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Command Bursts: Difference between revisions

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Jackie no (talk | contribs)
Jackie no (talk | contribs)
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Note: EVE calculates these bonuses to two decimal places; I rounded them up.  
Note: EVE calculates these bonuses to two decimal places; I rounded them up.  


== 4. Fleet Structure [FLEET] ==
== 3. Options for Using Warfare Links within the Fleet Structure  ==


I love Leadership and Fleet structure, but even I'm not going to lie. Properly organizing a fleet can be a huge pain in the ass.
The Booster role provides gang bonuses to the fleet. People with the Booster role are usually encouraged to bring gang modules suited to benefit certain types of ships, and are then made Booster for a Squad or Wing made up of those ship types.  
 
Speaking from experience, I find this most often comes from the fact that whoever the op FC is feels the need to also hold the in game Fleet Commander title as well as Boss. This either makes their life hell, or means some things don't get done because they have bigger fish to fry.
 
Organizing a fleet structure cannot be done on the fly, it must be done in advance of battle or just agreed to be ignored for the moment. Again, as much as I love this area of EVE, DO NOT be that annoying guy bitching "I have skill X I should be a commander", or "I need to be in wing x squad x now!" when your command has better things to do. FC's will usually ask for people when they need certain roles filled, and when you ask for invites you should state your preferences for bonuses.
 
To largely avoid this issue there are now a few new tools to help manage fleets and invites. If you are the fleet Boss, you can right click the small white arrow in the upper left corner of the fleet interface for a small context menu. The two options I want to point out here are 'Self Invite' and 'Self Move'.
 
'''Self Invite''' - This comes in two flavors: Self Invite(Corporation) and Self Invite(Alliance). When you enable either of these, any member of the fleet can post invite links into a chat channel, and any member of their corporation or alliance (as you enabled) can click that link and it gets them into the fleet. A fleet member can right click on their own portrait in any chat channel and from the context menu select 'Channel > Post Fleet Invitation'. This will put a yellow highlighted link in the chat channel 'Fleet Invitation (Corporation)' or 'Fleet Invitation(Alliance)'. Any members of that corp or alliance not already in the fleet can click the chat link and get themselves in.
 
'''Self Move''' - When the Boss enables self move, fleet members may move themselves from squad to squad, or make them selves Squad Commander if the squad does not already have one. Once enabled a fleet member only needs to right click themselves in the fleet interface then from the context menu select 'Move' and follow the drop downs through the wings and squads available to move to. If the squad does not yet have a squad commander, the option to become the squad commander will also appear in the 'Move' menu. Fleet members cannot move themselves up to Wing Commanders or Fleet Commander, only the FC and Boss can promote Wing Commanders, only the Boss can promote the FC.
 
To make these features more effective, create as many wings and squads as you think you'll need in advance. Only the Boss or FC can create new wings and squads and if there are no extras, incoming members will have nowhere to go, or be unable to move themselves around. Also, wings and squads can be renamed, with the name appearing in the fleet interface. Naming wings and squads based on the leadership bonuses available or the roles they are meant to fill gives everyone a clear idea of where they ought to be, and makes the best use of 'Self Move'. To do this, right click the wing or squad in the fleet interface and select 'Change Name'.
 
There are several Roles in a fleet, beyond just being a member of the fleet. Unless you are otherwise promoted (by the Boss or Commanders) you are considered a Squad Member. The squad you are in may be part of a Wing, but you are still represented to the fleet as a member of the squad itself. The hierarchy is as follows:
 
*Squad Member - You are the soldiers, highly trained and motivated; you act on your commander's orders precisely, and not before
*Squad Commander(SC) - With Leadership 5 you can Command a Squad of up to 10 pilots (this includes yourself). You may invite people only into your Squad.
*Wing Commander(WC) - With Wing Command 5 you may Command a Wing of up to 5 Squads (each with their own SC). You may invite or move people in any Squad in your Wing. You can promote or demote SC's in the squads of your Wing.
*Fleet Commander(FC) - With Fleet Command 5 you may lead a fleet of up to 5 Wings (each with their own WC's and SC's). You may invite or move people in any part of the fleet. You may promote or demote WC's and SC's in any part of the fleet.
 
Also, any member of the fleet can also be a Scout, Booster, or the Boss. Scout is simply a way to designate which players are scouting for the fleet.
 
Scouts move around up to several systems away from the main fleet to be eyes and ears for the fleet.
 
The Booster role is why I started this guide; boosters provide gang bonuses to the fleet. People with the Booster role are usually encouraged to bring gang modules suited to benefit certain types of ships, and are then made Booster for a Squad or Wing made up of those ship types.  


