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Section on Warfare Mindlinks, Ship Bonuses, and stacking of bonuses. | Section on Warfare Mindlinks, Ship Bonuses, and stacking of bonuses. | ||
== The Math | === The Math of Warfare Link Bonuses === | ||
Now on to the numbers! If you've never dealt with them before, at first, that 2% Command Bonus looks really crappy, but hang on that's just the base value. The base value is heavily modified by skills, ships, and implants. All gang modules rely on the Specialist skill for which it is named to determine its actual bonus, then that number has several percentage based variables applied to further increase it. I'll use a '''Siege Warfare Link - Shield Harmonizing(2%)''' module for this example. | Now on to the numbers! If you've never dealt with them before, at first, that 2% Command Bonus looks really crappy, but hang on that's just the base value. The base value is heavily modified by skills, ships, and implants. All gang modules rely on the Specialist skill for which it is named to determine its actual bonus, then that number has several percentage based variables applied to further increase it. I'll use a '''Siege Warfare Link - Shield Harmonizing(2%)''' module for this example. | ||
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With Defensive Subsystem 5 (Strategic Cruisers only, 25%) ---------------| | With Defensive Subsystem 5 (Strategic Cruisers only, 25%) ---------------| | ||
Note: EVE calculates these bonuses to two decimal places; I rounded them up. | Note: EVE calculates these bonuses to two decimal places; I rounded them up. | ||
== Options for Using Warfare Links within the Fleet Structure == | == Options for Using Warfare Links within the Fleet Structure == | ||