Difference between revisions of "Phoenix"

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|info=In terms of Caldari design philosophy, the Phoenix is a chip off the old block.  With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.<br><br>While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods.  With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.
 
|info=In terms of Caldari design philosophy, the Phoenix is a chip off the old block.  With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.<br><br>While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods.  With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.

Revision as of 21:12, 5 December 2011

EVE University Database
 
Ship Database
Phoenix
Phoenix
Caldari State
Caldari State
Dreadnoughts
Phoenix Class
Highlight
High Amount of Medium Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

In terms of Caldari design philosophy, the Phoenix is a chip off the old block. With a heavily tweaked missile interface, targeting arrays of surpassing quality and the most advanced shield systems to be found anywhere, it is considered the strongest long-range installation attacker out there.

While its shield boosting actuators allow the Phoenix, when properly equipped, to withstand tremendous punishment over a short duration, its defenses are not likely to hold up against sustained attack over longer periods. With a strong supplementary force, however, few things in existence rival this vessel's pure annihilative force.

SHIP BONUSES

Caldari Dreadnought Skill Bonus: 5% bonus to kinetic missile damage and 5% bonus to Capital Launcher rate of fire per skill level

Required Skills
  • Capital Ships I1h 56m
    • Advanced Spaceship Command V29d 15h 6m
  • Caldari Dreadnought I1h 40m
    • Caldari Battleship V47d 9h 46m
    • Capital Ships I1h 56m
  • Jump Drive Operation I41m
    • Science V5d 22h 13m
    • Navigation V5d 22h 13m
    • Warp Drive Operation V5d 22h 13m
Training Time what's this?
95d 1h 48m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
450,000 MW
CPU
cpu output
875 tf
Capacitor
capacitor
48,750 GJ
High
high slots
4
Launchers
launcher slots
3
Turrets
turret slots
1
Medium
medium slots
7
Low
low slots
5
Rig
rigs
3
 
capital
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
60 m/s
Inertia Modifier
inertia modifier (agility)
0.039
Warp Speed
inertia modifier (agility)
1.5 AU/s
Base Time to Warp
base time to warp
71.55 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
115 km
Max Locked Targets
max. locked targets
7
Gravimetric Sensor
Gravimetric sensor strength
48 points
Sig. Radius
signature radius
3,100 m
Scan Res.
scan resolution
45 mm
Structure
Structure Hitpoints
structure hitpoints
187,500 HP
Mass
ship mass
1,320,000,000 kg
Volume
ship volume
16,250,000 m³
Cargo Capacity
cargo capacity
2,750 m³
Armor
Armor Hitpoints
armor hitpoints
156,250 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
187,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

You can write a summary for Phoenix here.

Skills

Further information about additional or recommended skills to pilot Phoenix for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Phoenix.

Tactics

No sub-article about Phoenix roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Phoenix here.