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==WIP== | == WIP == | ||
This is a work in process. | This is a work in process. | ||
To-do: | To-do: | ||
1. Add color to Slot and Skill | 1. Add color to Slot and Skill | ||
2. Check existence | 2. Check existence | ||
3. Check descriptions, find a better way of writing them | 3. Check descriptions, find a better way of writing them | ||
<br> | |||
{|class="wikitable sortable" | {| class="wikitable sortable" | ||
!align="center" |Slot | |- | ||
! align="center" | Slot | |||
! Skill | |||
! Implant | |||
! class="unsortable" | Description | |||
|- | |- | ||
| 6 | |||
| ??? | |||
| Faction Omega | |||
| Boost secondary effects of other faction implants | |||
|- | |- | ||
| 6 | |||
| Armor | |||
| 'Noble' ZET# | |||
| Reduce Repair Cycle Duration (-1%/-3%/-5%) | |||
|- | |- | ||
| 6 | |||
| Electronics | |||
| 'Gypsy' KLB-# | |||
| Decrease CPU Need (-1%/+3%/-5%) | |||
|- | |- | ||
| 6 | |||
| Electronics | |||
| 'Gypsy' KMB-# | |||
| Increase Ship CPU (+1%/+3%/+5%) | |||
|- | |- | ||
| 6 | |||
| Engineering | |||
| 'Squire' CR# | |||
| Reduce Capacitor Recharge Time (-1%/-3%-5%) | |||
|- | |- | ||
| 6 | |||
| Engineering | |||
| 'Squire' PG# | |||
| Increase Power Grid (PG)(+1%/+3%/+5%) | |||
|- | |- | ||
| 6 | |||
| Gunnery | |||
| 'Lancer' G#-Alpha | |||
| Increase Small Energy Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 6 | |||
| Gunnery | |||
| 'Deadeye' ZGS# | |||
| Increase Small Hybrid Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 6 | |||
| Gunnery | |||
| 'Gunslinger' SX-# | |||
| Increase Small Projectile Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 6 | |||
| Missile | |||
| 'Gnome' KTA# | |||
| Reduce Launcher CPU Needs (-1%/-3%/-5%) | |||
|- | |- | ||
| 6 | |||
| Missile | |||
| 'Snapshot' ZMT# | |||
| Increase Torpedo Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 6 | |||
| Missile | |||
| 'Snapshot' ZMU# | |||
| Increase Cruise Missile Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 6 | |||
| Navigation | |||
| 'Rogue' CY-# | |||
| Increase Ship Velocity (+1%/+3%/+5%) | |||
|- | |- | ||
| 6 | |||
| Navigation | |||
| 'Rogue' EY-# | |||
| Increase Afterburner Duration (+2%/+6%/+10%) | |||
|- | |- | ||
| 6 | |||
| Navigation | |||
| 'Rogue' FY-# | |||
| Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%) | |||
|- | |- | ||
| 6 | |||
| Navigation | |||
| 'Rogue' HY-# | |||
| Increase Warp Speed (+5%/10%/15%) | |||
|- | |- | ||
| 6 | |||
| Navigation | |||
| 'Rogue' MY-# | |||
| Increase Afterburner / MWD Speed (+1%/+3%/+5%) | |||
|- | |- | ||
| 6 | |||
| Science | |||
| 'Prospector' PPF-# | |||
| Reduce Maximum Scan Deviation (-2%/-6%/-10%) | |||
|- | |- | ||
| 6 | |||
| Science | |||
| 'Beancounter' I# | |||
| Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%) | |||
|- | |- | ||
| 6 | |||
| Shield | |||
| 'Gnome' KUA# | |||
| Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Armor | |||
| 'Noble' ZET2# | |||
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Electronics | |||
| 'Gypsy' KNB-# | |||
| Increase Scan Resolution (+1%/+3%/+5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Engineering | |||
| 'Squire' EE# | |||
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Engineering | |||
| 'Squire' EP# | |||
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Engineering | |||
| 'Squire' GU# | |||
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Gunnery | |||
| 'Gunslinger' AX-# | |||
| Increase Turret Tracking Speed (+1%/+3%/+5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Gunnery | |||
