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This guide is currently being rewritten to focus on a very detailed discussion about how Warfare Links function in Eve. Warfare Links are ship modules that provide specific bonuses to a fleet or wing that add to the combat or mining effectiveness of all fleet / wing members. Warfare links can be fit only on certain ships, and operating a warfare link requires training of advanced leadership skills. Please refer to the [[Skills:Leadership]] and [[Fleet Leadership]] guides for more detailed information about those related topics. | This guide is currently being rewritten to focus on a very detailed discussion about how Warfare Links function in Eve. Warfare Links are ship modules that provide specific bonuses to a fleet or wing that add to the combat or mining effectiveness of all fleet / wing members. Warfare links can be fit only on certain ships, and operating a warfare link requires training of advanced leadership skills. Please refer to the [[Skills:Leadership]] and [[Fleet Leadership]] guides for more detailed information about those related topics. | ||
== | == 2. Gang Assist Modules [MODS] == | ||
The effects of gang modules do not make or break battles, they do not turn the tide of wars, and they do not make poor pilots better. They are the icing on the cake, they are an edge in combat, and they make skilled pilots smile :) | The effects of gang modules do not make or break battles, they do not turn the tide of wars, and they do not make poor pilots better. They are the icing on the cake, they are an edge in combat, and they make skilled pilots smile :) | ||
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=== VII. Bonuses [BONUS] === | === VII. Bonuses [BONUS] === | ||
The Command Bonuses provided by gang modules only come into play if the person running them has one of the 'Booster' roles in the fleet, the fleet's chain of command is complete, and you are in space in system with other pilots of the fleet. That may sound like a very narrow field of use, but when we cover fleet structure later I hope you'll see how easy it really is. | The Command Bonuses provided by gang modules only come into play if the person running them has one of the 'Booster' roles in the fleet, the fleet's chain of command is complete, and you are in space in system with other pilots of the fleet. That may sound like a very narrow field of use, but when we cover fleet structure later I hope you'll see how easy it really is. | ||
== The Math!, or Lots of Small Bonuses Make Big Numbers == | == The Math!, or Lots of Small Bonuses Make Big Numbers == | ||