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Anything you're willing to lose! There are people in tackling frigates, damage-dealing battlecruisers, blackbirds, covops ships, etc. However, you should ensure that that your ship is ready for PVP. Ask about your fit if you want any suggestions. The only ship type you should consider not bringing into the camp your first few days is an industrial. The first time you come out to camp, it's a good idea to bring a fast frigate for two reasons. One, a fast frigate is difficult to catch moving from gate to gate on your first trip in. Second, you'll want to create bookmarks in the camp system upon arrive and a frigate equipped with a microwarpdive is an excellent ship to do this in. Once you've made your bookmarks, feel free to take in any ships you want to fight in. | Anything you're willing to lose! There are people in tackling frigates, damage-dealing battlecruisers, blackbirds, covops ships, etc. However, you should ensure that that your ship is ready for PVP. Ask about your fit if you want any suggestions. The only ship type you should consider not bringing into the camp your first few days is an industrial. The first time you come out to camp, it's a good idea to bring a fast frigate for two reasons. One, a fast frigate is difficult to catch moving from gate to gate on your first trip in. Second, you'll want to create bookmarks in the camp system upon arrive and a frigate equipped with a microwarpdive is an excellent ship to do this in. Once you've made your bookmarks, feel free to take in any ships you want to fight in. | ||
= Staying Safe = | |||
In addition to paying attention to Mumble to be informed about potential problems and fights, there are some other important things you can do to stay safe in lowsec. Use these to minimize your losses. | |||
== Local Chat == | |||
Local chat shows you all the pilots in your current system. It's a good idea to separate this window from your other chat windows and make it as large as possible, so that you can see as many other pilots in local as possible. When you enter a system, you should check the names you see for anyone who you know causes trouble. You should also double-click their names and view their corp/alliance. Do several of them share a corp or alliance? If so, engaging them could mean an incoming gank for you. As you spend more time in the camp, you'll begin to recognize the names of players, corporations, and alliances and can roughly estimate how much trouble you might find in a given system. | |||
== D-Scan == | |||
Next to local chat and Mumble, D-Scan is your best source of information about who can blow you up. It's a complicated tool that has it's own [[Directional Scanner Guide|guide]] and classes. D-Scan is basically used to identify ships around yours. It can be used to roughly pinpoint where other ships are, as well, by narrowing down the angle at which you scan. While local tells you what players are nearby, D-Scan as telling you what ships are nearby. You should leave the D-Scan window open at all times and scan often to not be taken by surprise. Some notes about D-Scan | |||
* Not all ships on D-Scan are being piloted. If an empty ship is located inside a POS shield, it will show up on D-Scan. | |||