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List of Skill Hardwiring Implants: Difference between revisions

From EVE University Wiki
Undo revision 32825 by Aenarael thelathos (talk)
No edit summary
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==WIP==
== WIP ==
 
This is a work in process.  
This is a work in process.  


To-do:  
To-do:  


1. Add color to Slot and Skill
1. Add color to Slot and Skill  


2. Check existence
2. Check existence  


3. Check descriptions, find a better way of writing them
3. Check descriptions, find a better way of writing them  


<br>


{|class="wikitable sortable"
{| class="wikitable sortable"
!align="center" |Slot!!Skill!!Implant!!class="unsortable"|Description
|-
! align="center" | Slot
! Skill
! Implant
! class="unsortable" | Description
|-
|-
||6||???||Faction Omega||Boost secondary effects of other faction implants
| 6
| ???
| Faction Omega
| Boost secondary effects of other faction implants
|-
|-
||6||Armor||'Noble' ZET#||Reduce Repair Cycle Duration (-1%/-3%/-5%)
| 6
| Armor
| 'Noble' ZET#
| Reduce Repair Cycle Duration (-1%/-3%/-5%)
|-
|-
||6||Electronics||'Gypsy' KLB-#||Decrease CPU Need (-1%/+3%/-5%)
| 6
! style="background-color:#00FF00;color:black" | Electronics
| 'Gypsy' KLB-#
| Decrease CPU Need (-1%/+3%/-5%)
|-
|-
||6||Electronics||'Gypsy' KMB-#||Increase Ship CPU (+1%/+3%/+5%)
| 6
! style="background-color:#00FF00;color:black" | Electronics
| 'Gypsy' KMB-#
| Increase Ship CPU (+1%/+3%/+5%)
|-
|-
||6||Engineering||'Squire' CR#||Reduce Capacitor Recharge Time (-1%/-3%-5%)
| 6
| Engineering
| 'Squire' CR#
| Reduce Capacitor Recharge Time (-1%/-3%-5%)
|-
|-
||6||Engineering||'Squire' PG#||Increase Power Grid (PG)(+1%/+3%/+5%)
| 6
| Engineering
| 'Squire' PG#
| Increase Power Grid (PG)(+1%/+3%/+5%)
|-
|-
||6||Gunnery||'Lancer' G#-Alpha||Increase Small Energy Turret Damage (+1%/+3%/+5%)
| 6
! style="background-color:#FF0000;color:white" | Gunnery
| 'Lancer' G#-Alpha
| Increase Small Energy Turret Damage (+1%/+3%/+5%)
|-
|-
||6||Gunnery||'Deadeye' ZGS#||Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
| 6
! style="background-color:#FF0000;color:white" | Gunnery
| 'Deadeye' ZGS#
| Increase Small Hybrid Turret Damage (+1%/+3%/+5%)
|-
|-
||6||Gunnery||'Gunslinger' SX-#||Increase Small Projectile Turret Damage (+1%/+3%/+5%)
| 6
! style="background-color:#FF0000;color:white" | Gunnery
| 'Gunslinger' SX-#
| Increase Small Projectile Turret Damage (+1%/+3%/+5%)
|-
|-
||6||Missile||'Gnome' KTA#||Reduce Launcher CPU Needs (-1%/-3%/-5%)
| 6
| Missile
| 'Gnome' KTA#
| Reduce Launcher CPU Needs (-1%/-3%/-5%)
|-
|-
||6||Missile||'Snapshot' ZMT#||Increase Torpedo Damage (+1%/+3%/+5%)
| 6
| Missile
| 'Snapshot' ZMT#
| Increase Torpedo Damage (+1%/+3%/+5%)
|-
|-
||6||Missile||'Snapshot' ZMU#||Increase Cruise Missile Damage (+1%/+3%/+5%)
| 6
| Missile
| 'Snapshot' ZMU#
| Increase Cruise Missile Damage (+1%/+3%/+5%)
|-
|-
||6||Navigation||'Rogue' CY-#||Increase Ship Velocity (+1%/+3%/+5%)
| 6
| Navigation
| 'Rogue' CY-#
| Increase Ship Velocity (+1%/+3%/+5%)
|-
|-
||6||Navigation||'Rogue' EY-#||Increase Afterburner Duration (+2%/+6%/+10%)
| 6
| Navigation
| 'Rogue' EY-#
| Increase Afterburner Duration (+2%/+6%/+10%)
