Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Command Bursts: Difference between revisions

From EVE University Wiki
Jackie no (talk | contribs)
Jackie no (talk | contribs)
Line 95: Line 95:
* Mining Laser Field Enhancement 4.5% / 5.625%
* Mining Laser Field Enhancement 4.5% / 5.625%


== Fitting [FIT] ==
== Ships and Fitting  ==


Warfare link modules can only be fit on Battlecruisers, Command Ships, Industrial Command Ships, Capital Industrial Ships, Carriers, Motherships, and Titans. This is enforced by all gang modules requiring 5000 CPU to fit, and those ships I listed all have the role bonus "99% reduction in Warfare Link module CPU need", so a gang module only takes up 50 CPU on one of them. Any of these ships can fit as many as they are able, but there are restrictions on how many they can activate at once.  
Warfare Link modules can only be fit on Battlecruisers, Command Ships, Industrial Command Ships, Capital Industrial Ships, Carriers, Motherships, and Titans. This is enforced by all gang modules requiring 5000 CPU to fit, and those ships I listed all have the role bonus "99% reduction in Warfare Link module CPU need", so a gang module only takes up 50 CPU on one of them. Any of these ships can fit as many as they are able, but there are restrictions on how many they can activate at once.  


*Strategic Cruisers - 1 active gang module
*Strategic Cruisers - 1 active Warfare Link
*Battlecruisers - 1 active gang module
*Battlecruisers - 1 active Warfare Link
*Field Command Ships - 1 active gang module
*Field Command Ships - 1 active Warfare Link
*Fleet Command Ships - 3 active gang modules
*Fleet Command Ships - 3 active Warfare Links
*Industrial Command Ship - 3 active gang modules
*Industrial Command Ship - 3 active Warfare Link
*Capital Industrial - 3 active gang modules
*Capital Industrial - 3 active Warfare Links
*Carriers - 1 active gang module
*Carriers - 1 active Warfare Link
*Motherships - 1 active gang module plus 1 per level of the Carrier skill.  
*Motherships - 1 active Warfare Link plus 1 per level of the Carrier skill.  
*Titans - 1 active gang module plus 1 per level of the Titan skill.
*Titans - 1 active Warfare Link plus 1 per level of the Titan skill.


''Note: Strategic Cruisers can only run a gang link when configured with the Defensive'' Subsystem - Warfare Processor subsystem.  
''Note: Strategic Cruisers can only operate a Warfare Link when configured with the Defensive'' Subsystem - Warfare Processor subsystem.  


Any of these ships may fit a Command Processor (mid slot module) which, when fit, allows the ship to activate one additional gang module. In fact, as long as you have the CPU to do it (believe me it will be the CPU that stops you), you can fit as many Command Processors as you like and activate that many additional gang modules at once. The Command Processor also requires Warfare Link Specialist 5.
Any of these ships may fit a Command Processor I (mid slot module) which, when fit, allows the ship to activate one additional Warfare Link. In fact, as long as the ship has sufficient CPU, a pilot can fit as many Command Processors as he wishes and activate that many additional gang modules at once. Typically, one or more co-processor modules will be required to fit multiple Command Processors on a ship.  Using a Command Processor also requires the skill Warfare Link Specialist V.


== Command Bonus Multipliers  ==
== Command Bonus Multipliers  ==