Difference between revisions of "Angel Hideout"
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'''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. Destroying the Angel Drug Lab is the trigger for possible escallation [[Blue Pill]]. There are 14 Veldspar and 1 Scordite asteroid in this pocket. | '''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. Destroying the Angel Drug Lab is the trigger for possible escallation [[Blue Pill]]. There are 14 Veldspar and 1 Scordite asteroid in this pocket. | ||
+ | ==Escalation: Blue Pill=== | ||
[[File:Escallation.jpg|200px]] | [[File:Escallation.jpg|200px]] | ||
− | + | Destroying the Angel Drug Lab and any frigates that spawn when it's agressed has a chance to trigger the Blue Pill escalation. ''Complete documentation on this escalation is unavaiable at this point in time. If you have it, please add it to this article or to the discussion section for this wiki article.'' | |
=Need More Info= | =Need More Info= |
Revision as of 05:02, 9 January 2010
Locating & Difficulty
This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows destroyers and below, and seems poorly balanced for them. Work In Progress.
Warning: Possible Scraming
On warp in, you arrive at an acceleration gate.
First pocket
You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a medium ship and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly. There are 49 Veldspar Asteroids in this pocket.
Second pocket
Danger, close. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. Destroying the Angel Drug Lab is the trigger for possible escallation Blue Pill. There are 14 Veldspar and 1 Scordite asteroid in this pocket.
Escalation: Blue Pill=
200px Destroying the Angel Drug Lab and any frigates that spawn when it's agressed has a chance to trigger the Blue Pill escalation. Complete documentation on this escalation is unavaiable at this point in time. If you have it, please add it to this article or to the discussion section for this wiki article.
Need More Info
If you've run a few sites like Watch or Vigil before, you'll notice something's different about the discription I just gave. Most obviously, there's no commanders, no hidden triggers, no faction spawn, no escalation, basically nothing that makes this site interesting. I hold out hope that I'm missing a hidden trigger somewhere and that this site is not totally pointless as it appears. Please, if you run this site and find anything doesn't match up with this information let me know in-game, via the forum, in the discussion section for this wiki article or edit it directly into this article.
See Also Exploration And Exploration Complex Sites