|-
|-
||6||Navigation||'Rogue' FY-#||Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
| 6
| Navigation
| 'Rogue' FY-#
| Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%)
|-
|-
||6||Navigation||'Rogue' HY-#||Increase Warp Speed (+5%/10%/15%)
| 6
| Navigation
| 'Rogue' HY-#
| Increase Warp Speed (+5%/10%/15%)
|-
|-
||6||Navigation||'Rogue' MY-#||Increase Afterburner / MWD Speed (+1%/+3%/+5%)
| 6
| Navigation
| 'Rogue' MY-#
| Increase Afterburner / MWD Speed (+1%/+3%/+5%)
|-
|-
||6||Science||'Prospector' PPF-#||Reduce Maximum Scan Deviation (-2%/-6%/-10%)
| 6
| Science
| 'Prospector' PPF-#
| Reduce Maximum Scan Deviation (-2%/-6%/-10%)
|-
|-
||6||Science||'Beancounter' I#||Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
| 6
| Science
| 'Beancounter' I#
| Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%)
|-
|-
||6||Shield||'Gnome' KUA#||Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
| 6
| Shield
| 'Gnome' KUA#
| Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%)
|-
|-
|7||Armor||'Noble' ZET2#||Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
| 7
| Armor
| 'Noble' ZET2#
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%)
|-
|-
|7||Electronics||'Gypsy' KNB-#||Increase Scan Resolution (+1%/+3%/+5%)
| 7
! style="background-color:#00FF00;color:black" | Electronics
| 'Gypsy' KNB-#
| Increase Scan Resolution (+1%/+3%/+5%)
|-
|-
|7||Engineering||'Squire' EE#||Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
| 7
| Engineering
| 'Squire' EE#
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%)
|-
|-
|7||Engineering||'Squire' EP#||Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
| 7
| Engineering
| 'Squire' EP#
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%)
|-
|-
|7||Engineering||'Squire' GU#||Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
| 7
| Engineering
| 'Squire' GU#
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%)
|-
|-
|7||Gunnery||'Gunslinger' AX-#||Increase Turret Tracking Speed (+1%/+3%/+5%)
| 7
! style="background-color:#FF0000;color:white" | Gunnery
| 'Gunslinger' AX-#
| Increase Turret Tracking Speed (+1%/+3%/+5%)
|-
|-
|7||Gunnery||'Lancer' G#-Beta||Reduce Turret Capacitor Usage (-1%/-3%/-5%)
| 7
! style="background-color:#FF0000;color:white" | Gunnery
| 'Lancer' G#-Beta
| Reduce Turret Capacitor Usage (-1%/-3%/-5%)
|-
|-
|7||Gunnery||'Deadeye' ZGC#||Increase Turret Falloff (+1%/+3%/+5%)
| 7
! style="background-color:#FF0000;color:white" | Gunnery
| 'Deadeye' ZGC#
| Increase Turret Falloff (+1%/+3%/+5%)
|-
|-
|7||Missile||'Deadeye' ZMC#||Increase Flight Range (+1%/+3%/+5%)
| 7
| Missile
| 'Deadeye' ZMC#
| Increase Flight Range (+1%/+3%/+5%)
|-
|-
|7||Missile||'Deadeye' ZML#||Increase Maximum Velocity (+1%/+3%/+5%)
| 7
| Missile
| 'Deadeye' ZML#
| Increase Maximum Velocity (+1%/+3%/+5%)
|-
|-
|7||Missile||'Snapshot' ZME#||Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
| 7
| Missile
| 'Snapshot' ZME#
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%)
|-
|-
|7||Missile||'Snapshot' ZMH#||Increase Heavy Missile Damage (+1%/+3%/+5%)
| 7
| Missile
| 'Snapshot' ZMH#
| Increase Heavy Missile Damage (+1%/+3%/+5%)
|-
|-
|7||Navigation||'Rogue' AY-#||Increase Ship Agility (+1%/+3%/+5%)
