Difference between revisions of "Skills"

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Skills pertaining to the efficient use of manufacturing facilities and refineries.  
 
Skills pertaining to the efficient use of manufacturing facilities and refineries.  
  
*[[Skills:Industry#Advanced_Mass_Production|Advanced Mass Production]]  
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*[[Skills:Industry#Advanced_Mass_Production|Advanced Mass Production]] - Further training in the operation of multiple factories
 
*[[Skills:Industry#Arkonor_Processing|Arkonor Processing]] - Reduction in Arkonor refining waste  
 
*[[Skills:Industry#Arkonor_Processing|Arkonor Processing]] - Reduction in Arkonor refining waste  
 
*[[Skills:Industry#Bistot_Processing|Bistot Processing]] - Reduction in Bistot refining waste  
 
*[[Skills:Industry#Bistot_Processing|Bistot Processing]] - Reduction in Bistot refining waste  
 
*[[Skills:Industry#Crokite_Processing|Crokite Processing]] - Reduction in Crokite refining waste  
 
*[[Skills:Industry#Crokite_Processing|Crokite Processing]] - Reduction in Crokite refining waste  
*[[Skills:Industry#Dark_Ochre_Processing|Dark Ochre Processing]]  
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*[[Skills:Industry#Dark_Ochre_Processing|Dark Ochre Processing]] - Reduction in Dark Ochre refining waste
*[[Skills:Industry#Deep_Core_Mining|Deep Core Mining]]  
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*[[Skills:Industry#Deep_Core_Mining|Deep Core Mining]] - Allows use Deep Core Mining Lasers and reduces the chance of a damage cloud forming while mining Mercoxit
*[[Skills:Industry#Drug_Manufacturing|Drug Manufacturing]]  
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*[[Skills:Industry#Drug_Manufacturing|Drug Manufacturing]] - Allows manufacture drugs
*[[Skills:Industry#Gas_Cloud_Harvesting|Gas Cloud Harvesting]]  
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*[[Skills:Industry#Gas_Cloud_Harvesting|Gas Cloud Harvesting]] - Allows harvest gas clouds
 
*[[Skills:Industry#Gneiss_Processing|Gneiss Processing]] - Reduction in Gneiss refining waste  
 
*[[Skills:Industry#Gneiss_Processing|Gneiss Processing]] - Reduction in Gneiss refining waste  
 
*[[Skills:Industry#Hedbergite_Processing|Hedbergite Processing]] - Reduction in Hedbergite refining waste  
 
*[[Skills:Industry#Hedbergite_Processing|Hedbergite Processing]] - Reduction in Hedbergite refining waste  
 
*[[Skills:Industry#Hemorphite_Processing|Hemorphite Processing]] - Reduction in Hemorphite refining waste  
 
*[[Skills:Industry#Hemorphite_Processing|Hemorphite Processing]] - Reduction in Hemorphite refining waste  
*[[Skills:Industry#Ice_Harvesting|Ice Harvesting]]  
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*[[Skills:Industry#Ice_Harvesting|Ice Harvesting]] - Allows harvest ice
*[[Skills:Industry#Ice_Processing|Ice Processing]]  
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*[[Skills:Industry#Ice_Processing|Ice Processing]] - Redution in Ice refining waste
*[[Skills:Industry#Industrial_Reconfiguration|Industrial Reconfiguration]]  
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*[[Skills:Industry#Industrial_Reconfiguration|Industrial Reconfiguration]] - Allows use of industrial core modules and reduces heavy water consumption for modules
 
*[[Skills:Industry#Industry|Industry]] - Reduces manufacturing time  
 
*[[Skills:Industry#Industry|Industry]] - Reduces manufacturing time  
 
*[[Skills:Industry#Jaspet_Processing|Jaspet Processing]] - Reduction in Jaspet refining waste  
 
*[[Skills:Industry#Jaspet_Processing|Jaspet Processing]] - Reduction in Jaspet refining waste  
*[[Skills:Industry#Kernite_Processing|Kernite Processing]]  
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*[[Skills:Industry#Kernite_Processing|Kernite Processing]] - Reduction in Kernite refining waste
 
*[[Skills:Industry#Mass_Production|Mass Production]] - Allows the operation of multiple factories  
 
*[[Skills:Industry#Mass_Production|Mass Production]] - Allows the operation of multiple factories  
 
*[[Skills:Industry#Mercoxit_Processing|Mercoxit Processing]] - Reduction in Mercoxit refining waste  
 
*[[Skills:Industry#Mercoxit_Processing|Mercoxit Processing]] - Reduction in Mercoxit refining waste  
 
