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Colony management: Difference between revisions

From EVE University Wiki
Storm Planet (Coolant Production): remove outdated content
Colony Layouts: remove outdated colony layouts
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Also mention the trade-offs between building a link back to your main colony or eating the import/export taxes, CPU/power costs of a launchpad, and lack of automation if you have an isolated sub-colony over on the other side of a very large planet.  This is of particular note for a pure mining colony where the export charge was a planned "sunk" cost that you have to pay either way.
Also mention the trade-offs between building a link back to your main colony or eating the import/export taxes, CPU/power costs of a launchpad, and lack of automation if you have an isolated sub-colony over on the other side of a very large planet.  This is of particular note for a pure mining colony where the export charge was a planned "sunk" cost that you have to pay either way.
* Elite Barren Planet Mining Complex Colony
[[File:Barrenext.jpg]]
<br /> This is a highsec Barren Planet. There are 18 extractors, 4 processors, 1 command center. 99.35% power grid usage. 5 extractors are for the 2 less abundant resources and 4 extractors are for the 2 more abundant resources.  The extractors for a specific resources are separated from each other to reduce depletion of resources but they are group with 1 of each of the other resources to reduce the amount of links required. The extractor clusters are placed where resources overlap. All extractors route resources directly to command center where they are rerouted to processors. The placement of extractors and links were designed so that all resources could reach command center without exceeding waypoint maximums. The processed materials are sent to Command Center for storage until they can be removed from planet. ''You can remove an extractor from your most abundant resource and add an advanced processor.''
==Gas Planet (P1 Production)==
[[File:PIMiningComplexP1-9E3S3BIF-AdvPCC-450.jpg]]<br>
This is a hi-sec Gas planet using an Advanced PCC producing a P1 commodity (i.e. Oxygen).  There are (9) extractors feeding into (3) storage units into (3) BIFs (basic industrial facilities) with the output routed into a launchpad for export.  Each storage unit feeds a single BIF and the launchpad is in the lower center.  Link lengths were a problem and limited the number of extractors that could be placed.  But resource density was high enough to easily keep (3) BIFs running at full-tilt.
A P1 planet like this with (3) BIFs running 24x7 generates 2880 units per day or 1094.4 m3/day.  Which means you'll fill the Launchpad in about 9 days.


==Barren Planet (P1 Production)==
==Barren Planet (P1 Production)==