| 7
| Navigation
| 'Rogue' AY-#
| Increase Ship Agility (+1%/+3%/+5%)
|-
|-
|7||Navigation||Zor's Custom Navigation Link||Increase Afterburner Duration (+10%)
| 7
| Navigation
| Zor's Custom Navigation Link
| Increase Afterburner Duration (+10%)
|-
|-
|7||Science||'Prospector' PPG-#||Reduce Probe Scanning Time (-2%/-6%/-10%)
| 7
| Science
| 'Prospector' PPG-#
| Reduce Probe Scanning Time (-2%/-6%/-10%)
|-
|-
|7||Science||'Beancounter' J#||Reduce Material Efficiency Research Time (-1%/-3%/-5%)
| 7
| Science
| 'Beancounter' J#
| Reduce Material Efficiency Research Time (-1%/-3%/-5%)
|-
|-
|7||Shield||'Gnome' KVA#||Increase Shield Capacity (+1%/+3%/+5%)
| 7
| Shield
| 'Gnome' KVA#
| Increase Shield Capacity (+1%/+3%/+5%)
|-
|-
||10||Armor||'Noble' ZET3#||Increase Hull Hit Points (+1%/+3%/+5%)
| 10
| Armor
| 'Noble' ZET3#
| Increase Hull Hit Points (+1%/+3%/+5%)
|-
|-
||10||Electronics||'Gypsy' KPB-#||Increase Targeting Range (+1%/+3%/+5%)
| 10
! style="background-color:#00FF00;color:black" | Electronics
| 'Gypsy' KPB-#
| Increase Targeting Range (+1%/+3%/+5%)
|-
|-
||10||Electronics||'Gypsy' KQB-#||Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
| 10
! style="background-color:#00FF00;color:black" | Electronics
| 'Gypsy' KQB-#
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%)
|-
|-
||10||Engineering||'Squire' CC#||Increase Capacitor (+1%/+3%/+5%)
| 10
| Engineering
| 'Squire' CC#
| Increase Capacitor (+1%/+3%/+5%)
|-
|-
||10||Gunnery||'Lancer' G#-Gamma||Increase Medium Energy Turret Damage (+1%/+3%/+5%)
| 10
! style="background-color:#FF0000;color:white" | Gunnery
| 'Lancer' G#-Gamma
| Increase Medium Energy Turret Damage (+1%/+3%/+5%)
|-
|-
||10||Gunnery||'Deadeye' ZGM#||Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
| 10
! style="background-color:#FF0000;color:white" | Gunnery
| 'Deadeye' ZGM#
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%)
|-
|-
||10||Gunnery||'Gunslinger' MX-#||Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
| 10
! style="background-color:#FF0000;color:white" | Gunnery
| 'Gunslinger' MX-#
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%)
|-
|-
||10||Industry||'Alchemist' ZA-#||Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
| 10
| Industry
| 'Alchemist' ZA-#
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%)
|-
|-
||10||Industry||'Beancounter' F#||Reduce Manufacturing Time (-1%/-2%/-4%)
| 10
| Industry
| 'Beancounter' F#
| Reduce Manufacturing Time (-1%/-2%/-4%)
|-
|-
||10||Industry||'Beancounter' H#||Reduce Refinery Waste (-1%/-2%/-4%)
| 10
| Industry
| 'Beancounter' H#
| Reduce Refinery Waste (-1%/-2%/-4%)
|-
|-
||10||Missile||'Deadeye' ZMA#||Reduce Signature Radius Factor (-1%/-3%/-5%)
| 10
| Missile
| 'Deadeye' ZMA#
| Reduce Signature Radius Factor (-1%/-3%/-5%)
|-
|-
||10||Missile||'Snapshot' ZMD#||Increase Defender Missile Velocity (+1%/+3%/+5%)
| 10
| Missile
| 'Snapshot' ZMD#
| Increase Defender Missile Velocity (+1%/+3%/+5%)
|-
|-
||10||Navigation||'Rogue' DY-#||Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
| 10
| Navigation
| 'Rogue' DY-#
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%)
|-
|-
