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| Reduce Shield Recharge Time (-1%/-3%-5%) | | Reduce Shield Recharge Time (-1%/-3%-5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' ZET5# | | 'Noble' ZET5# | ||
| Increase Armor Hit Points (+1%/+3%/+5%) | | Increase Armor Hit Points (+1%/+3%/+5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:red;color:white;" | Gunnery | ! style="background-color:red;color:white;" | Gunnery | ||
| 'Lancer' G#-Epsilon | | 'Lancer' G#-Epsilon | ||
| Increase Large Energy Turret Damage (+1%/+3%/+5%) | | Increase Large Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' ZGL# | | 'Deadeye' ZGL# | ||
| Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | | Increase Large Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' LX-# | | 'Gunslinger' LX-# | ||
| Increase Large Projectile Turret Damage (+1%/+3%/+5%) | | Increase Large Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gnome' KZA# | | 'Gnome' KZA# | ||
| Reduce Turret CPU Needs (-1%/-3%/-5%) | | Reduce Turret CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:purple;color:white" | Industry | ! style="background-color:purple;color:white" | Industry | ||
| 'Highwall' HX-# | | 'Highwall' HX-# | ||
| Increase Mining Yield (+1%/+3%/+5%) | | Increase Mining Yield (+1%/+3%/+5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:purple;color:white" | Industry | ! style="background-color:purple;color:white" | Industry | ||
| 'Highwall' HY-# | | 'Highwall' HY-# | ||
| Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:purple;color:white" | Industry | ! style="background-color:purple;color:white" | Industry | ||
| 'Yeti' BX-# | | 'Yeti' BX-# | ||
| Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Leadership | ! style="background-color:yellow;color:black" | Leadership | ||
| Armored Warfare Mindlink | | Armored Warfare Mindlink | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Leadership | ! style="background-color:yellow;color:black" | Leadership | ||
| Information Warfare Mindlink | | Information Warfare Mindlink | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Leadership | ! style="background-color:yellow;color:black" | Leadership | ||
| Siege Warfare Mindlink | | Siege Warfare Mindlink | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Leadership | ! style="background-color:yellow;color:black" | Leadership | ||
| Skirmish Warfare Mindlink | | Skirmish Warfare Mindlink | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:yellow;color:black" | Leadership | ! style="background-color:yellow;color:black" | Leadership | ||
| Mining Foreman Mindlink | | Mining Foreman Mindlink | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZMM# | | 'Deadeye' ZMM# | ||
| Increase Launcher Rate of Fire (+1%/+3%/+5%) | | Increase Launcher Rate of Fire (+1%/+3%/+5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMF# | | 'Snapshot' ZMF# | ||
| Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Alchemist' XA-# | | 'Alchemist' XA-# | ||
| Reduce Booster Chance of Negative Side Effects (-3%/-5%) | | Reduce Booster Chance of Negative Side Effects (-3%/-5%) | ||
|- | |- | ||
| 10 | ! style="background-color:black;color:white" | 10 | ||
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPZ-1 | | 'Prospector' PPZ-1 | ||
| Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) | ||
|} | |} | ||