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| This guide is currently being rewritten to focus on a very detailed discussion about how Warfare Links function in Eve. Warfare Links are ship modules that provide specific bonuses to a fleet or wing that add to the combat or mining effectiveness of all fleet / wing members. Warfare links can be fit only on certain ships, and operating a warfare link requires training of advanced leadership skills. Please refer to the [[Skills:Leadership]] and [[Fleet Leadership]] guides for more detailed information about those related topics. | | This guide is currently being rewritten to focus on a very detailed discussion about how Warfare Links function in Eve. Warfare Links are ship modules that provide specific bonuses to a fleet or wing that add to the combat or mining effectiveness of all fleet / wing members. Warfare links can be fit only on certain ships, and operating a warfare link requires training of advanced leadership skills. Please refer to the [[Skills:Leadership]] and [[Fleet Leadership]] guides for more detailed information about those related topics. |
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| == 2. Leadership Skills Category [SKILL] ==
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| It contains 14 skills total. Five of them I refer to as 'Tier 1' are:
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| *Armoured Warfare(2),
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| *Information Warfare(2),
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| *Siege Warfare(2),
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| *Skirmish Warfare(2), and
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| *Mining Foreman(2).
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| Another five I refer to as 'Tier 2' are:
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| *Armoured Warfare Specialist(5),
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| *Information Warfare Specialist(5),
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| *Siege Warfare Specialist(5),
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| *Skirmish Warfare Specialist(5), and
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| *Mining Director(5).
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| Three of the skills are related to the fleet command structure:
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| *Leadership(1),
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| *Wing Command(8), and
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| *Fleet Command(12).
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| The last skill is:
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| *Warfare Link Specialist(6)
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| and is solely for increasing the bonuses of all gang modules.
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| Note: the Leadership skill could also belong with tier 1 skills, as it has a similar bonus attached to it, but I feel its place is with the fleet structure skills. Descriptions are quoted from actual game text.
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| === I. Tier 1 [T1] ===
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| Grant immediate, tangible benefits to those in your fleet. These bonuses are only active in a fleet, and only if you have the role of Booster.
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| *Armoured Warfare(2) -- Grants a 2% bonus to gang members' armour hit points per skill level.
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| *Information Warfare(2) -- Grants a 2% bonus to gang members' targeting range per skill level.
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| *Siege Warfare(2) -- Grants a 2% bonus to gang members' shield capacity per skill level.
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| *Skirmish Warfare(2) -- Grants a 2% bonus to gang members' maximum velocity per skill level.
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| *Mining Foreman(2) -- Grants a 2% bonus to gang members' mining yield per level.
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| *Leadership(1) -- Grants a 2% bonus to gang members' targeting speed per skill level.
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| === II. Tier 2 [T2] ===
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| Increase the bonus output of active gang modules. Again, bonuses only apply in a fleet if you have the Booster role.
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| *Armoured Warfare Specialist(5) -- 100% bonus to effectiveness of armoured warfare link modules per level.
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| *Information Warfare Specialist(5) -- 100% bonus to effectiveness of information warfare link modules per level.
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| *Siege Warfare Specialist(5) -- 100% bonus to effectiveness of siege warfare link modules per level.
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| *Skirmish Warfare Specialist(5) -- 100% bonus to effectiveness of skirmish warfare link modules per level.
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| *Mining Director(5) -- 100% bonus to effectiveness of Mining Foreman link modules per level.
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| === III. Fleet [FLT] ===
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| These skills allow you to maintain command as part of a fleet structure and ensure the bonuses from Boosters are available to everyone.
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| *Leadership(1) -- Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members. (This is the same skill as in [I] above. It carries both bonuses, so I placed it on both lists for easier reference.)
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| *Wing Command(8) -- Allows command of a Wing. Grants the Wing Commander the ability to operate a
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| new Squadron per skill level, up to a maximum of 5 Squadrons.
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| *Fleet Command(12) -- Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.
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| === IV. Warfare Link Specialist ===
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| Boosts effectiveness of all warfare link modules by 10% per level.
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| == 3. Gang Assist Modules [MODS] == | | == 3. Gang Assist Modules [MODS] == |