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List of Skill Hardwiring Implants: Difference between revisions

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| Reduce Shield Recharge Time (-1%/-3%-5%)
| Reduce Shield Recharge Time (-1%/-3%-5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:maroon;color:white" | Armor
! style="background-color:maroon;color:white" | Armor
| 'Noble' ZET5#
| 'Noble' ZET5#
| Increase Armor Hit Points (+1%/+3%/+5%)
| Increase Armor Hit Points (+1%/+3%/+5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:red;color:white;" | Gunnery
! style="background-color:red;color:white;" | Gunnery
| 'Lancer' G#-Epsilon
| 'Lancer' G#-Epsilon
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
| Increase Large Energy Turret Damage (+1%/+3%/+5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:red;color:white" | Gunnery
! style="background-color:red;color:white" | Gunnery
| 'Deadeye' ZGL#
| 'Deadeye' ZGL#
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:red;color:white" | Gunnery
! style="background-color:red;color:white" | Gunnery
| 'Gunslinger' LX-#
| 'Gunslinger' LX-#
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
| Increase Large Projectile Turret Damage (+1%/+3%/+5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:red;color:white" | Gunnery
! style="background-color:red;color:white" | Gunnery
| 'Gnome' KZA#
| 'Gnome' KZA#
| Reduce Turret CPU Needs (-1%/-3%/-5%)
| Reduce Turret CPU Needs (-1%/-3%/-5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:purple;color:white" | Industry
! style="background-color:purple;color:white" | Industry
| 'Highwall' HX-#
| 'Highwall' HX-#
| Increase Mining Yield (+1%/+3%/+5%)
| Increase Mining Yield (+1%/+3%/+5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:purple;color:white" | Industry
! style="background-color:purple;color:white" | Industry
| 'Highwall' HY-#
| 'Highwall' HY-#
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:purple;color:white" | Industry
! style="background-color:purple;color:white" | Industry
| 'Yeti' BX-#
| 'Yeti' BX-#
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:yellow;color:black" | Leadership
! style="background-color:yellow;color:black" | Leadership
| Armored Warfare Mindlink
| Armored Warfare Mindlink
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:yellow;color:black" | Leadership
! style="background-color:yellow;color:black" | Leadership
| Information Warfare Mindlink
| Information Warfare Mindlink
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:yellow;color:black" | Leadership
! style="background-color:yellow;color:black" | Leadership
| Siege Warfare Mindlink
| Siege Warfare Mindlink
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:yellow;color:black" | Leadership
! style="background-color:yellow;color:black" | Leadership
| Skirmish Warfare Mindlink
| Skirmish Warfare Mindlink
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:yellow;color:black" | Leadership
! style="background-color:yellow;color:black" | Leadership
| Mining Foreman Mindlink
| Mining Foreman Mindlink
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:orange;color:white" | Missile
! style="background-color:orange;color:white" | Missile
| 'Deadeye' ZMM#
| 'Deadeye' ZMM#
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
| Increase Launcher Rate of Fire (+1%/+3%/+5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:orange;color:white" | Missile
! style="background-color:orange;color:white" | Missile
| 'Snapshot' ZMF#
| 'Snapshot' ZMF#
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:green;color:white" | Science
! style="background-color:green;color:white" | Science
| 'Alchemist' XA-#
| 'Alchemist' XA-#
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
| Reduce Booster Chance of Negative Side Effects (-3%/-5%)
|-
|-
| 10
! style="background-color:black;color:white" | 10
! style="background-color:green;color:white" | Science
! style="background-color:green;color:white" | Science
| 'Prospector' PPZ-1
| 'Prospector' PPZ-1
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%)
|}
|}