*[[Skills:Industry#Mining|Mining]] - Bonus to mining turret yield  
 
*[[Skills:Industry#Mining|Mining]] - Bonus to mining turret yield  
*[[Skills:Industry#Mining_Upgrades|Mining Upgrades]]  
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*[[Skills:Industry#Mining_Upgrades|Mining Upgrades]] - Allows use mining upgrades
 
*[[Skills:Industry#Omber_Processing|Omber Processing]] - Reduction in Omber refining waste  
 
*[[Skills:Industry#Omber_Processing|Omber Processing]] - Reduction in Omber refining waste  
 
*[[Skills:Industry#Plagioclase_Processing|Plagioclase Processing]] - Reduction in Plagioclase refining waste  
 
*[[Skills:Industry#Plagioclase_Processing|Plagioclase Processing]] - Reduction in Plagioclase refining waste  
 
*[[Skills:Industry#Production_Efficiency|Production Efficiency]] - Reduction to material requirements needed for production  
 
*[[Skills:Industry#Production_Efficiency|Production Efficiency]] - Reduction to material requirements needed for production  
 
*[[Skills:Industry#Pyroxeres_Processing|Pyroxeres Processing]] - Reduction in Pyroxeres refining waste  
 
*[[Skills:Industry#Pyroxeres_Processing|Pyroxeres Processing]] - Reduction in Pyroxeres refining waste  
*[[Skills:Industry#Refinery_Efficiency|Refinery Efficiency]]  
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*[[Skills:Industry#Refinery_Efficiency|Refinery Efficiency]] - Further reduction in refining waste
 
*[[Skills:Industry#Refining|Refining]] - Reduction in refining waste  
 
*[[Skills:Industry#Refining|Refining]] - Reduction in refining waste  
 
*[[Skills:Industry#Scordite_Processing|Scordite Processing]] - Reduction in Scordite refining waste  
 
*[[Skills:Industry#Scordite_Processing|Scordite Processing]] - Reduction in Scordite refining waste  
 
*[[Skills:Industry#Scrapmetal_Processing|Scrapmetal Processing]] - Reduction in Scrapmetal refining waste  
 
*[[Skills:Industry#Scrapmetal_Processing|Scrapmetal Processing]] - Reduction in Scrapmetal refining waste  
 
*[[Skills:Industry#Spodumain_Processing|Spodumain Processing]] - Reduction in Spodumain refining waste  
 
*[[Skills:Industry#Spodumain_Processing|Spodumain Processing]] - Reduction in Spodumain refining waste  
*[[Skills:Industry#Supply_Chain_Management|Supply Chain Management]]  
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*[[Skills:Industry#Supply_Chain_Management|Supply Chain Management]] - Allows starting manufacturing jobs remotely
 
*[[Skills:Industry#Veldspar_Processing|Veldspar Processing]] - Reduction in Veldespar refining waste
 
*[[Skills:Industry#Veldspar_Processing|Veldspar Processing]] - Reduction in Veldespar refining waste
  
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== [[Skills:Social|Social]]  ==
 
== [[Skills:Social|Social]]  ==
  
Social skills are the art of getting what you want from NPC agents, corporations and empires.<br>
+
Social skills are the art of getting what you want from NPC agents, corporations and empires.<br>  
  
 
*[[Skills:Social#Connections|Connections]] - Boosts corp/racial standing if above 0.0 standing.  
 
*[[Skills:Social#Connections|Connections]] - Boosts corp/racial standing if above 0.0 standing.  
*[[Skills:Social#Criminal_Connections|Criminal Connections]]&nbsp;- Boosts standing towards NPCs with low Concord standing.
+
*[[Skills:Social#Criminal_Connections|Criminal Connections]]&nbsp;- Boosts standing towards NPCs with low Concord standing.  
 
*[[Skills:Social#Diplomacy|Diplomacy]] - Boosts corp/racial standing if below 0.0 standing.  
 
*[[Skills:Social#Diplomacy|Diplomacy]] - Boosts corp/racial standing if below 0.0 standing.  
*[[Skills:Social#Distribution_Connections|Distribution Connections]] - Improves loyalty point gain when working for Agents in the Distribution Division.&nbsp;
+
*[[Skills:Social#Distribution_Connections|Distribution Connections]] - Improves loyalty point gain when working for Agents in the Distribution Division.&nbsp;  
 
*[[Skills:Social#Fast_Talk|Fast Talk]] - Faster security standing increases.  
 
