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Skills and learning: Difference between revisions

From EVE University Wiki
Thabink (talk | contribs)
Making Skill Plans: remove nonsense that's nothing to do with making skill plans.
Thabink (talk | contribs)
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There are a number of rules governing remapping:
There are a number of rules governing remapping:


#Normally (but see below) you have to wait ''a year'' after a remap before remapping again.
#You get a "normal" remap once a year.
#However, new characters get two 'free' neural remaps which you can use whenever you like.
#*The year timer begins once you use the remap, not when it is granted.
#*Once you use the second free remap, you must wait a year as normal.
#You can also have 'bonus' remaps. Two of these are granted when you start.
#If you have both normal and bonus remaps available then the normal remap will be used first.
#Once you have used your normal remap and bonus remaps you must wait for the yearly timer to expire to remap again, so plan carefully!
#An attribute's base score may not be raised above 27 or lowered below 17.
#An attribute's base score may not be raised above 27 or lowered below 17.
#Any points taken off one attribute must be added to another -- they cannot be 'left over' when you finish remapping.
#Any points taken off one attribute must be added to another -- they cannot be 'left over' when you finish remapping.
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The common strategy for remapping is to put together a long-term skill plan which majors on skills which use a particular two attributes, and then remap so that you denude all your other attribute scores and pump up those two attributes.
The common strategy for remapping is to put together a long-term skill plan which majors on skills which use a particular two attributes, and then remap so that you denude all your other attribute scores and pump up those two attributes.


If you create a long skill plan in EveMon, you can use one of the options of its 'Optimize Attributes' function to calculate which arrangement of attributes would be best for the first year of your plan.
If you create a long skill plan in EveMon, you can use one of the options of its 'Optimize Attributes' function to calculate which arrangement of attributes would be best for the first year of your plan. However, if you're new to the game your future career plans are quite likely to change as you explore the game, so making a year long plan after a few weeks isn't very realistic. Be frugal with your remaps for a little while until you get an idea for what you want to do.
 
However, if you're new to the game your future career plans are quite likely to change so doing this on your first and main character may lock you into an attribute profile which you don't really want. It's probably better to keep this strategy for alts, which you will be training for a specific purpose from day one.


==Further Suggestions==
==Further Suggestions==