Difference between revisions of "List of Skill Hardwiring Implants"
From EVE University Wiki
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! class="unsortable" | Description | ! class="unsortable" | Description | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
| ??? | | ??? | ||
| Faction Omega | | Faction Omega | ||
| Boost secondary effects of other faction implants | | Boost secondary effects of other faction implants | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' ZET# | | 'Noble' ZET# | ||
| Reduce Repair Cycle Duration (-1%/-3%/-5%) | | Reduce Repair Cycle Duration (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KLB-# | | 'Gypsy' KLB-# | ||
| Decrease CPU Need (-1%/+3%/-5%) | | Decrease CPU Need (-1%/+3%/-5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KMB-# | | 'Gypsy' KMB-# | ||
| Increase Ship CPU (+1%/+3%/+5%) | | Increase Ship CPU (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' CR# | | 'Squire' CR# | ||
| Reduce Capacitor Recharge Time (-1%/-3%-5%) | | Reduce Capacitor Recharge Time (-1%/-3%-5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' PG# | | 'Squire' PG# | ||
| Increase Power Grid (PG)(+1%/+3%/+5%) | | Increase Power Grid (PG)(+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' G#-Alpha | | 'Lancer' G#-Alpha | ||
| Increase Small Energy Turret Damage (+1%/+3%/+5%) | | Increase Small Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' ZGS# | | 'Deadeye' ZGS# | ||
| Increase Small Hybrid Turret Damage (+1%/+3%/+5%) | | Increase Small Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' SX-# | | 'Gunslinger' SX-# | ||
| Increase Small Projectile Turret Damage (+1%/+3%/+5%) | | Increase Small Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Gnome' KTA# | | 'Gnome' KTA# | ||
| Reduce Launcher CPU Needs (-1%/-3%/-5%) | | Reduce Launcher CPU Needs (-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMT# | | 'Snapshot' ZMT# | ||
| Increase Torpedo Damage (+1%/+3%/+5%) | | Increase Torpedo Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMU# | | 'Snapshot' ZMU# | ||
| Increase Cruise Missile Damage (+1%/+3%/+5%) | | Increase Cruise Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' CY-# | | 'Rogue' CY-# | ||
| Increase Ship Velocity (+1%/+3%/+5%) | | Increase Ship Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' EY-# | | 'Rogue' EY-# | ||
| Increase Afterburner Duration (+2%/+6%/+10%) | | Increase Afterburner Duration (+2%/+6%/+10%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' FY-# | | 'Rogue' FY-# | ||
| Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%) | | Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' HY-# | | 'Rogue' HY-# | ||
| Increase Warp Speed (+5%/10%/15%) | | Increase Warp Speed (+5%/10%/15%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' MY-# | | 'Rogue' MY-# | ||
| Increase Afterburner / MWD Speed (+1%/+3%/+5%) | | Increase Afterburner / MWD Speed (+1%/+3%/+5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPF-# | | 'Prospector' PPF-# | ||
| Reduce Maximum Scan Deviation (-2%/-6%/-10%) | | Reduce Maximum Scan Deviation (-2%/-6%/-10%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Beancounter' I# | | 'Beancounter' I# | ||
| Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%) | | Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%) | ||
|- | |- | ||
− | ! style="background-color: | + | ! style="background-color:#CCCCCC;color:black" | 6 |
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' KUA# | | 'Gnome' KUA# | ||
| Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%) | | Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' ZET2# | | 'Noble' ZET2# | ||
| Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KNB-# | | 'Gypsy' KNB-# | ||
| Increase Scan Resolution (+1%/+3%/+5%) | | Increase Scan Resolution (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' EE# | | 'Squire' EE# | ||
| Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' EP# | | 'Squire' EP# | ||
| Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' GU# | | 'Squire' GU# | ||
| Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' AX-# | | 'Gunslinger' AX-# | ||
| Increase Turret Tracking Speed (+1%/+3%/+5%) | | Increase Turret Tracking Speed (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' G#-Beta | | 'Lancer' G#-Beta | ||
| Reduce Turret Capacitor Usage (-1%/-3%/-5%) | | Reduce Turret Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' ZGC# | | 'Deadeye' ZGC# | ||
| Increase Turret Falloff (+1%/+3%/+5%) | | Increase Turret Falloff (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZMC# | | 'Deadeye' ZMC# | ||
| Increase Flight Range (+1%/+3%/+5%) | | Increase Flight Range (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZML# | | 'Deadeye' ZML# | ||
| Increase Maximum Velocity (+1%/+3%/+5%) | | Increase Maximum Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZME# | | 'Snapshot' ZME# | ||
| Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | | Increase Heavy Assault Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMH# | | 'Snapshot' ZMH# | ||
| Increase Heavy Missile Damage (+1%/+3%/+5%) | | Increase Heavy Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' AY-# | | 'Rogue' AY-# | ||
| Increase Ship Agility (+1%/+3%/+5%) | | Increase Ship Agility (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| Zor's Custom Navigation Link | | Zor's Custom Navigation Link | ||
| Increase Afterburner Duration (+10%) | | Increase Afterburner Duration (+10%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPG-# | | 'Prospector' PPG-# | ||
| Reduce Probe Scanning Time (-2%/-6%/-10%) | | Reduce Probe Scanning Time (-2%/-6%/-10%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Beancounter' J# | | 'Beancounter' J# | ||
| Reduce Material Efficiency Research Time (-1%/-3%/-5%) | | Reduce Material Efficiency Research Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 7 | + | ! style="background-color:#999999;color:black" | 7 |
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' KVA# | | 'Gnome' KVA# | ||
| Increase Shield Capacity (+1%/+3%/+5%) | | Increase Shield Capacity (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' ZET3# | | 'Noble' ZET3# | ||
| Increase Hull Hit Points (+1%/+3%/+5%) | | Increase Hull Hit Points (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KPB-# | | 'Gypsy' KPB-# | ||
| Increase Targeting Range (+1%/+3%/+5%) | | Increase Targeting Range (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KQB-# | | 'Gypsy' KQB-# | ||
| Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:teal;color:white" | Engineering | ! style="background-color:teal;color:white" | Engineering | ||
| 'Squire' CC# | | 'Squire' CC# | ||
| Increase Capacitor (+1%/+3%/+5%) | | Increase Capacitor (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' G#-Gamma | | 'Lancer' G#-Gamma | ||
| Increase Medium Energy Turret Damage (+1%/+3%/+5%) | | Increase Medium Energy Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' ZGM# | | 'Deadeye' ZGM# | ||
| Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' MX-# | | 'Gunslinger' MX-# | ||
| Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | | Increase Medium Projectile Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Alchemist' ZA-# | | 'Alchemist' ZA-# | ||
| Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Beancounter' F# | | 'Beancounter' F# | ||
| Reduce Manufacturing Time (-1%/-2%/-4%) | | Reduce Manufacturing Time (-1%/-2%/-4%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:yellow;color:black" | Industry | ! style="background-color:yellow;color:black" | Industry | ||
| 'Beancounter' H# | | 'Beancounter' H# | ||