*[[Skills:Social#Fast_Talk|Fast Talk]] - Faster security standing increases.  
*[[Skills:Social#Mining_Connections|Mining Connections]] - Improves loyalty point gain when working for Agents in the Mining Division.<br>
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*[[Skills:Social#Mining_Connections|Mining Connections]] - Improves loyalty point gain when working for Agents in the Mining Division.<br>  
 
*[[Skills:Social#Negotiation|Negotiation]] - Increases ISK rewards offered by mission agents  
 
*[[Skills:Social#Negotiation|Negotiation]] - Increases ISK rewards offered by mission agents  
*[[Skills:Social#Security_Connections|Security Connections]] - Improves loyalty point gain when working for Agents in the Security Division.
+
*[[Skills:Social#Security_Connections|Security Connections]] - Improves loyalty point gain when working for Agents in the Security Division.  
 
*[[Skills:Social#Social|Social]] - Boosts the size of standings increases with NPCs, NPC corporations and NPC factions<br>
 
*[[Skills:Social#Social|Social]] - Boosts the size of standings increases with NPCs, NPC corporations and NPC factions<br>
  

Revision as of 22:48, 24 January 2012

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In Eve your skills are a significant part of what defines your character. It would be impossible to describe all the skills available in Eve on one page, so on this wiki they are divided by category (Navigation, Gunnery &c). Every category and skill is linked from this page.

For in-depth descriptions of skill training mechanics, and discussion of training strategies, consult Skills and Learning.

Corporation Management

Running a well-oiled operation is a fine art.

Drones

Skills pertaining to the efficient operation of drones.

Electronics

Skills pertaining to management of a starfaring vessel's electronic systems.

Engineering

Skills pertaining to management of a starfaring vessel's hardwired onboard systems.

Gunnery

The core of the combat arts: how to use your guns.

Industry

Skills pertaining to the efficient use of manufacturing facilities and refineries.

Leadership

Skills pertaining to the efficient coordination of the pilots under your command.

Learning

Build your brain. (Note: All learning skills have now been removed from the game.)

Mechanic

Skills pertaining to the building and management of a starfaring vessel's mechanical systems.

Missiles

The use and effectiveness of bombs, missiles and torpedoes.

Navigation

The "need for speed" skills that control operation and effectiveness of afterburners (AB), microwarp drives (MWD), warp drives and jump drives.

Planet Management

Planetary interaction skills.

  • Advanced Planetology - The skill further increases the resolution of resource data when scanning a planet to allow for very precise surveying. (Requires Planetology IV.)
  • Command Center Upgrades - Unlocks more advanced Command Centers.
  • Interplanetary Consolidation - Each rank allows the control of one additional planet.
  • Planetology - The skill increases the resolution of resource data when scanning a planet to allow for more accurate surveying.
  • Remote Sensing - The ability to gather and analyze remote sensing data from satellites in orbit around a planet and to produce proper calibrated surveys.

Science

Skills pertaining to various fields of scientific knowledge.

Social

Social skills are the art of getting what you want from NPC agents, corporations and empires.

  • Connections - Boosts corp/racial standing if above 0.0 standing.
  • Criminal Connections - Boosts standing towards NPCs with low Concord standing.
  • Diplomacy - Boosts corp/racial standing if below 0.0 standing.
  • Distribution Connections - Improves loyalty point gain when working for Agents in the Distribution Division. 
  • Fast Talk - Faster security standing increases.
  • Mining Connections - Improves loyalty point gain when working for Agents in the Mining Division.
  • Negotiation - Increases ISK rewards offered by mission agents
  • Security Connections - Improves loyalty point gain when working for Agents in the Security Division.
  • Social - Boosts the size of standings increases with NPCs, NPC corporations and NPC factions

Spaceship Command

Skills required for the piloting of all shapes and sizes of capsule-fitted vessel.

Subsystems

Subsystems skills have to do with the fitting and use of Tech III ships such as Strategic Cruisers.

Trade

The buying and selling and contracting of things.

  • Accounting - Reduce transaction tax by 10% per level.
  • Broker Relations - Reduce broker fees by 5% per level.
  • Contracting - Increase number of outstanding contracts by 4 per level.
  • Corporation Contracting - Increase number of outstanding corporate contracts by 10 per level.
  • Daytrading - Remote modification of buy/sell orders.
  • Margin Trading - Reduces the amount of escrow immediately needed for a buy order.
  • Marketing - Sell items remotely.
  • Procurement - Setup buy orders remotely.
  • Retail - Increase buy/sell slots by 8 per level.
  • Trade - Increase buy/sell slots by 4 per level.
  • Tycoon - Increase buy/sell slots by 32 per level.
  • Visibility - Increase possible range on a buy order setup remotely.
  • Wholesale - Increase buy/sell slots by 16 per level.