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Angel Hideout: Difference between revisions

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[[Category:Exploration Complex]]
[[Category:Exploration Complex]]
==Locating & Difficulty==
==Locating & Difficulty==
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows destroyers and below, and seems poorly balanced for them. ''Work In Progress, '''DESPERATELY NEED MORE INFO'''.''
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows destroyers and below, and seems poorly balanced for them. ''Work In Progress.''


'''Warning: Possible Scraming'''
'''Warning: Possible Scraming'''
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On warp in, you arrive at an acceleration gate.
On warp in, you arrive at an acceleration gate.
===First pocket===
===First pocket===
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a BC and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.  There are 49 Veldspar Asteroids in this pocket.
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a medium ship and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly.  There are 49 Veldspar Asteroids in this pocket.
===Second pocket===
===Second pocket===
[[File:Angel_Hideout_Pocket_2.jpg|400px]]
[[File:Angel_Hideout_Pocket_2.jpg|400px]]


'''Danger, close'''. You literally land on 3 BCs and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a BC and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.  Destroying the Angel Drug Lab is the trigger for possible escallation [[Blue Pill]].  There are 14 Veldspar and 1 Scordite asteroid in this pocket.
'''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.  Destroying the Angel Drug Lab is the trigger for possible escallation [[Blue Pill]].  There are 14 Veldspar and 1 Scordite asteroid in this pocket.


[[File:Escallation.jpg|200px]]
[[File:Escallation.jpg|200px]]