More actions
| Line 20: | Line 20: | ||
In the Eve markets, Warfare Links are found under the name "Gang Assist Modules" in the Ship Equipment category. | In the Eve markets, Warfare Links are found under the name "Gang Assist Modules" in the Ship Equipment category. | ||
Gang modules are high slot, active modules that emit a fleet wide bonus to an attribute for as long as they are active. The pilot operating the warfare link(s) only provide Warfare Link bonuses to other fleet members when: | Gang assist modules are high slot, active modules that emit a fleet-wide bonus to an attribute for as long as they are active. The pilot operating the warfare link(s) only provide Warfare Link bonuses to other fleet members when: | ||
1. he has the Booster role;<br> | 1. he has the Booster role;<br> | ||
2. the fleet chain of command is complete;<br> | 2. the fleet chain of command is complete;<br> | ||
3. the pilot providing boosts and the required fleet command structure are in the same system;<br> | 3. the pilot providing boosts and the required fleet command structure are in the same system; and<br> | ||
4. the pilot providing boosts is not in warp (Warfare Links do not operate while the ship | 4. the pilot providing boosts is not in warp (Warfare Links do not operate while the ship is in warp).<br> | ||
Warfare Links are classified by the five leadership skill categories required to operate them. The actual Warfare Link module names all begin with "X Warfare Link," as shown below. | Warfare Links are classified by the five leadership skill categories required to operate them. The actual Warfare Link module names all begin with "X Warfare Link," as shown below. A module's base bonus level is referred to as its Command Bonus. | ||
As of January 2012, Warfare Links became available in both Tech 1 and Tech 2 versions. The key skill prerequisite for the Tech 2 links is {Type of Link} Warfare Specialist V (e.g., Armored Warfare Specialist V) as opposed to lower levels of training for that skill. Tech 2 Warfare Links provide greater Command Bonuses but require additional power grid and CPU for fitting purposes. | As of January 2012, Warfare Links became available in both Tech 1 and Tech 2 versions. The key skill prerequisite for the Tech 2 links is {Type of Link} Warfare Specialist V (e.g., Armored Warfare Specialist V) as opposed to lower levels of training for that skill. Tech 2 Warfare Links provide greater Command Bonuses but require additional power grid and CPU for fitting purposes. | ||
=== Armored Warfare Links | === Armored Warfare Links === | ||
Provide bonuses to support armor based activity. They all require Leadership | Provide bonuses to support armor based activity. They all require Leadership V and at least Armored Warfare Specialist I. | ||
*Damage Control -- Reduces the capacitor need of the gang's personal and targeted | *Damage Control -- Reduces the capacitor need of the gang's personal and targeted armor repair systems. | ||
*Passive Defence -- Grants a bonus to the gang's armour resistances. | *Passive Defence -- Grants a bonus to the gang's armour resistances. | ||
*Rapid Repair -- Increases the speed of the gang's personal and targeted armour repair systems. | *Rapid Repair -- Increases the speed of the gang's personal and targeted armour repair systems. | ||
=== Information Warfare Links | === Information Warfare Links === | ||
Provide bonuses to support electronic warfare and ship sensors. They all require Leadership 5 and at least Information Warfare Specialist 1. | Provide bonuses to support electronic warfare and ship sensors. They all require Leadership 5 and at least Information Warfare Specialist 1. | ||