||10||Science||'Alchemist' WA-#||Increase Booster Duration (+5%/+10%)
| 10
| Science
| 'Alchemist' WA-#
| Increase Booster Duration (+5%/+10%)
|-
|-
||10||Science||'Prospector' PPH-#||Increase Scan Probe Strength (+2%/+6%/+10%)
| 10
| Science
| 'Prospector' PPH-#
| Increase Scan Probe Strength (+2%/+6%/+10%)
|-
|-
||10||Science||'Beancounter' K#||Reduce Blueprint Copy Time (-1%/-3%/-5%)
| 10
| Science
| 'Beancounter' K#
| Reduce Blueprint Copy Time (-1%/-3%/-5%)
|-
|-
||10||Shield||'Gnome' KXA#||Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
| 10
| Shield
| 'Gnome' KXA#
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%)
|-
|-
||9||Armor||'Noble' ZET4#||Increase Armor Repair Amount (+1%/+3%/+5%)
| 9
| Armor
| 'Noble' ZET4#
| Increase Armor Repair Amount (+1%/+3%/+5%)
|-
|-
||9||Electronics||'Gypsy' KOB-#||Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
| 9
! style="background-color:#00FF00;color:black" | Electronics
| 'Gypsy' KOB-#
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%)
|-
|-
||9||Electronics||'Gypsy' KRB-#||Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
| 9
! style="background-color:#00FF00;color:black" | Electronics
| 'Gypsy' KRB-#
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%)
|-
|-
||9||Electronics||'Gypsy' KSB-#||Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
| 9
! style="background-color:#00FF00;color:black" | Electronics
| 'Gypsy' KSB-#
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%)
|-
|-
||9||Electronics||'Gypsy' KTB-#||Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
| 9
! style="background-color:#00FF00;color:black" | Electronics
| 'Gypsy' KTB-#
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%)
|-
|-
||9||Gunnery||'Gunslinger' CX-#||Increase All Turret Damage (+1%/+3%/+5%)
| 9
! style="background-color:#FF0000;color:white" | Gunnery
| 'Gunslinger' CX-#
| Increase All Turret Damage (+1%/+3%/+5%)
|-
|-
||9||Gunnery||'Lancer' G#-Delta||Increase Turret Rate of Fire (+1%/+3%/+5%)
| 9
! style="background-color:#FF0000;color:white" | Gunnery
| 'Lancer' G#-Delta
| Increase Turret Rate of Fire (+1%/+3%/+5%)
|-
|-
||9||Gunnery||'Deadeye' ZGA#||Increase Turret Optimal Range (+1%/+3%/+5%)
| 9
! style="background-color:#FF0000;color:white" | Gunnery
| 'Deadeye' ZGA#
| Increase Turret Optimal Range (+1%/+3%/+5%)
|-
|-
||9||Missile||'Deadeye' ZMS#||Reduce Target Velocity Factor (-1%/-3%/-5%)
| 9
| Missile
| 'Deadeye' ZMS#
| Reduce Target Velocity Factor (-1%/-3%/-5%)
|-
|-
||9||Missile||'Snapshot' ZMN#||Increase Standard Missile Damage (+1%/+3%/+5%)
| 9
| Missile
| 'Snapshot' ZMN#
| Increase Standard Missile Damage (+1%/+3%/+5%)
|-
|-
||9||Missile||'Snapshot' ZMR#||Increase Rockets Damage (+1%/+3%/+5%)
| 9
| Missile
| 'Snapshot' ZMR#
| Increase Rockets Damage (+1%/+3%/+5%)
|-
|-
||9||Navigation||'Rogue' GY-#||Reduce MWD Capacitor Usage (-1%/-3%/-5%)
| 9
| Navigation
| 'Rogue' GY-#
| Reduce MWD Capacitor Usage (-1%/-3%/-5%)
|-
|-
||9||Science||'Alchemist' YA-#||Reduce Booster Side Effects (-3%/-5%)
| 9
| Science
| 'Alchemist' YA-#
| Reduce Booster Side Effects (-3%/-5%)
|-
|-
||9||Science||'Prospector' PPW-1||Increase Chance of Archaeological find (+5%)
| 9
| Science
| 'Prospector' PPW-1
