Difference between revisions of "Angel Hideout"

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[[File:Angel_Hideout_Pocket_2.jpg|400px]]
 
[[File:Angel_Hideout_Pocket_2.jpg|400px]]
  
'''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.  Destroying the Angel Drug Lab is the trigger for possible escallation [[Blue Pill]].  There are 14 Veldspar and 1 Scordite asteroid in this pocket.
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'''Danger, close'''. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light.  Destroying the Angel Drug Lab is the trigger for possible escallation Blue Pill.  There are 14 Veldspar and 1 Scordite asteroid in this pocket.
  
 
==Escalation: Blue Pill==
 
==Escalation: Blue Pill==

Revision as of 05:05, 9 January 2010

Locating & Difficulty

This is a type of hidden combat site that can be scanned down with scanner probes, and can be found in high-security systems around Aldrat. It's gate allows destroyers and below, and seems poorly balanced for them. Work In Progress.

Warning: Possible Scraming

On warp in, you arrive at an acceleration gate.

First pocket

You'll arrive to a pocket with 3 frigates at approx 50, and soon after 4 more light (frig/desty) will warp in at 60. Another (apparent) timer spawns a medium ship and one more light at 60. I'm unsure whether it's strictly even required to clear this pocket to use the gate, but I assumed so and acted accordingly. There are 49 Veldspar Asteroids in this pocket.

Second pocket

Angel Hideout Pocket 2.jpg

Danger, close. You literally land on 3 mediums and 2 frigates (I believe I actually bumped one of the BCs), and if you're in a frigate or destroyer you're likely to take significant damage if not die imidiately on arrival. 2 other light at 60. After a small amount of time 4 more light warp in, and again after another timer a medium and light warp in. Damaging the Angel Drug Lab (into Armor) appears to trigger a spawn of 4 more light. Destroying the Angel Drug Lab is the trigger for possible escallation Blue Pill. There are 14 Veldspar and 1 Scordite asteroid in this pocket.

Escalation: Blue Pill

200px

Destroying the Angel Drug Lab and any frigates that spawn when it's agressed has a chance to trigger the Blue Pill escalation. Complete documentation on this escalation is unavaiable at this point in time. If you have it, please add it to this article or to the discussion section for this wiki article.

See Also Exploration And Exploration Complex Sites