| 'Lancer' G#-Beta | |||
| Reduce Turret Capacitor Usage (-1%/-3%/-5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Gunnery | |||
| 'Deadeye' ZGC# | |||
| Increase Turret Falloff (+1%/+3%/+5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Missile | |||
| 'Deadeye' ZMC# | |||
| Increase Flight Range (+1%/+3%/+5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Missile | |||
| 'Deadeye' ZML# | |||
| Increase Maximum Velocity (+1%/+3%/+5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Missile | |||
| 'Snapshot' ZME# | |||
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Missile | |||
| 'Snapshot' ZMH# | |||
| Increase Heavy Missile Damage (+1%/+3%/+5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Navigation | |||
| 'Rogue' AY-# | |||
| Increase Ship Agility (+1%/+3%/+5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Navigation | |||
| Zor's Custom Navigation Link | |||
| Increase Afterburner Duration (+10%) | |||
|- | |- | ||
|7 | | 7 | ||
| Science | |||
| 'Prospector' PPG-# | |||
| Reduce Probe Scanning Time (-2%/-6%/-10%) | |||
|- | |- | ||
|7 | | 7 | ||
| Science | |||
| 'Beancounter' J# | |||
| Reduce Material Efficiency Research Time (-1%/-3%/-5%) | |||
|- | |- | ||
|7 | | 7 | ||
| Shield | |||
| 'Gnome' KVA# | |||
| Increase Shield Capacity (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Armor | |||
| 'Noble' ZET3# | |||
| Increase Hull Hit Points (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Electronics | |||
| 'Gypsy' KPB-# | |||
| Increase Targeting Range (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Electronics | |||
| 'Gypsy' KQB-# | |||
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Engineering | |||
| 'Squire' CC# | |||
| Increase Capacitor (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Gunnery | |||
| 'Lancer' G#-Gamma | |||
| Increase Medium Energy Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Gunnery | |||
| 'Deadeye' ZGM# | |||
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Gunnery | |||
| 'Gunslinger' MX-# | |||
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Industry | |||
| 'Alchemist' ZA-# | |||
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | |||
|- | |- | ||
| 10 | |||
| Industry | |||
| 'Beancounter' F# | |||
| Reduce Manufacturing Time (-1%/-2%/-4%) | |||
|- | |- | ||
| 10 | |||
| Industry | |||
| 'Beancounter' H# | |||
| Reduce Refinery Waste (-1%/-2%/-4%) | |||
|- | |- | ||
| 10 | |||
| Missile | |||
| 'Deadeye' ZMA# | |||
| Reduce Signature Radius Factor (-1%/-3%/-5%) | |||
|- | |- | ||
| 10 | |||
| Missile | |||
| 'Snapshot' ZMD# | |||
| Increase Defender Missile Velocity (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Navigation | |||
| 'Rogue' DY-# | |||
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | |||
|- | |- | ||
| 10 | |||
| Science | |||
| 'Alchemist' WA-# | |||
| Increase Booster Duration (+5%/+10%) | |||
|- | |- | ||
| 10 | |||
| Science | |||
| 'Prospector' PPH-# | |||
| Increase Scan Probe Strength (+2%/+6%/+10%) | |||
|- | |- | ||
| 10 | |||
| Science | |||
| 'Beancounter' K# | |||
| Reduce Blueprint Copy Time (-1%/-3%/-5%) | |||
|- | |- | ||
| 10 | |||
| Shield | |||
| 'Gnome' KXA# | |||
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | |||
|- | |- | ||
| 9 | |||
| Armor | |||
| 'Noble' ZET4# | |||
| Increase Armor Repair Amount (+1%/+3%/+5%) | |||
|- | |- | ||
| 9 | |||
| Electronics | |||
| 'Gypsy' KOB-# | |||
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | |||
|- | |- | ||
| 9 | |||
| Electronics | |||
