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Command Bursts: Difference between revisions

From EVE University Wiki
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modules rely on the Specialist skill for which it is named to determine its
modules rely on the Specialist skill for which it is named to determine its
actual bonus, then that number has several percentage based variables applied
actual bonus, then that number has several percentage based variables applied
to further increase it. I'll use a Siege Warfare Link - Shield Harmonizing
to further increase it. I'll use a '''Siege Warfare Link - Shield Harmonizing(2%)''' module for this example.
(2%) module for this example.


Siege Warfare Specialist states that it gives a "100% bonus to effectiveness
Siege Warfare Specialist states that it gives a "100% bonus to effectiveness
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what follows: Actual Command Bonus = Base Command Bonus * Level of Specialist
what follows: Actual Command Bonus = Base Command Bonus * Level of Specialist
skill. So my shield module here it's got a 2% base Command Bonus, and I have
skill. So my shield module here it's got a 2% base Command Bonus, and I have
Siege Warfare Specialist 5, so I get 2% * 5 = 10% Command Bonus. Ok 10% is a
Siege Warfare Specialist 5, so I get 2% * 5 = '''10% Command Bonus'''. Ok, 10% is a
lot better than 2 right? Yes, but we're far from finished.
lot better than 2%, right? Yes, but we're far from finished.


Carrying on from that 10%, you can then add the Warfare Link Specialist skill.
Carrying on from that 10%, you can then add the Warfare Link Specialist skill.
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Bonus. If I have Warfare Link Specialist 5 That a 50% increase, or Actual
Bonus. If I have Warfare Link Specialist 5 That a 50% increase, or Actual
Command Bonus = (Base Command Bonus * Level of Specialist Skill) * Percent of
Command Bonus = (Base Command Bonus * Level of Specialist Skill) * Percent of
Warfare Link Specialist. e.g. (2% * 5) * 1.5 = 15%, now we're getting
Warfare Link Specialist. e.g. (2% * 5) * 1.5 = '''15%'''. Now we're getting
somewhere.
somewhere.


Field Command Ships give a 3% bonus per level of Command Ship to increase
Field Command Ships give a 3% bonus per level of Command Ship to increase
gang modules appropriate to it's race. The Rorqual gives a 5% bonus per level
gang modules appropriate to its race. The Rorqual gives a 5% bonus per level
of Capital Industrial Ships to increase Mining Foreman Links. Strategic Cruisers
of Capital Industrial Ships to increase Mining Foreman Links. Strategic Cruisers
give a 5% bonus per level of Defensive Subsystem skill to increase gang modules
give a 5% bonus per level of Defensive Subsystem skill to increase gang modules
appropriate to it's race, but only when fitting the Warfare Processor Subsystem.
appropriate to it's race, but only when fitting the Warfare Processor Subsystem.


Amarr
====Amarr====
- Damnation - 3% bonus to effectiveness of Armored Warfare Links per level
* Damnation - 3% bonus to effectiveness of Armored Warfare Links per level
- Legion - 5% bonus to effectiveness of Armored Warfare Links per subsystem
* Legion - 5% bonus to effectiveness of Armored Warfare Links per subsystem
skill level
skill level
Caldari
====Caldari====
- Vulture - 3% bonus to effectiveness of Siege Warfare Links per level
* Vulture - 3% bonus to effectiveness of Siege Warfare Links per level
- Tengu - 5% bonus to effectiveness of Siege Warfare Links per subsystem skill
* Tengu - 5% bonus to effectiveness of Siege Warfare Links per subsystem skill
level
level
Gallente
====Gallente====
- Eos - 3% bonus to effectiveness of Information Warfare Links per level
* Eos - 3% bonus to effectiveness of Information Warfare Links per level
- Proteus - 5% bonus to effectiveness of Information Warfare Links per subsystem
* Proteus - 5% bonus to effectiveness of Information Warfare Links per subsystem
skill level
skill level
Minmatar
====Minmatar====
- Claymore - 3% bonus to effectiveness of Skirmish Warfare Links per level
* Claymore - 3% bonus to effectiveness of Skirmish Warfare Links per level
- Loki - 5% bonus to effectiveness of Skirmish Warfare Links per subsystem skill
* Loki - 5% bonus to effectiveness of Skirmish Warfare Links per subsystem skill
level
level
ORE
====ORE====
- Orca - 3% bonus to effectiveness of Mining Foreman Links per level
* Orca - 3% bonus to effectiveness of Mining Foreman Links per level
- Rorqual - 5% bonus to effectiveness of Mining Foreman Links per level when
* Rorqual - 5% bonus to effectiveness of Mining Foreman Links per level when
in deployed mode
in deployed mode


Continuing my example from 15%, my Command Ships level is 4, meaning my
Continuing my example from 15%: my Command Ships level is 4, meaning my
Vulture gives its own 12% bonus to just siege modules. That's 12% of the 15%
Vulture gives its own 12% bonus to just siege modules. That's 12% of the 15%
so, 15% * 1.12 = 16.8%. The small extended bonus given by Command Ships is not
so, 15% * 1.12 = '''16.8%'''. The small extended bonus given by Command Ships is not
really their strength, but these are the ships that can run 3 gang modules at
really their strength, but these are the ships that can run 3 gang modules at
once as a role bonus, with no additional help, good stuff.
once as a role bonus, with no additional help, good stuff.
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For the Command Bonus part that's a further 50% to the existing 16.8% Command
For the Command Bonus part that's a further 50% to the existing 16.8% Command
Bonus we have running: 16.8 * 1.5 = 25.2%. That number represents a 25.2%
Bonus we have running: 16.8 * 1.5 = '''25.2%'''. That number represents a 25.2%
bonus to all shield resistances possibly across an entire fleet. This
bonus to all shield resistances possibly across an entire fleet. This
resistance bonus is applied as if it were another module fit on each ship so
resistance bonus is applied as if it were another module fit on each ship so