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Command Bursts: Difference between revisions

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This guide is currently being rewritten to focus on a very detailed discussion about how Warfare Links function in Eve.  Warfare Links are ship modules that provide specific bonuses to a fleet or wing that add to the combat or mining effectiveness of all fleet / wing members.  Warfare links can be fit only on certain ships, and operating a warfare link requires training of advanced leadership skills.  Please refer to the [[Skills:Leadership]] and [[Fleet Leadership]] guides for more detailed information about those related topics.
This guide is currently being rewritten to focus on a very detailed discussion about how Warfare Links function in Eve.  Warfare Links are ship modules that provide specific bonuses to a fleet or wing that add to the combat or mining effectiveness of all fleet / wing members.  Warfare links can be fit only on certain ships, and operating a warfare link requires training of advanced leadership skills.  Please refer to the [[Skills:Leadership]] and [[Fleet Leadership]] guides for more detailed information about those related topics.
== 2. Leadership Skills Category [SKILL]  ==
It contains 14 skills total. Five of them I refer to as 'Tier 1' are:
*Armoured Warfare(2),
*Information Warfare(2),
*Siege Warfare(2),
*Skirmish Warfare(2), and
*Mining Foreman(2).
Another five I refer to as 'Tier 2' are:
*Armoured Warfare Specialist(5),
*Information Warfare Specialist(5),
*Siege Warfare Specialist(5),
*Skirmish Warfare Specialist(5), and
*Mining Director(5).
Three of the skills are related to the fleet command structure:
*Leadership(1),
*Wing Command(8), and
*Fleet Command(12).
The last skill is:
*Warfare Link Specialist(6)
and is solely for increasing the bonuses of all gang modules.
Note: the Leadership skill could also belong with tier 1 skills, as it has a similar bonus attached to it, but I feel its place is with the fleet structure skills. Descriptions are quoted from actual game text.
=== I. Tier 1 [T1]  ===
Grant immediate, tangible benefits to those in your fleet. These bonuses are only active in a fleet, and only if you have the role of Booster.
*Armoured Warfare(2) -- Grants a 2% bonus to gang members' armour hit points per skill level.
*Information Warfare(2) -- Grants a 2% bonus to gang members' targeting range per skill level.
*Siege Warfare(2) -- Grants a 2% bonus to gang members' shield capacity per skill level.
*Skirmish Warfare(2) -- Grants a 2% bonus to gang members' maximum velocity per skill level.
*Mining Foreman(2) -- Grants a 2% bonus to gang members' mining yield per level.
*Leadership(1) -- Grants a 2% bonus to gang members' targeting speed per skill level.
=== II. Tier 2 [T2]  ===
Increase the bonus output of active gang modules. Again, bonuses only apply in a fleet if you have the Booster role.
*Armoured Warfare Specialist(5) -- 100% bonus to effectiveness of armoured warfare link modules per level.
*Information Warfare Specialist(5) -- 100% bonus to effectiveness of information warfare link modules per level.
*Siege Warfare Specialist(5) -- 100% bonus to effectiveness of siege warfare link modules per level.
*Skirmish Warfare Specialist(5) -- 100% bonus to effectiveness of skirmish warfare link modules per level.
*Mining Director(5) -- 100% bonus to effectiveness of Mining Foreman link modules per level.
=== III. Fleet [FLT]  ===
These skills allow you to maintain command as part of a fleet structure and ensure the bonuses from Boosters are available to everyone.
*Leadership(1) -- Allows command of a squadron. Increases maximum squadron size by 2 members per skill level, up to a maximum of 10 members. (This is the same skill as in [I] above. It carries both bonuses, so I placed it on both lists for easier reference.)
*Wing Command(8) -- Allows command of a Wing. Grants the Wing Commander the ability to operate a
new Squadron per skill level, up to a maximum of 5 Squadrons.
*Fleet Command(12) -- Allows command of a Fleet. Grants the Fleet Commander the ability to command a new Wing per skill level, up to a maximum of 5 Wings.
=== IV. Warfare Link Specialist  ===
Boosts effectiveness of all warfare link modules by 10% per level.


== 3. Gang Assist Modules [MODS]  ==
== 3. Gang Assist Modules [MODS]  ==