| Reduce Refinery Waste (-1%/-2%/-4%) | | Reduce Refinery Waste (-1%/-2%/-4%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZMA# | | 'Deadeye' ZMA# | ||
| Reduce Signature Radius Factor (-1%/-3%/-5%) | | Reduce Signature Radius Factor (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMD# | | 'Snapshot' ZMD# | ||
| Increase Defender Missile Velocity (+1%/+3%/+5%) | | Increase Defender Missile Velocity (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' DY-# | | 'Rogue' DY-# | ||
| Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Alchemist' WA-# | | 'Alchemist' WA-# | ||
| Increase Booster Duration (+5%/+10%) | | Increase Booster Duration (+5%/+10%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPH-# | | 'Prospector' PPH-# | ||
| Increase Scan Probe Strength (+2%/+6%/+10%) | | Increase Scan Probe Strength (+2%/+6%/+10%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Beancounter' K# | | 'Beancounter' K# | ||
| Reduce Blueprint Copy Time (-1%/-3%/-5%) | | Reduce Blueprint Copy Time (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 8 | + | ! style="background-color:#666666;color:white" | 8 |
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' KXA# | | 'Gnome' KXA# | ||
| Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:maroon;color:white" | Armor | ! style="background-color:maroon;color:white" | Armor | ||
| 'Noble' ZET4# | | 'Noble' ZET4# | ||
| Increase Armor Repair Amount (+1%/+3%/+5%) | | Increase Armor Repair Amount (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KOB-# | | 'Gypsy' KOB-# | ||
| Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KRB-# | | 'Gypsy' KRB-# | ||
| Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KSB-# | | 'Gypsy' KSB-# | ||
| Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:lime;color:black" | Electronics | ! style="background-color:lime;color:black" | Electronics | ||
| 'Gypsy' KTB-# | | 'Gypsy' KTB-# | ||
| Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Gunslinger' CX-# | | 'Gunslinger' CX-# | ||
| Increase All Turret Damage (+1%/+3%/+5%) | | Increase All Turret Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Lancer' G#-Delta | | 'Lancer' G#-Delta | ||
| Increase Turret Rate of Fire (+1%/+3%/+5%) | | Increase Turret Rate of Fire (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:red;color:white" | Gunnery | ! style="background-color:red;color:white" | Gunnery | ||
| 'Deadeye' ZGA# | | 'Deadeye' ZGA# | ||
| Increase Turret Optimal Range (+1%/+3%/+5%) | | Increase Turret Optimal Range (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Deadeye' ZMS# | | 'Deadeye' ZMS# | ||
| Reduce Target Velocity Factor (-1%/-3%/-5%) | | Reduce Target Velocity Factor (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMN# | | 'Snapshot' ZMN# | ||
| Increase Standard Missile Damage (+1%/+3%/+5%) | | Increase Standard Missile Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:orange;color:white" | Missile | ! style="background-color:orange;color:white" | Missile | ||
| 'Snapshot' ZMR# | | 'Snapshot' ZMR# | ||
| Increase Rockets Damage (+1%/+3%/+5%) | | Increase Rockets Damage (+1%/+3%/+5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:aqua;color:black" | Navigation | ! style="background-color:aqua;color:black" | Navigation | ||
| 'Rogue' GY-# | | 'Rogue' GY-# | ||
| Reduce MWD Capacitor Usage (-1%/-3%/-5%) | | Reduce MWD Capacitor Usage (-1%/-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Alchemist' YA-# | | 'Alchemist' YA-# | ||
| Reduce Booster Side Effects (-3%/-5%) | | Reduce Booster Side Effects (-3%/-5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPW-1 | | 'Prospector' PPW-1 | ||
| Increase Chance of Archaeological find (+5%) | | Increase Chance of Archaeological find (+5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPX-1 | | 'Prospector' PPX-1 | ||
