drones and hardeners fitted for Angel Cartel rats.<br>
* The example fitting has drones and hardeners fitted for Serpentis rats.<br>
* With recommended skills, the capacitor should last 18 minutes with the target painter active, cap stable if it is inactive.
* For pilots low on ISK, the meta 3 'prototype' guns can be replaced by meta 2 'gallium' guns which are much less expensive.
}}
}}


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|high=
|high=
425mm AutoCannon II<br>
Heavy Ion Blaster II<br>
425mm AutoCannon II<br>
Heavy Ion Blaster II<br>
425mm AutoCannon II<br>
Heavy Ion Blaster II<br>
425mm AutoCannon II<br>
Heavy Ion Blaster II<br>
425mm AutoCannon II<br>
Heavy Ion Blaster II<br>
425mm AutoCannon II
Heavy Ion Blaster II<br>
|mid=
|mid=
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
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Invulnerability Field II<br>
Invulnerability Field II<br>
Large Shield Extender II<br>
Large Shield Extender II<br>
Warp Disruptor II
Warp Scrambler II<br>
|low=
|low=
Damage Control II<br>
Damage Control II<br>
Tracking Enhancer II<br>
Tracking Enhancer II<br>
Tracking Enhancer II<br>
Tracking Enhancer II<br>
Gyrostabilizer II<br>
Magnetic Field Stabilizer II<br>
Gyrostabilizer II<br>
Magnetic Field Stabilizer II<br>
Gyrostabilizer II
Nanofiber Internal Structure II<br>


|charges=Republic Fleet Phased Plasma M<br>
|charges=Caldari Navy Antimatter Charge M<br>
|drones=
|drones=
Hammerhead II x5<br>
Hammerhead II x5<br>
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Ogre II x2<br>
Ogre II x2<br>
Hammerhead II x2<br>
Hammerhead II x2<br>
Hobgoblin II x1
Hobgoblin II x1<br>
|rigs=
|rigs=
Medium Anti-EM Screen Reinforcer I<br>
Medium Anti-EM Screen Reinforcer I<br>
Medium Core Defence Field Extender I<br>
Medium Core Defence Field Extender I<br>
Medium Core Defence Field Extender I
Medium Core Defence Field Extender I<br>


|recommended1=
|recommended1=
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Jury Rigging III<br>
Jury Rigging III<br>
Mechanic IV<br>
Mechanic IV<br>
Medium Autocannon Specialization IV<br>
Medium Blaster Specialization IV<br>
Medium Projectile Turret V<br>
Medium Hybrid Turret V<br>
Minmatar Drone Specialization III<br>
Minmatar Drone Specialization III<br>
Motion Prediction IV<br>
Motion Prediction IV<br>
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Nanite Operation III<br>
Nanite Operation III<br>
Navigation IV<br>
Navigation IV<br>
Propulsion Jamming IV<br>
Propulsion Jamming III<br>
Rapid Firing IV<br>
Rapid Firing IV<br>
Science IV<br>
Science IV<br>
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Shield Upgrades IV<br>
Shield Upgrades IV<br>
Signature Analysis III<br>
Signature Analysis III<br>
Small Autocannon Specialization IV<br>
Small Blaster Specialization IV<br>
Small Projectile Turret V<br>
Small Hybrid Turret V<br>
Spaceship Command IV<br>
Spaceship Command IV<br>
Surgical Strike IV<br>
Surgical Strike IV<br>
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|notes=
|notes=
* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
* This fit has 56k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 625. DPS with 5x Hammerheads is 557.
* This fit has 58k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 593. DPS with 5x Hammerheads is 525.
}}
}}


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|high=
|high=
220mm Vulcan AutoCannon II<br>
Heavy Electron Blaster II<br>
220mm Vulcan AutoCannon II<br>
Heavy Electron Blaster II<br>
220mm Vulcan AutoCannon II<br>
Heavy Electron Blaster II<br>
220mm Vulcan AutoCannon II<br>
Heavy Electron Blaster II<br>
220mm Vulcan AutoCannon II<br>
Heavy Electron Blaster II<br>
220mm Vulcan AutoCannon II
Heavy Electron Blaster II<br>
|mid=
|mid=
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
Y-T8 Overcharged Hydrocarbon I Microwarpdrive<br>
Conjunctive Magnetometric ECCM Scanning Array I<br>
Conjunctive Magnetometric ECCM Scanning Array I<br>
Medium Electrochemical Capacitor Booster I<br>
X5 Prototype I Engine Enervator<br>
X5 Prototype I Engine Enervator<br>
Warp Scrambler II<br>
Warp Scrambler II<br>
Warp Disruptor II
|low=
|low=
Damage Control II<br>
Damage Control II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Energized Adaptive Nano Membrane II<br>
Gyrostabilizer II<br>
Magnetic Field Stabilizer II<br>
Gyrostabilizer II<br>
Magnetic Field Stabilizer II<br>
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I<br>


|charges=
|charges=
Republic Fleet Phased Plasma M
Caldari Navy Antimatter Charge M<br>
Cap Booster 800<br>
|drones=
|drones=
Hammerhead II x5<br>
Hammerhead II x5<br>
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Ogre II x2<br>
Ogre II x2<br>
Hammerhead II x2<br>
Hammerhead II x2<br>
Hobgoblin II x1
Hobgoblin II x1<br>
|rigs=
|rigs=
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I<br>
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I<br>


|recommended1=
|recommended1=
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Kinetic Armor Compensation III<br>
Kinetic Armor Compensation III<br>
Mechanic V<br>
Mechanic V<br>
Medium Autocannon Specialization IV<br>
Medium Blaster Specialization IV<br>
Medium Projectile Turret V<br>
Medium Hybrid Turret V<br>
Minmatar Drone Specialization III<br>
Minmatar Drone Specialization III<br>
Motion Prediction IV<br>
Motion Prediction IV<br>
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Navigation IV
Navigation IV
|recommended3=
|recommended3=
Propulsion Jamming IV<br>
Propulsion Jamming III<br>
Rapid Firing IV<br>
Rapid Firing IV<br>
Science IV<br>
Science IV<br>
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Sharpshooter IV<br>
Sharpshooter IV<br>
Signature Analysis III<br>
Signature Analysis III<br>
Small Autocannon Specialization IV<br>
Small Blaster Specialization IV<br>
Small Projectile Turret V<br>
Small Hybrid Turret V<br>
Spaceship Command IV<br>
Spaceship Command IV<br>
Surgical Strike III<br>
Surgical Strike III<br>
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|notes=
|notes=
* This Myrmidon uses projectile weapons, since it does not have a ship bonus to weapons, and projectiles do not use cap. Medium autocannons are easier to fit than medium blasters, and thanks to the long falloff, have much better range. When shooting at long range, Barrage ammo should be used. When shooting at close range, faction ammo of the appropriate type should be used.
* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 601. DPS with 5x Hammerheads is 532.
* This fit has 68k EHP with recommended skills. DPS with 2x Ogres, 2x Hammerheads, and 1x Hobgoblin is 541. DPS with 5x Hammerheads is 474.
* Pilots with tracking disruption and EW support skills trained may wish to fit a tracking disruptor instead of the ECCM. A medium capacitor booster to be able to run MWD longer and counter neuts is another option.
}}
}}


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Trajectory Analysis IV<br>
Trajectory Analysis IV<br>
Warp Drive Operation IV<br>
Warp Drive Operation IV<br>
Weapon Upgrades V
Weapon Upgrades V<br>


|notes=
|notes=