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John Haldane (talk | contribs) →2. Leadership Skills Category [SKILL]: cleanup of formatting |
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Provide bonuses to support armour based activity. They all require Leadership | Provide bonuses to support armour based activity. They all require Leadership | ||
5 and at least Armoured Warfare Specialist 1. | 5 and at least Armoured Warfare Specialist 1. | ||
Damage Control | *Damage Control -- Reduces the capacitor need of the gang's personal and targeted armour repair systems. (2%) | ||
- Reduces the capacitor need of the gang's personal and targeted armour repair | *Passive Defence -- Grants a bonus to the gang's armour resistances. (2%) | ||
systems. (2%) | *Rapid Repair -- Increases the speed of the gang's personal and targeted armour repair systems. (2%) | ||
Passive Defence | |||
- Grants a bonus to the gang's armour resistances. (2%) | |||
Rapid Repair | |||
- Increases the speed of the gang's personal and targeted armour repair | |||
systems. (2%) | |||
===II. Information Warfare Links [INFO]=== | ===II. Information Warfare Links [INFO]=== | ||
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require Leadership 5 and at least Information Warfare Specialist 1. | require Leadership 5 and at least Information Warfare Specialist 1. | ||
Electronic Superiority | *Electronic Superiority - Boosts the strength of the gang's electronic warfare modules. (2%) | ||
- Boosts the strength of the gang's electronic warfare modules. (2%) | *Recon Operation - Boosts the range of the gang's electronic warfare modules. (2%) | ||
Recon Operation | *Sensor Integrity - Boosts sensor strengths for all of the gang's ships. (3%) | ||
- Boosts the range of the gang's electronic warfare modules. (2%) | |||
Sensor Integrity | |||
- Boosts sensor strengths for all of the gang's ships. (3%) | |||
===III. Siege Warfare Links [SIEG]=== | ===III. Siege Warfare Links [SIEG]=== | ||
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least Siege Warfare Specialist 1. | least Siege Warfare Specialist 1. | ||
Active Shielding | *Active Shielding - Increases the speed of the gang's shield boosters and decreases the speed of shield transporters. (2%) | ||
- Increases the speed of the gang's shield boosters and decreases the speed of | *Shield Efficiency - Reduces the capacitor need of the gang's shield boosters and shield transporters. (2%) | ||
shield transporters. (2%) | *Shield Harmonizing - Boosts all shield resistances for the gang's ships. (2%) | ||
Shield Efficiency | |||
- Reduces the capacitor need of the gang's shield boosters and shield | |||
transporters. (2%) | |||
Shield Harmonizing | |||
- Boosts all shield resistances for the gang's ships. (2%) | |||
===IV. Skirmish Warfare Links [SKRM]=== | ===IV. Skirmish Warfare Links [SKRM]=== | ||
Provide bonuses to speed based activity. They all require Leadership 5 and at | Provide bonuses to speed based activity. They all require Leadership 5 and at least Skirmish Warfare Specialist 1. | ||
least Skirmish Warfare Specialist 1. | |||
Evasive Manoeuvres | *Evasive Manoeuvres - Lowers the signature radius of ships in the gang. (2%) | ||
- Lowers the signature radius of ships in the gang. (2%) | *Interdiction Manoeuvres - Boosts the range of the gang's propulsion jamming modules. (3%) | ||
Interdiction Manoeuvres | *Rapid Deployment - Increases the speed of the gang's afterburner and microwarpdrive modules.(3%) | ||
- Boosts the range of the gang's propulsion jamming modules. (3%) | |||
Rapid Deployment | |||
- Increases the speed of the gang's afterburner and microwarpdrive modules. | |||
(3%) | |||
===V. Mining Foreman Links [MINE]=== | ===V. Mining Foreman Links [MINE]=== | ||
Provide bonuses to mining activity. They all require Leadership 5 and at least | Provide bonuses to mining activity. They all require Leadership 5 and at least Mining Director 1. | ||
Mining Director 1. | |||
Harvester Capacitor Efficiency | *Harvester Capacitor Efficiency - Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters. (2%) | ||
- Decreases the capacitor need of mining lasers, gas harvesters and ice | *Laser Optimization - Decreases mining lasers/ gas harvester and ice harvester duration. (2%) | ||
harvesters. (2%) | *Mining Laser Field Enhancement - Increases the range of the gang's mining lasers, gas harvesters and ice harvesters. (4.5%) | ||
Laser Optimization | |||
- Decreases mining lasers/ gas harvester and ice harvester duration. (2%) | |||
Mining Laser Field Enhancement | |||
- Increases the range of the gang's mining lasers, gas harvesters and ice | |||
harvesters. (4.5%) | |||
===VI. Fitting [FIT]=== | ===VI. Fitting [FIT]=== | ||
Warfare link modules can only be fit on Battlecruisers, Command Ships, Industrial | |||
Command Ships, Capital Industrial Ships, Carriers, Motherships, and Titans. This | Command Ships, Capital Industrial Ships, Carriers, Motherships, and Titans. This | ||
is enforced by all gang modules requiring 5000 CPU to fit, and those ships I | is enforced by all gang modules requiring 5000 CPU to fit, and those ships I | ||
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activate at once. | activate at once. | ||
Strategic Cruisers - 1 active gang module | *Strategic Cruisers - 1 active gang module | ||
Battlecruisers - 1 active gang module | *Battlecruisers - 1 active gang module | ||
Field Command Ships - 1 active gang module | *Field Command Ships - 1 active gang module | ||
Fleet Command Ships - 3 active gang modules | *Fleet Command Ships - 3 active gang modules | ||
Industrial Command Ship - 3 active gang modules | *Industrial Command Ship - 3 active gang modules | ||
Capital Industrial - 3 active gang modules | *Capital Industrial - 3 active gang modules | ||
Carriers - 1 active gang module | *Carriers - 1 active gang module | ||
Motherships - 1 active gang module plus 1 per level of the Carrier skill. | *Motherships - 1 active gang module plus 1 per level of the Carrier skill. | ||
Titans - 1 active gang module plus 1 per level of the Titan skill. | *Titans - 1 active gang module plus 1 per level of the Titan skill. | ||
Note: Strategic Cruisers can only run a gang link when | ''Note: Strategic Cruisers can only run a gang link when configured with the Defensive | ||
Subsystem - Warfare Processor | Subsystem - Warfare Processor subsystem.'' | ||
Any of these ships may fit a Command Processor (mid slot module) which, when | Any of these ships may fit a Command Processor (mid slot module) which, when | ||
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The Command Bonuses provided by gang modules only come into play if the person | The Command Bonuses provided by gang modules only come into play if the person | ||
running them has one of the 'Booster' roles in the fleet, the | running them has one of the 'Booster' roles in the fleet, the fleet's chain of | ||
command is complete, and you are in space in system with other pilots of the | command is complete, and you are in space in system with other pilots of the | ||
fleet. That may sound like a very narrow field of use, but when we cover fleet | fleet. That may sound like a very narrow field of use, but when we cover fleet | ||