| Increase Chance of Data Retrieval (+5%) | | Increase Chance of Data Retrieval (+5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:green;color:white" | Science | ! style="background-color:green;color:white" | Science | ||
| 'Prospector' PPY-1 | | 'Prospector' PPY-1 | ||
| Increase Chance of Salvage Retrieval (+5%) | | Increase Chance of Salvage Retrieval (+5%) | ||
|- | |- | ||
− | | 9 | + | ! style="background-color:#333333;color:white" | 9 |
! style="background-color:blue;color:white" | Shield | ! style="background-color:blue;color:white" | Shield | ||
| 'Gnome' KYA# | | 'Gnome' KYA# |
Revision as of 09:07, 13 January 2012
WIP
This is a work in process.
To-do:
1. Add color to Slot and Skill
2. Check existence
3. Check descriptions, find a better way of writing them
Slot | Skill | Implant | Description |
---|---|---|---|
6 | ??? | Faction Omega | Boost secondary effects of other faction implants |
6 | Armor | 'Noble' ZET# | Reduce Repair Cycle Duration (-1%/-3%/-5%) |
6 | Electronics | 'Gypsy' KLB-# | Decrease CPU Need (-1%/+3%/-5%) |
6 | Electronics | 'Gypsy' KMB-# | Increase Ship CPU (+1%/+3%/+5%) |
6 | Engineering | 'Squire' CR# | Reduce Capacitor Recharge Time (-1%/-3%-5%) |
6 | Engineering | 'Squire' PG# | Increase Power Grid (PG)(+1%/+3%/+5%) |
6 | Gunnery | 'Lancer' G#-Alpha | Increase Small Energy Turret Damage (+1%/+3%/+5%) |
6 | Gunnery | 'Deadeye' ZGS# | Increase Small Hybrid Turret Damage (+1%/+3%/+5%) |
6 | Gunnery | 'Gunslinger' SX-# | Increase Small Projectile Turret Damage (+1%/+3%/+5%) |
6 | Missile | 'Gnome' KTA# | Reduce Launcher CPU Needs (-1%/-3%/-5%) |
6 | Missile | 'Snapshot' ZMT# | Increase Torpedo Damage (+1%/+3%/+5%) |
6 | Missile | 'Snapshot' ZMU# | Increase Cruise Missile Damage (+1%/+3%/+5%) |
6 | Navigation | 'Rogue' CY-# | Increase Ship Velocity (+1%/+3%/+5%) |
6 | Navigation | 'Rogue' EY-# | Increase Afterburner Duration (+2%/+6%/+10%) |
6 | Navigation | 'Rogue' FY-# | Reduce Warp Drive Operation Capacitor Usage (-2%/-6%/-10%) |
6 | Navigation | 'Rogue' HY-# | Increase Warp Speed (+5%/10%/15%) |
6 | Navigation | 'Rogue' MY-# | Increase Afterburner / MWD Speed (+1%/+3%/+5%) |
6 | Science | 'Prospector' PPF-# | Reduce Maximum Scan Deviation (-2%/-6%/-10%) |
6 | Science | 'Beancounter' I# | Reduce Blueprint Manufacturing Time Research(-1%/-3%/-5%) |
6 | Shield | 'Gnome' KUA# | Reduce Shield Upgrade Power Grid Needs (-1%/-3%/-5%) |
7 | Armor | 'Noble' ZET2# | Reduce Capacitor Need for Remote Repair (-1%/-3%/-5%) |
7 | Electronics | 'Gypsy' KNB-# | Increase Scan Resolution (+1%/+3%/+5%) |
7 | Engineering | 'Squire' EE# | Reduce Capacitor Need for Energy Emissions (-1%/-3%/-5%) |
7 | Engineering | 'Squire' EP# | Reduce Duration for Energy Pulse Weapons (-1%/-3%/-5%) |
7 | Engineering | 'Squire' GU# | Reduce CPU for Energy Grid Upgrades (-1%/-3%/-5%) |
7 | Gunnery | 'Gunslinger' AX-# | Increase Turret Tracking Speed (+1%/+3%/+5%) |
7 | Gunnery | 'Lancer' G#-Beta | Reduce Turret Capacitor Usage (-1%/-3%/-5%) |
7 | Gunnery | 'Deadeye' ZGC# | Increase Turret Falloff (+1%/+3%/+5%) |
7 | Missile | 'Deadeye' ZMC# | Increase Flight Range (+1%/+3%/+5%) |
7 | Missile | 'Deadeye' ZML# | Increase Maximum Velocity (+1%/+3%/+5%) |
7 | Missile | 'Snapshot' ZME# | Increase Heavy Assault Missile Damage (+1%/+3%/+5%) |
7 | Missile | 'Snapshot' ZMH# | Increase Heavy Missile Damage (+1%/+3%/+5%) |
7 | Navigation | 'Rogue' AY-# | Increase Ship Agility (+1%/+3%/+5%) |
7 | Navigation | Zor's Custom Navigation Link | Increase Afterburner Duration (+10%) |
7 | Science | 'Prospector' PPG-# | Reduce Probe Scanning Time (-2%/-6%/-10%) |
7 | Science | 'Beancounter' J# | Reduce Material Efficiency Research Time (-1%/-3%/-5%) |
7 | Shield | 'Gnome' KVA# | Increase Shield Capacity (+1%/+3%/+5%) |
8 | Armor | 'Noble' ZET3# | Increase Hull Hit Points (+1%/+3%/+5%) |
8 | Electronics | 'Gypsy' KPB-# | Increase Targeting Range (+1%/+3%/+5%) |
