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John Haldane (talk | contribs) |
John Haldane (talk | contribs) |
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modules rely on the Specialist skill for which it is named to determine its | modules rely on the Specialist skill for which it is named to determine its | ||
actual bonus, then that number has several percentage based variables applied | actual bonus, then that number has several percentage based variables applied | ||
to further increase it. I'll use a Siege Warfare Link - Shield Harmonizing | to further increase it. I'll use a '''Siege Warfare Link - Shield Harmonizing(2%)''' module for this example. | ||
(2%) module for this example. | |||
Siege Warfare Specialist states that it gives a "100% bonus to effectiveness | Siege Warfare Specialist states that it gives a "100% bonus to effectiveness | ||
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what follows: Actual Command Bonus = Base Command Bonus * Level of Specialist | what follows: Actual Command Bonus = Base Command Bonus * Level of Specialist | ||
skill. So my shield module here it's got a 2% base Command Bonus, and I have | skill. So my shield module here it's got a 2% base Command Bonus, and I have | ||
Siege Warfare Specialist 5, so I get 2% * 5 = 10% Command Bonus. Ok 10% is a | Siege Warfare Specialist 5, so I get 2% * 5 = '''10% Command Bonus'''. Ok, 10% is a | ||
lot better than 2 right? Yes, but we're far from finished. | lot better than 2%, right? Yes, but we're far from finished. | ||
Carrying on from that 10%, you can then add the Warfare Link Specialist skill. | Carrying on from that 10%, you can then add the Warfare Link Specialist skill. | ||
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Bonus. If I have Warfare Link Specialist 5 That a 50% increase, or Actual | Bonus. If I have Warfare Link Specialist 5 That a 50% increase, or Actual | ||
Command Bonus = (Base Command Bonus * Level of Specialist Skill) * Percent of | Command Bonus = (Base Command Bonus * Level of Specialist Skill) * Percent of | ||
Warfare Link Specialist. e.g. (2% * 5) * 1.5 = 15% | Warfare Link Specialist. e.g. (2% * 5) * 1.5 = '''15%'''. Now we're getting | ||
somewhere. | somewhere. | ||
Field Command Ships give a 3% bonus per level of Command Ship to increase | Field Command Ships give a 3% bonus per level of Command Ship to increase | ||
gang modules appropriate to | gang modules appropriate to its race. The Rorqual gives a 5% bonus per level | ||
of Capital Industrial Ships to increase Mining Foreman Links. Strategic Cruisers | of Capital Industrial Ships to increase Mining Foreman Links. Strategic Cruisers | ||
give a 5% bonus per level of Defensive Subsystem skill to increase gang modules | give a 5% bonus per level of Defensive Subsystem skill to increase gang modules | ||
appropriate to it's race, but only when fitting the Warfare Processor Subsystem. | appropriate to it's race, but only when fitting the Warfare Processor Subsystem. | ||
Amarr | ====Amarr==== | ||
* Damnation - 3% bonus to effectiveness of Armored Warfare Links per level | |||
* Legion - 5% bonus to effectiveness of Armored Warfare Links per subsystem | |||
skill level | skill level | ||
Caldari | ====Caldari==== | ||
* Vulture - 3% bonus to effectiveness of Siege Warfare Links per level | |||
* Tengu - 5% bonus to effectiveness of Siege Warfare Links per subsystem skill | |||
level | level | ||
Gallente | ====Gallente==== | ||
* Eos - 3% bonus to effectiveness of Information Warfare Links per level | |||
* Proteus - 5% bonus to effectiveness of Information Warfare Links per subsystem | |||
skill level | skill level | ||
Minmatar | ====Minmatar==== | ||
* Claymore - 3% bonus to effectiveness of Skirmish Warfare Links per level | |||
* Loki - 5% bonus to effectiveness of Skirmish Warfare Links per subsystem skill | |||
level | level | ||
ORE | ====ORE==== | ||
* Orca - 3% bonus to effectiveness of Mining Foreman Links per level | |||
* Rorqual - 5% bonus to effectiveness of Mining Foreman Links per level when | |||
in deployed mode | in deployed mode | ||
Continuing my example from 15% | Continuing my example from 15%: my Command Ships level is 4, meaning my | ||
Vulture gives its own 12% bonus to just siege modules. That's 12% of the 15% | Vulture gives its own 12% bonus to just siege modules. That's 12% of the 15% | ||
so, 15% * 1.12 = 16.8%. The small extended bonus given by Command Ships is not | so, 15% * 1.12 = '''16.8%'''. The small extended bonus given by Command Ships is not | ||
really their strength, but these are the ships that can run 3 gang modules at | really their strength, but these are the ships that can run 3 gang modules at | ||
once as a role bonus, with no additional help, good stuff. | once as a role bonus, with no additional help, good stuff. | ||
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For the Command Bonus part that's a further 50% to the existing 16.8% Command | For the Command Bonus part that's a further 50% to the existing 16.8% Command | ||
Bonus we have running: 16.8 * 1.5 = 25.2%. That number represents a 25.2% | Bonus we have running: 16.8 * 1.5 = '''25.2%'''. That number represents a 25.2% | ||
bonus to all shield resistances possibly across an entire fleet. This | bonus to all shield resistances possibly across an entire fleet. This | ||
resistance bonus is applied as if it were another module fit on each ship so | resistance bonus is applied as if it were another module fit on each ship so | ||