| Increase Chance of Archaeological find (+5%)
|-
|-
||9||Science||'Prospector' PPX-1||Increase Chance of Data Retrieval (+5%)
| 9
| Science
| 'Prospector' PPX-1
| Increase Chance of Data Retrieval (+5%)
|-
|-
||9||Science||'Prospector' PPY-1||Increase Chance of Salvage Retrieval (+5%)
| 9
| Science
| 'Prospector' PPY-1
| Increase Chance of Salvage Retrieval (+5%)
|-
|-
||9||Shield||'Gnome' KYA#||Reduce Shield Recharge Time (-1%/-3%-5%)
| 9
| Shield
| 'Gnome' KYA#
| Reduce Shield Recharge Time (-1%/-3%-5%)
|-
|-
||10||Armor||'Noble' ZET5#||Increase Armor Hit Points (+1%/+3%/+5%)
| 10
| Armor
| 'Noble' ZET5#
| Increase Armor Hit Points (+1%/+3%/+5%)
|-
|-
||10||Gunnery||'Lancer' G#-Epsilon||Increase Large Energy Turret Damage (+1%/+3%/+5%)
| 10
! style="background-color:#FF0000;color:white;" | Gunnery
| 'Lancer' G#-Epsilon
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
|-
|-
||10||Gunnery||'Deadeye' ZGL#||Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
| 10
! style="background-color:#FF0000;color:white" | Gunnery
| 'Deadeye' ZGL#
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
|-
|-
||10||Gunnery||'Gunslinger' LX-#||Increase Large Projectile Turret Damage (+1%/+3%/+5%)
| 10
! style="background-color:#FF0000;color:white" | Gunnery
| 'Gunslinger' LX-#
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
|-
|-
||10||Gunnery||'Gnome' KZA#||Reduce Turret CPU Needs (-1%/-3%/-5%)
| 10
! style="background-color:#FF0000;color:white" | Gunnery
| 'Gnome' KZA#
| Reduce Turret CPU Needs (-1%/-3%/-5%)
|-
|-
||10||Industry||'Highwall' HX-#||Increase Mining Yield (+1%/+3%/+5%)
| 10
| Industry
| 'Highwall' HX-#
| Increase Mining Yield (+1%/+3%/+5%)
|-
|-
||10||Industry||'Highwall' HY-#||Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
| 10
| Industry
| 'Highwall' HY-#
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
|-
|-
||10||Industry||'Yeti' BX-#||Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
| 10
| Industry
| 'Yeti' BX-#
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
|-
|-
||10||Leadership||Armored Warfare Mindlink
| 10
| Leadership
| Armored Warfare Mindlink
|-
|-
||10||Leadership||Information Warfare Mindlink
| 10
| Leadership
| Information Warfare Mindlink
|-
|-
||10||Leadership||Siege Warfare Mindlink
| 10
| Leadership
| Siege Warfare Mindlink
|-
|-
||10||Leadership||Skirmish Warfare Mindlink
| 10
| Leadership
| Skirmish Warfare Mindlink
|-
|-
||10||Leadership||Mining Foreman Mindlink
| 10
| Leadership
| Mining Foreman Mindlink
|-
|-
||10||Missile||'Deadeye' ZMM#||Increase Launcher Rate of Fire (+1%/+3%/+5%)
| 10
| Missile
| 'Deadeye' ZMM#
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
|-
|-
||10||Missile||'Snapshot' ZMF#||Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
| 10
| Missile
| 'Snapshot' ZMF#
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
|-
|-
||10||Science||'Alchemist' XA-#||Reduce Booster Chance of Negative Side Effects (-3%/-5%)
| 10
| Science
| 'Alchemist' XA-#
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
|-
|-
||10||Science||'Prospector' PPZ-1||Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
| 10
| Science
| 'Prospector' PPZ-1
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
|}
|}