8 | Electronics | 'Gypsy' KQB-# | Reduce Propulsion Jamming Modules Capacitor Usage (+1%/+3%/+5%) |
8 | Engineering | 'Squire' CC# | Increase Capacitor (+1%/+3%/+5%) |
8 | Gunnery | 'Lancer' G#-Gamma | Increase Medium Energy Turret Damage (+1%/+3%/+5%) |
8 | Gunnery | 'Deadeye' ZGM# | Increase Medium Hybrid Turret Damage (+1%/+3%/+5%) |
8 | Gunnery | 'Gunslinger' MX-# | Increase Medium Projectile Turret Damage (+1%/+3%/+5%) |
8 | Industry | 'Alchemist' ZA-# | Reduce Gas Harvester Cycle Time (-1%/-3%/-5%) |
8 | Industry | 'Beancounter' F# | Reduce Manufacturing Time (-1%/-2%/-4%) |
8 | Industry | 'Beancounter' H# | Reduce Refinery Waste (-1%/-2%/-4%) |
8 | Missile | 'Deadeye' ZMA# | Reduce Signature Radius Factor (-1%/-3%/-5%) |
8 | Missile | 'Snapshot' ZMD# | Increase Defender Missile Velocity (+1%/+3%/+5%) |
8 | Navigation | 'Rogue' DY-# | Reduce Afterburner Capacitor Usage (-1%/-3%/-5%) |
8 | Science | 'Alchemist' WA-# | Increase Booster Duration (+5%/+10%) |
8 | Science | 'Prospector' PPH-# | Increase Scan Probe Strength (+2%/+6%/+10%) |
8 | Science | 'Beancounter' K# | Reduce Blueprint Copy Time (-1%/-3%/-5%) |
8 | Shield | 'Gnome' KXA# | Reduce Shield Emission Capacitor Usage (-1%/-3%/-5%) |
9 | Armor | 'Noble' ZET4# | Increase Armor Repair Amount (+1%/+3%/+5%) |
9 | Electronics | 'Gypsy' KOB-# | Reduce Electronic Warfare Capacitor Usage (-1%/-3%/-5%) |
9 | Electronics | 'Gypsy' KRB-# | Reduce Sensor Linking Capacitor Usage (-1%/-3%/-5%) |
9 | Electronics | 'Gypsy' KSB-# | Reduce Weapon Disruption Capacitor Usage (-1%/-3%/-5%) |
9 | Electronics | 'Gypsy' KTB-# | Reduce Target Painting Capacitor Usage (-1%/-3%/-5%) |
9 | Gunnery | 'Gunslinger' CX-# | Increase All Turret Damage (+1%/+3%/+5%) |
9 | Gunnery | 'Lancer' G#-Delta | Increase Turret Rate of Fire (+1%/+3%/+5%) |
9 | Gunnery | 'Deadeye' ZGA# | Increase Turret Optimal Range (+1%/+3%/+5%) |
9 | Missile | 'Deadeye' ZMS# | Reduce Target Velocity Factor (-1%/-3%/-5%) |
9 | Missile | 'Snapshot' ZMN# | Increase Standard Missile Damage (+1%/+3%/+5%) |
9 | Missile | 'Snapshot' ZMR# | Increase Rockets Damage (+1%/+3%/+5%) |
9 | Navigation | 'Rogue' GY-# | Reduce MWD Capacitor Usage (-1%/-3%/-5%) |
9 | Science | 'Alchemist' YA-# | Reduce Booster Side Effects (-3%/-5%) |
9 | Science | 'Prospector' PPW-1 | Increase Chance of Archaeological find (+5%) |
9 | Science | 'Prospector' PPX-1 | Increase Chance of Data Retrieval (+5%) |
9 | Science | 'Prospector' PPY-1 | Increase Chance of Salvage Retrieval (+5%) |
9 | Shield | 'Gnome' KYA# | Reduce Shield Recharge Time (-1%/-3%-5%) |
10 | Armor | 'Noble' ZET5# | Increase Armor Hit Points (+1%/+3%/+5%) |
10 | Gunnery | 'Lancer' G#-Epsilon | Increase Large Energy Turret Damage (+1%/+3%/+5%) |
10 | Gunnery | 'Deadeye' ZGL# | Increase Large Hybrid Turret Damage (+1%/+3%/+5%) |
10 | Gunnery | 'Gunslinger' LX-# | Increase Large Projectile Turret Damage (+1%/+3%/+5%) |
10 | Gunnery | 'Gnome' KZA# | Reduce Turret CPU Needs (-1%/-3%/-5%) |
10 | Industry | 'Highwall' HX-# | Increase Mining Yield (+1%/+3%/+5%) |
10 | Industry | 'Highwall' HY-# | Reduce Mining Upgrade CPU Needs (-1%/-3%/-5%) |
10 | Industry | 'Yeti' BX-# | Reduce Ice Harvester Cycle Time (-1%/-3%/-5%) |
10 | Leadership | Armored Warfare Mindlink | |
10 | Leadership | Information Warfare Mindlink | |
10 | Leadership | Siege Warfare Mindlink | |
10 | Leadership | Skirmish Warfare Mindlink | |
10 | Leadership | Mining Foreman Mindlink | |
10 | Missile | 'Deadeye' ZMM# | Increase Launcher Rate of Fire (+1%/+3%/+5%) |
10 | Missile | 'Snapshot' ZMF# | Reduce Explosion Radius of F.o.F. Missiles (-1%/-3%/-5%) |
10 | Science | 'Alchemist' XA-# | Reduce Booster Chance of Negative Side Effects (-3%/-5%) |
10 | Science | 'Prospector' PPZ-1 | Reduce Cycle Time of Salvage, Hacking and Archaeology Modules (-5%) |