The Boss role is exactly what it sounds like, the Boss. Even if the person with the Boss role is not the Fleet Commander, they still have all of the powers needed to manage the fleet, from inviting people into any Squad or Wing, moving people to and from Squads, promoting and demoting Commanders of any rank, The Boss.  
The Boss role is exactly what it sounds like, the Boss. Even if the person with the Boss role is not the Fleet Commander, they still have all of the powers needed to manage the fleet, from inviting people into any Squad or Wing, moving people to and from Squads, promoting and demoting Commanders of any rank, The Boss.  
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Having an FC with the Fleet Command skill means that some people can benefit from the bonuses of the Fleet Booster, as long as the other Commanders are also skilled. Wing 1 has a skilled Commander, so Squads below him may receive bonuses of both the Fleet Booster and Wing Booster (yes AND -- I'll get to that). Squad 1, having a skilled SC, can get bonuses from the Fleet, Wing, and Squad Boosters -- awesome. Squad 2, having an unskilled SC (or no SC at all, same effect) gets no bonuses from any Boosters. Due to Wing 2 having an unskilled WC, squads in this Wing cannot get either Fleet or Wing Booster bonuses -- they are cut off by the lack of command skills. Squad 3 is fortunate to have a skilled SC since they can at least get the Squad Booster's bonuses. Squad 4 is screwed.  
Having an FC with the Fleet Command skill means that some people can benefit from the bonuses of the Fleet Booster, as long as the other Commanders are also skilled. Wing 1 has a skilled Commander, so Squads below him may receive bonuses of both the Fleet Booster and Wing Booster (yes AND -- I'll get to that). Squad 1, having a skilled SC, can get bonuses from the Fleet, Wing, and Squad Boosters -- awesome. Squad 2, having an unskilled SC (or no SC at all, same effect) gets no bonuses from any Boosters. Due to Wing 2 having an unskilled WC, squads in this Wing cannot get either Fleet or Wing Booster bonuses -- they are cut off by the lack of command skills. Squad 3 is fortunate to have a skilled SC since they can at least get the Squad Booster's bonuses. Squad 4 is screwed.  


As previously stated the Boosters can be anywhere in the fleet structure -- they do not have to occupy the Commander positions. In order for a Squad to get any bonuses, the '''SC''' of that squad must have Leadership at a high enough level to support the numbers in the Squad (10 members at level 5). To get Wing bonuses, the WC must have the Wing Command skill level high enough to support the number of Squads they have (5 Squads in a Wing at level 5). For Fleet bonuses to work, the FC must have Fleet Command trained to support the number of Wings they command (5 Wings in a fleet at level 5). The Commanders '''DO NOT''' have to have the skills or modules that provide the bonuses. Rather, they only need to have Leadership, Wing Command, or Fleet Command to ensure the bonuses of the Boosters are passed along. Likewise the Boosters DO NOT need to have Wing Command or Fleet Command to be a Booster for those ranks (they just cannot hold the Commander position). Of course, it is very convenient if you are 'the whole package'.  
Boosters can be anywhere in the fleet structure -- they do not have to occupy the Commander positions. In order for a Squad to get any bonuses, the '''SC''' of that squad must have Leadership at a high enough level to support the numbers in the Squad (10 members at level 5). To get Wing bonuses, the WC must have the Wing Command skill level high enough to support the number of Squads they have (5 Squads in a Wing at level 5). For Fleet bonuses to work, the FC must have Fleet Command trained to support the number of Wings they command (5 Wings in a fleet at level 5). The Commanders '''DO NOT''' have to have the skills or modules that provide the bonuses. Rather, they only need to have Leadership, Wing Command, or Fleet Command to ensure the bonuses of the Boosters are passed along. Likewise the Boosters DO NOT need to have Wing Command or Fleet Command to be a Booster for those ranks (they just cannot hold the Commander position). Of course, it is very convenient if you are 'the whole package'.  


Now the best part: EVE will blend the best bonuses of all of the Boosters and give them ALL to the Squads. Assuming you have a completely skilled set of commanders, the members of a Squad will get the bonuses of the Fleet, Wing AND Squad Boosters. Note that if two Boosters are running the same module, only the best effect is given to the fleet, and the other is ignored.  
Now the best part: EVE will blend the best bonuses of all of the Boosters and give them ALL to the Squads. Assuming you have a completely skilled set of commanders, the members of a Squad will get the bonuses of the Fleet, Wing AND Squad Boosters. Note that if two Boosters are running the same module, only the best effect is given to the fleet, and the other is ignored.  


What this means is while most fleets divvy up into Shield, Armour, and Speed Wings, you can still pump more bonuses into them at the Fleet and Squad levels.
What this means is while most fleets divvy up into Shield, Armour, and Speed Wings, you can still pump more bonuses into them at the Fleet and Squad levels.<br>
 
At the end of the day, with a dedicated group of Boosters and Commanders you can provide a wide range of really solid bonuses to a fleet.<br>