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Command Bursts: Difference between revisions

From EVE University Wiki
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Provide bonuses to support armour based activity. They all require Leadership
Provide bonuses to support armour based activity. They all require Leadership
5 and at least Armoured Warfare Specialist 1.
5 and at least Armoured Warfare Specialist 1.
Damage Control
*Damage Control -- Reduces the capacitor need of the gang's personal and targeted armour repair systems. (2%)
- Reduces the capacitor need of the gang's personal and targeted armour repair
*Passive Defence -- Grants a bonus to the gang's armour resistances. (2%)
systems. (2%)
*Rapid Repair -- Increases the speed of the gang's personal and targeted armour repair systems. (2%)
Passive Defence
- Grants a bonus to the gang's armour resistances. (2%)
Rapid Repair
- Increases the speed of the gang's personal and targeted armour repair
systems. (2%)


===II. Information Warfare Links [INFO]===
===II. Information Warfare Links [INFO]===
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require Leadership 5 and at least Information Warfare Specialist 1.
require Leadership 5 and at least Information Warfare Specialist 1.


Electronic Superiority
*Electronic Superiority - Boosts the strength of the gang's electronic warfare modules. (2%)
- Boosts the strength of the gang's electronic warfare modules. (2%)
*Recon Operation - Boosts the range of the gang's electronic warfare modules. (2%)
Recon Operation
*Sensor Integrity - Boosts sensor strengths for all of the gang's ships. (3%)
- Boosts the range of the gang's electronic warfare modules. (2%)
Sensor Integrity
- Boosts sensor strengths for all of the gang's ships. (3%)


===III. Siege Warfare Links [SIEG]===
===III. Siege Warfare Links [SIEG]===
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least Siege Warfare Specialist 1.
least Siege Warfare Specialist 1.


Active Shielding
*Active Shielding - Increases the speed of the gang's shield boosters and decreases the speed of shield transporters. (2%)
- Increases the speed of the gang's shield boosters and decreases the speed of
*Shield Efficiency - Reduces the capacitor need of the gang's shield boosters and shield transporters. (2%)
shield transporters. (2%)
*Shield Harmonizing - Boosts all shield resistances for the gang's ships. (2%)
Shield Efficiency
- Reduces the capacitor need of the gang's shield boosters and shield
transporters. (2%)
Shield Harmonizing
- Boosts all shield resistances for the gang's ships. (2%)


===IV. Skirmish Warfare Links [SKRM]===
===IV. Skirmish Warfare Links [SKRM]===


Provide bonuses to speed based activity. They all require Leadership 5 and at
Provide bonuses to speed based activity. They all require Leadership 5 and at least Skirmish Warfare Specialist 1.
least Skirmish Warfare Specialist 1.


Evasive Manoeuvres
*Evasive Manoeuvres - Lowers the signature radius of ships in the gang. (2%)
- Lowers the signature radius of ships in the gang. (2%)
*Interdiction Manoeuvres - Boosts the range of the gang's propulsion jamming modules. (3%)
Interdiction Manoeuvres
*Rapid Deployment - Increases the speed of the gang's afterburner and microwarpdrive modules.(3%)
- Boosts the range of the gang's propulsion jamming modules. (3%)
Rapid Deployment
- Increases the speed of the gang's afterburner and microwarpdrive modules.
(3%)


===V. Mining Foreman Links [MINE]===
===V. Mining Foreman Links [MINE]===


Provide bonuses to mining activity. They all require Leadership 5 and at least
Provide bonuses to mining activity. They all require Leadership 5 and at least Mining Director 1.
Mining Director 1.


Harvester Capacitor Efficiency
*Harvester Capacitor Efficiency - Decreases the capacitor need of mining lasers, gas harvesters and ice harvesters. (2%)
- Decreases the capacitor need of mining lasers, gas harvesters and ice
*Laser Optimization - Decreases mining lasers/ gas harvester and ice harvester duration. (2%)
harvesters. (2%)
*Mining Laser Field Enhancement - Increases the range of the gang's mining lasers, gas harvesters and ice harvesters. (4.5%)
Laser Optimization
- Decreases mining lasers/ gas harvester and ice harvester duration. (2%)
Mining Laser Field Enhancement
- Increases the range of the gang's mining lasers, gas harvesters and ice
harvesters. (4.5%)


===VI. Fitting [FIT]===
===VI. Fitting [FIT]===


These modules can only be fit on Battlecruisers, Command Ships, Industrial
Warfare link modules can only be fit on Battlecruisers, Command Ships, Industrial
Command Ships, Capital Industrial Ships, Carriers, Motherships, and Titans. This
Command Ships, Capital Industrial Ships, Carriers, Motherships, and Titans. This
is enforced by all gang modules requiring 5000 CPU to fit, and those ships I
is enforced by all gang modules requiring 5000 CPU to fit, and those ships I
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activate at once.
activate at once.


Strategic Cruisers - 1 active gang module
*Strategic Cruisers - 1 active gang module
Battlecruisers - 1 active gang module
*Battlecruisers - 1 active gang module
Field Command Ships - 1 active gang module
*Field Command Ships - 1 active gang module
Fleet Command Ships - 3 active gang modules
*Fleet Command Ships - 3 active gang modules
Industrial Command Ship - 3 active gang modules
*Industrial Command Ship - 3 active gang modules
Capital Industrial - 3 active gang modules
*Capital Industrial - 3 active gang modules
Carriers - 1 active gang module
*Carriers - 1 active gang module
Motherships - 1 active gang module plus 1 per level of the Carrier skill.
*Motherships - 1 active gang module plus 1 per level of the Carrier skill.
Titans - 1 active gang module plus 1 per level of the Titan skill.
*Titans - 1 active gang module plus 1 per level of the Titan skill.


Note: Strategic Cruisers can only run a gang link when it is using the Defensive
''Note: Strategic Cruisers can only run a gang link when configured with the Defensive
Subsystem - Warfare Processor
Subsystem - Warfare Processor subsystem.''


Any of these ships may fit a Command Processor (mid slot module) which, when
Any of these ships may fit a Command Processor (mid slot module) which, when
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The Command Bonuses provided by gang modules only come into play if the person
The Command Bonuses provided by gang modules only come into play if the person
running them has one of the 'Booster' roles in the fleet, the fleets chain of
running them has one of the 'Booster' roles in the fleet, the fleet's chain of
command is complete, and you are in space in system with other pilots of the
command is complete, and you are in space in system with other pilots of the
fleet. That may sound like a very narrow field of use, but when we cover fleet
fleet. That may sound like a very narrow field of use, but when we cover fleet