| 'Gypsy' KRB-# | |||
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | |||
|- | |- | ||
| 9 | |||
| Electronics | |||
| 'Gypsy' KSB-# | |||
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | |||
|- | |- | ||
| 9 | |||
| Electronics | |||
| 'Gypsy' KTB-# | |||
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | |||
|- | |- | ||
| 9 | |||
| Gunnery | |||
| 'Gunslinger' CX-# | |||
| Increase All Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 9 | |||
| Gunnery | |||
| 'Lancer' G#-Delta | |||
| Increase Turret Rate of Fire (+1%/+3%/+5%) | |||
|- | |- | ||
| 9 | |||
| Gunnery | |||
| 'Deadeye' ZGA# | |||
| Increase Turret Optimal Range (+1%/+3%/+5%) | |||
|- | |- | ||
| 9 | |||
| Missile | |||
| 'Deadeye' ZMS# | |||
| Reduce Target Velocity Factor (-1%/-3%/-5%) | |||
|- | |- | ||
| 9 | |||
| Missile | |||
| 'Snapshot' ZMN# | |||
| Increase Standard Missile Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 9 | |||
| Missile | |||
| 'Snapshot' ZMR# | |||
| Increase Rockets Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 9 | |||
| Navigation | |||
| 'Rogue' GY-# | |||
| Reduce MWD Capacitor Usage (-1%/-3%/-5%) | |||
|- | |- | ||
| 9 | |||
| Science | |||
| 'Alchemist' YA-# | |||
| Reduce Booster Side Effects (-3%/-5%) | |||
|- | |- | ||
| 9 | |||
| Science | |||
| 'Prospector' PPW-1 | |||
| Increase Chance of Archaeological find (+5%) | |||
|- | |- | ||
| 9 | |||
| Science | |||
| 'Prospector' PPX-1 | |||
| Increase Chance of Data Retrieval (+5%) | |||
|- | |- | ||
| 9 | |||
| Science | |||
| 'Prospector' PPY-1 | |||
| Increase Chance of Salvage Retrieval (+5%) | |||
|- | |- | ||
| 9 | |||
| Shield | |||
| 'Gnome' KYA# | |||
| Reduce Shield Recharge Time (-1%/-3%-5%) | |||
|- | |- | ||
| 10 | |||
| Armor | |||
| 'Noble' ZET5# | |||
| Increase Armor Hit Points (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Gunnery | |||
| 'Lancer' G#-Epsilon | |||
| Increase Large Energy Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Gunnery | |||
| 'Deadeye' ZGL# | |||
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Gunnery | |||
| 'Gunslinger' LX-# | |||
| Increase Large Projectile Turret Damage (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Gunnery | |||
| 'Gnome' KZA# | |||
| Reduce Turret CPU Needs (-1%/-3%/-5%) | |||
|- | |- | ||
| 10 | |||
| Industry | |||
| 'Highwall' HX-# | |||
| Increase Mining Yield (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Industry | |||
| 'Highwall' HY-# | |||
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | |||
|- | |- | ||
| 10 | |||
| Industry | |||
| 'Yeti' BX-# | |||
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | |||
|- | |- | ||
| 10 | |||
| Leadership | |||
| Armored Warfare Mindlink | |||
|- | |- | ||
| 10 | |||
| Leadership | |||
| Information Warfare Mindlink | |||
|- | |- | ||
| 10 | |||
| Leadership | |||
| Siege Warfare Mindlink | |||
|- | |- | ||
| 10 | |||
| Leadership | |||
| Skirmish Warfare Mindlink | |||
|- | |- | ||
| 10 | |||
| Leadership | |||
| Mining Foreman Mindlink | |||
|- | |- | ||
| 10 | |||
| Missile | |||
| 'Deadeye' ZMM# | |||
| Increase Launcher Rate of Fire (+1%/+3%/+5%) | |||
|- | |- | ||
| 10 | |||
| Missile | |||
| 'Snapshot' ZMF# | |||
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | |||
|- | |- | ||
| 10 | |||
| Science | |||
| 'Alchemist' XA-# | |||
| Reduce Booster Chance of Negative Side Effects (-3%/-5%) | |||
|- | |- | ||
| 10 | |||
| Science | |||
| 'Prospector' PPZ-1 | |||
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | |||
|} | |} | ||